Suggestion:20090201 Scent Enemy: Difference between revisions

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'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' - This suggestion is dumb. Why should zombies have yet another useless skill that is a more expensive and weaker version of what survivors get? There is nothing redeemable about this suggestion.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 23:07, 1 February 2009 (UTC)
#'''Spam''' - This suggestion is dumb. Why should zombies have yet another useless skill that is a more expensive and weaker version of what survivors get? There is nothing redeemable about this suggestion.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 23:07, 1 February 2009 (UTC)
 
#'''Spam''' - As Karek. And to Blake: Zombies need to spend <15 seconds as a human to get needed human skills. The concept of being a career zombie and never being revived as a human ''ever'' is a mere novelty. {{User:Liberty/Sign}} 01:17, 2 February 2009 (UTC)
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Revision as of 01:17, 2 February 2009


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20090201 Scent Enemy

To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 23:00, 1 February 2009 (UTC)

Suggestion type
New skill

Suggestion scope
Career zombies, non-meta gamers

Suggestion description
After years of pestering by this suggestions process, Kevan finally gave career zombies an equivalent to Body Building and Flak Jackets in the form of Flesh Rot. This legitimises career zombie (i.e. a zombie that never seeks or needs to be revivified) play. This suggestion is the completion of the career zombie skill set.

Scent Enemy is a sub-skill of Scent Fear (analogous to Scent Blood, Scent Death and Scent Trail), it is a second tier skill and will cost 100 experience points.

Scent Enemy is identical in its mechanics to Necrotech Employment, except that it does not allow the operation of DNA Extractors. The skill allows the zombie to recognise Necrotech Buildings, they are marked on the map in the same way as they are through Necrotech Employment. The 'flavour reasoning' is that the zombie has developed their olfactory perceptions to the point where they can recognise the smell of the fluid contained within Revivification Syringes, as Necrotech Buildings manufacture this substance they can be differentiated from other buildings via smell.

Revivification Syringes themselves cannot be detected (say to target a character carrying syringes over one without) as the syringes in question are hermetically sealed and do not allow the odour to permeate into the air. Therefore this is only of use in identifying buildings that produce syringes (or where they can be found in the context of game mechanics).

There is precedent in the current flavour (Scent Death) that the revive drug causes characters injected with it to smell differently, this merely expands it to those buildings where the chemical is present in its raw form.

Feedback from Talk:Suggestions led to me removing a clause that would prohibit this skill being trans-mortal, something I put in to prevent possible accusations of the skill being overpowered. General consensus seemed to indicate that the lack of ability to use DNA Extractors and progress up the Necrotech skill tree being enough of a downside.

I do not believe that this addition to the game is overpowered in any way as the skill is available (as was Body Building and Flak Jackets) if a zombie gains a revive and the location of Necrotech Buildings is hardly a heavily guarded secret. This suggestion seeks to complete the career zombie's skill set for a complete set of mechanics and to reduce the need of zombies to metagame, even in the simplest form of referencing the wiki.


Summary: New zombie skill that allows them to identify Necrotech Buildings.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - As I said on the discussion. --Janus talk 23:09, 1 February 2009 (UTC)
  2. Keep - Completes the zombie skill-set. --Midianian|T|DS|C:RCS| 23:15, 1 February 2009 (UTC)
  3. Keep - I think he intends this to be for career zombies, so that they can spend as little time being human as possible. OK! --Blake Firedancer T E RNL? P.I.S.I.T. 00:17, 2 February 2009 (UTC)


Kill Votes

  1. Weak Kill/Change - While I really think career zombies should be able to suss out NTs on the in-game map, imo this ability fits better as an automatic function of Memories of Life. --WanYao 01:16, 2 February 2009 (UTC)

Spam/Dupe Votes

  1. Spam - This suggestion is dumb. Why should zombies have yet another useless skill that is a more expensive and weaker version of what survivors get? There is nothing redeemable about this suggestion.--Karekmaps?! 23:07, 1 February 2009 (UTC)
  2. Spam - As Karek. And to Blake: Zombies need to spend <15 seconds as a human to get needed human skills. The concept of being a career zombie and never being revived as a human ever is a mere novelty. Liberty 01:17, 2 February 2009 (UTC)



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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)