Suggestion:20080806 Display Idle Flag: Difference between revisions

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#'''Keep''' - Convinent. --[[User:BoboTalkClown|BoboTalkClown]] 00:25, 11 August 2008 (BST)
#'''Keep''' - Convinent. --[[User:BoboTalkClown|BoboTalkClown]] 00:25, 11 August 2008 (BST)
# '''keep''' we must have this... --{{:User:Airborne88/sig}} 20:08, 14 August 2008 (BST)
# '''keep''' we must have this... --{{:User:Airborne88/sig}} 20:08, 14 August 2008 (BST)
# (Weak) '''Keep''' - Can't see any harm in it. 03:23, 15 August 2008 (BST)
# (Weak) '''Keep''' - Can't see any harm in it. [[User:Linkthewindow|Linkthewindow]] 03:25, 15 August 2008 (BST)
'''Kill Votes'''
'''Kill Votes'''
#'''Kill''' - Already ingame, if you can't be asked to add them to your contacts you don't ''deserve'' to get the information.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:14, 7 August 2008 (BST)
#'''Kill''' - Already ingame, if you can't be asked to add them to your contacts you don't ''deserve'' to get the information.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:14, 7 August 2008 (BST)

Revision as of 02:25, 15 August 2008


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20080806 Display Idle Flag

JaredTalk Aces C-Kids 23:17, 6 August 2008 (BST)

Suggestion type
Interface change.

Suggestion scope
Everyone who views profiles.

Suggestion description
I've noticed that many people have links to their in-game characters and profiles on the wiki, Brainstock, group forums, the Rogues Gallery, and so on. Many times, I would like to know whether that character is still active or not. Therefore, I suggest that a flag be added to the profile of any character who has "idled out" from the game (that is, not logged in for 5 days or more.)

This flag would be either:
1. a section added to their description, reading something along the lines of "This player has not been seen in the city for quite a while;" or
2. under the profile messages that display kills, level, XP, creation time, et cetera, a simple section with "Idle Status: Yes" or "Idle Status: No."

The benefits from this would be that users would know whether the player they've just run across on Brainstock is active; whether the PKer whose territory is their suburb is still around; whether the leader of a wiki group that has been put up for deletion is still playing the game. I realize that this is not a perfect system (i.e. vacations and such could give a false-positive idle; see Swiers' comments on the talk page), but I think it would be helpful to have this information as a rough estimate.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Can't see any harm to it -- Necrodeus T M! 23:19, 6 August 2008 (BST)
  2. Keep - This information is already available; you can tell if CONTACTS (only) are idle by looking at you contacts list. And in fact, its not "characters" who would get the information; you do not need to be playing (or even have) a character to view profiles, nor would your character ever see an idle character- which really, resticts the utility of this to "profile browsing", such as when hunting for zergs on http://www.urbandead.info/profiles . SIM Core Map.png Swiers 23:41, 6 August 2008 (BST)
  3. KEEP - Easy to see if they can heal you or not...But what if its a pker waiting as a trap for some unsupecting low level to walk in and...BAM! lol good suggestion good good--Blahd 00:19, 7 August 2008 (BST)
  4. keep As it stands, if you add someone to your contacts, you can see if they're idled or not. You ought not to have to go through this step -- just give us a note or something on the profile. That change to the interface is why this is not a dupe of the in-game effect. --WanYao 03:01, 7 August 2008 (BST)
  5. This suggestion is better than whacking off! Keep Ioncannon11 03:39, 7 August 2008 (BST)
    Wow, I think that's the most unique Keep vote I've ever seen! --JaredTalk Aces C-Kids 03:52, 7 August 2008 (BST)
  6. Keep But have a selection in settings to put a flag for Holiday mode on. And wether to have it on your profile Rorybob 09:55, 7 August 2008 (BST)
    Re: What do you mean, "whether to have it on your profile?" This would be on the profile already. Or do you mean being able to switch it on and off? I frankly don't see the use of that, and besides, if people are just going to switch it off, then there's no real point in having it. --JaredTalk Aces C-Kids 17:46, 7 August 2008 (BST)
  7. Keep - don't like the holiday mode suggested above me btw.--xoxo 14:03, 7 August 2008 (BST)
  8. Keep - My contacts are almost always full and I can't spare the room to check if someone is active or not. --  AHLGTG THE END IS NIGH! 17:37, 7 August 2008 (BST)
  9. Keep - Both MIA and idle seem fine cut-off points to me. --Toejam 21:07, 7 August 2008 (BST)
  10. Keep - Solid Meat! This has been needed for awhile. Good work.--Zombie Lord 22:18, 9 August 2008 (BST)
  11. Keep - Convinent. --BoboTalkClown 00:25, 11 August 2008 (BST)
  12. keep we must have this... --Airborne88Zzz1.JPGT|Z.Quiz|PSS 20:08, 14 August 2008 (BST)
  13. (Weak) Keep - Can't see any harm in it. Linkthewindow 03:25, 15 August 2008 (BST)

