Suggestion:20090310 Direction With Most Group Groans: Difference between revisions

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#'''Keep''' – I like this. Plausible, not overly specific (suburb/direction, not specific buildings), and would make cohesive "cat-herding" more managable using only ingame tools. {{User:Revenant/Sig}} 12:09, 11 March 2009 (UTC)
#'''Keep''' – I like this. Plausible, not overly specific (suburb/direction, not specific buildings), and would make cohesive "cat-herding" more managable using only ingame tools. {{User:Revenant/Sig}} 12:09, 11 March 2009 (UTC)
#'''Keep''' - in game com ftw.--{{User:J3D/ciggy}} 12:27, 11 March 2009 (UTC)
#'''Keep''' - in game com ftw.--{{User:J3D/ciggy}} 12:27, 11 March 2009 (UTC)
#'''Keep''' - Potentially a very good addition to the game, making intricate metagaming less essential. --[[User:The Hierophant|Papa Moloch]] 15:44, 11 March 2009 (UTC)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 15:44, 11 March 2009


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20090310 Direction With Most Group Groans

A Big F'ing Dog 15:19, 10 March 2009 (UTC)

Suggestion type
Improvement

Suggestion scope
Feeding Groan

Suggestion description
This suggestion is an improvement to feeding groan to allow hordes of zombies to stick together, and find each other around the city, without metagaming.

Upon logging in, zombies in groups would get a message informing them of the direction of the suburb that in the past few hours had the most feeding groans from members of their group, like this:

You heard the faint sound of many familiar groans far to the northeast. (several suburbs away)
You heard the faint sound of many familiar groans close to the south. (one or two suburbs away)
The sound of many familiar groans echo around you. (your current suburb)

Right now there are three kinds of zombie groups. Traveling metagamers, localized defenders, and ones that adopt a group label without any overall strategy. The first uses forums to jointly attack targets all around the city, the second is a suburb garrison, and the last is for a feral zombie that likes the group's ideology or image. This improvement would allow a fourth group, the wandering horde. A wandering horde doesn't have a precise target like a mall, nor a single suburb to defend, it drifts across the city as individual members move towards light and groans, laying waste to all in its path. It's a collective democracy, whichever way most individual zombies choose to go, that's where the group center moves to.

This isn't to say anything is wrong with metagaming or the other group types, this just expands a zombie's options from three to four.

Time for realism issues! As to how zombies can hear groans beyond the normal range, my reasoning that is if zombies can hear close groans well enough to know precisely where they're from, there should be a greater area where they get a vague direction but nothing precise. I assume Malton has an eerie background sound of thousands of vague distant groans, this ability just acknowledges that zombies can recognize their group in that melange.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep With this skill a horde of zombies would attack a neighborhood until there were few survivors left. Individual members would wander out in different directions, but eventually the entire group would be drawn to wherever had the most prey. A horde would be kind of like one giant organism in a way. You'd have the giant mass of zombies in the center, and exploring zombies branching out from it like tentacles. The body would be drawn to whichever direction had the most groans. --A Big F'ing Dog 15:20, 10 March 2009 (UTC)
  2. Keep An interesting idea, it would certainly allow an active and effective zombie group to exist without taking part in the metagame. Allowing casual zombies to join active groups, and eventually join (or form) a metagame group. --Lord Evans 00:35, 11 March 2009 (UTC)
    • Re' The three group types often overlap in any one group. This could also help existing groups stick together, with a combination of metagaming and distant groans. I could envision a group where the members collectively determined the overall area the group was in, with leaders using forums and wiki pages to recommend targets and coordinate strikes within that area. --A Big F'ing Dog 02:35, 11 March 2009 (UTC)
  3. Keep – I like this. Plausible, not overly specific (suburb/direction, not specific buildings), and would make cohesive "cat-herding" more managable using only ingame tools. ᚱᛁᚹᛖᚾ 12:09, 11 March 2009 (UTC)
  4. Keep - in game com ftw.--xoxo 12:27, 11 March 2009 (UTC)
  5. Keep - Potentially a very good addition to the game, making intricate metagaming less essential. --Papa Moloch 15:44, 11 March 2009 (UTC)

Kill Votes

  1. Kill You only had this on Developing Suggestions for 2 days. That's hardly enough time to really get into why this won't work. But briefly, if you can't hear FG while inside it hardly makes sense that you could hear it a suburb away. I can't even get into the flaws with "branching out and drawing the rest of the horde" --– Nubis NWO 15:35, 10 March 2009 (UTC)
    Re My counterargument to that is that messages in this game aren't about what your character can actually hear or see logically, but about what is useful to you as a player. Is it logical that a moan audible six blocks away can't be heard inside a building right across the street? Of course not. It's just that you lose that precise sense of direction, so it is no longer useful to the player and the game doesn't inform you about it. And likewise, if a zombie can pinpoint the exact origin of a sound six blocks away, does that mean they magically hear NOTHING when its seven blocks away? Perhaps this should have a range limitation, which could be a few suburbs so a zombie can't hear a sound literally from the other side of the city. But since we've established zombies have keener senses than humans, in this fantasy there's no limit to what a zombie's actual abilities could be. Since humans can hear feeding groans six blocks away, if a zombie's abilities were merely as good as a dog's (who can hear 4x farther than humans) that should mean they could hear something from as far as 24 blocks. Perhaps their senses are better. And, IMO two days is a fairly long time, long enough to post a one sentence comment I'm sure. --A Big F'ing Dog 15:46, 10 March 2009 (UTC)

Spam/Dupe Votes




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  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
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  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
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