Suggestion:20090114 Sprint: Difference between revisions
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#'''Kill''' I don't care for this idea. Why not propose a similar skill for the living, who obviously CAN sprint? This seeks to provide somthing akin to an "auto attack" attached to a move. Why not a skill where-by a survivor can click on a zombie in an adjacent block and automatically move to the square and perform a melee attack? All the reasoning applies both ways, and my vote would be the same. [[User:Rocky Ford|Rocky Ford]] 23:41, 14 January 2009 (UTC) | #'''Kill''' I don't care for this idea. Why not propose a similar skill for the living, who obviously CAN sprint? This seeks to provide somthing akin to an "auto attack" attached to a move. Why not a skill where-by a survivor can click on a zombie in an adjacent block and automatically move to the square and perform a melee attack? All the reasoning applies both ways, and my vote would be the same. [[User:Rocky Ford|Rocky Ford]] 23:41, 14 January 2009 (UTC) | ||
#'''kill''' - one thing this would do is cheat the IP hit counter. another thing is that an auto attack is a major no no when it comes to game play in this game.--[[User:Deathnut/deathnut|Lt.G Deathnut]]<nowiki> | </nowiki>[[User:deathnut/TheStayPuftMan|TheStayPuftMan]] 02:17, 15 January 2009 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 02:17, 15 January 2009
20090114 Sprint
A Big F'ing Dog 17:30, 14 January 2009 (UTC)
Suggestion type
Skill
Suggestion scope
Zombies
Suggestion description
Movies have started to introduce fast zombies. Might be nice to acknowledge this theme somewhere in the game.
The sprint skill would be used for chasing survivors you see outdoors. When a human being is in an adjacent square zombies with the skill would have a sprint button. Clicking it would cost 2AP, and simultaneously move you into that survivor's square and perform a hand attack on them. The attack is at your normal attack percentage, and if you have tangling grasp that can take effect as well if successful. It doesn't save AP, just saves you time so you're more likely to score more hits on a fleeing survivor. The survivor could still get away by going inside of course, sprint doesn't let you bypass barricades, it's just a better way of chasing down a runner.
What if there are survivors in multiple directions, or multiple survivors in a square? Sprint would have you attack the survivor that performed the most recent action in a location, so you'd attack whoever just ran there. If there are survivors in multiple directions then which way you go would be random - zombies aren't picky eaters. If you want to make sure you pursue the same person then you'd have to be slower, more thoughtful, and move after them the normal way.
This would still be faster than a macro. A macro replicating this effect would combine moving and then attacking, but it would still have to load two webpages. This only requires loading one, saving precious time. It basically puts you on par with the survivor - they only need to load one page with each square they move but the zombie needs to load two. It puts the zed at a distinct disadvantage in keeping up.
Lurching Gait obviously should be a prerequisite.
Voting Section
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Keep Votes
- Keep A great way for zombies for zombies to knock off a few more hp than they normally would, or maybe even kill someone. While real-time chases don't happen every day they happen often enough, especially around bigger battles. --A Big F'ing Dog 17:33, 14 January 2009 (UTC)
- Keep I like it. Could be accompanied with a bit of flavour text? -- Cheese 17:39, 14 January 2009 (UTC)
- Keep I saw Dawn of the Dead this weekend, just after seeing Diary of the Dead. It surprised me to see the fast zombies in dawn, just after hearing zombies are slow in diary. Anyway, i like this idea, since i have hunted several players outside buildings and many times i couldnt score a hit because i was lagged and he had moved elsewhere --People's Commissar Hagnat talk mod 17:52, 14 January 2009 (UTC)
- Keep You seem to have covered all my concerns in the above explanation. Which is unheard of. This must have been on Developing Suggestions. --RosslessnessWant a Location Image? 17:56, 14 January 2009 (UTC)
- Keep - I simply like it - it's an interesting real-time combat addition --Nevin McAvoy(talk) 22:10, 14 January 2009 (UTC)
- Keep - Sprinting zombies are so in genre. Plus, it could become a new starting zombie class! --Blake Firedancer T E RNL? P.I.S.I.T. 23:16, 14 January 2009 (UTC)
- keep but i would prefer it to be named something like "pounce" or "frenzied chase" basically anything that could explain the effect without it being a sprint!--Honestmistake 00:08, 15 January 2009 (UTC)
- Keep - Blink Strike in UD! Liberty 00:55, 15 January 2009 (UTC)
Kill Votes
- Kill I don't care for this idea. Why not propose a similar skill for the living, who obviously CAN sprint? This seeks to provide somthing akin to an "auto attack" attached to a move. Why not a skill where-by a survivor can click on a zombie in an adjacent block and automatically move to the square and perform a melee attack? All the reasoning applies both ways, and my vote would be the same. Rocky Ford 23:41, 14 January 2009 (UTC)
- kill - one thing this would do is cheat the IP hit counter. another thing is that an auto attack is a major no no when it comes to game play in this game.--Lt.G Deathnut | TheStayPuftMan 02:17, 15 January 2009 (UTC)
Spam/Dupe Votes
- Spam We already have running zombies. It's called lurching gait. Also this is not very believable that after some three years or so zombies only just started sprinting. --Diablor1 21:56, 14 January 2009 (UTC)
- Re Lurching Gait I think by definition is a walk. Lurching is " A staggering or tottering movement or gait." It's unsteady, broken, a Frankenstein walk. Not a run. As for only sprinting after three years, lots of changes have been made late in the game - zombies started blocking repairs, forts were built. In a zombie game believability is whatever justifies what improves gameplay, within reason. Zombies becoming keen to chase isn't far fetched by our standards. --A Big F'ing Dog 22:35, 14 January 2009 (UTC)
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