Kill Votes

  1. Kill - Already ingame, if you can't be asked to add them to your contacts you don't deserve to get the information.--Karekmaps?! 03:14, 7 August 2008 (BST)
  2. Kill/Change - Too much information. Idle != MIA. You don't get to know this even if you have them in your contacts, so why would you get the information from having just their profile? Just show their MIA-status directly in their profile, that's enough. --Midianian|T|T:S|C:RCS| 09:50, 7 August 2008 (BST)
  3. Kill - As Karek.  Billy Club Thorton  T!  RR  18:43, 7 August 2008 (BST)
  4. Kill - As above. If you don't know the person to begin with, then you can't possibly know whether or not they're still around... --Private Mark 21:14, 7 August 2008 (BST)
  5. Kill - Agreeing with Karek. --Karec 23:31, 9 August 2008 (BST)
  6. KILL As Kaaaaaaaaarek. You survivors are a bunch of lazy asses. no wonder you can't metagame worth a shit. --The Malton Globetrotters #99 DCC SNACK STRONG 08:49, 11 August 2008 (BST)
    This would apply to everyone, not just survivors. --JaredTalk W! P! 18:06, 14 August 2008 (BST)
  7. Kill - this isn't MySpace, you don't need 100+ friends and to know when they were last logged in.--– Nubis NWO 07:20, 14 August 2008 (BST)
    The information given wouldn't be that detailed, just a flag if they haven't logged in for 5 days. This wouldn't show times right down to the minute, like I suggested earlier on the Talk page. --JaredTalk W! P! 18:06, 14 August 2008 (BST)


Spam/Dupe Votes

  1. Spam (until I find the Dupe). For role-play reasons, I don't think a character should have access to omnipotent information (any more than they already do by being able to see skills and so on). --Funt Solo QT Scotland flag.JPG 23:21, 6 August 2008 (BST) Note - some people might consider the Peer Reviewed Show Idle Characters suggestion to be close enough for a Dupe, although it is limited only to contacts. I'm sticking with spam. (From what Swiers said in his vote, that's already a Dupe of in-game, which I didn't know until now.) --Funt Solo QT Scotland flag.JPG 23:44, 6 August 2008 (BST)
  2. Dupe I've seen contacts of mine go idle. It's already in the game and something like it has been suggested before.--Janine 02:20, 7 August 2008 (BST)
    Re (to both dupes): This suggestion will affect all profiles, not only your contacts. There are many players not on my contacts list that I would benefit from the idle information (awkward wording there, sorry). --JaredTalk Aces C-Kids 02:37, 7 August 2008 (BST)
    Reply - Couldn't you just add those profiles to your contacts and get the info anyway?--Janine 02:42, 7 August 2008 (BST)
    More than two replies; rest of discussion moved to talk page. --JaredTalk Aces C-Kids 03:12, 7 August 2008 (BST)
  3. Spam/Dupe – Of ingame: the existing MIA mechanic allows this for contacts who have been idle for a month or more. I don't believe it needs to be any easier than this. ᚱᛁᚹᛖᚾ 11:07, 8 August 2008 (BST)
  4. Dupe of ingame. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:56, 8 August 2008 (BST)
  5. Spam - Already in game, close enough anyway. --Ocular Druuuuu 05:33, 12 August 2008 (BST)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
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Advice to Voters

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  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
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  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
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Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20080806 Display Idle Flag). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
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  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)