Difference between revisions of "Suggestion:20090331 Free Running Toggle"

From The Urban Dead Wiki
Jump to navigationJump to search
Line 50: Line 50:
#'''Kill''' - As Link. Suck it up. (Also, maybe you should thank Swiers as well, since you stole his basic idea while leaving out his attempt to make it balanced.) --{{User:Paddy Dignam/sig}} 18:20, 31 March 2009 (BST)  
#'''Kill''' - As Link. Suck it up. (Also, maybe you should thank Swiers as well, since you stole his basic idea while leaving out his attempt to make it balanced.) --{{User:Paddy Dignam/sig}} 18:20, 31 March 2009 (BST)  
#'''Kill''' - Not that big of a problem.  --{{User:Zombie slay3r/Signature}} 19:20, 31 March 2009 (BST)
#'''Kill''' - Not that big of a problem.  --{{User:Zombie slay3r/Signature}} 19:20, 31 March 2009 (BST)
#'''Kill''' - As Midianian. Although it can be irritating at times, any sensible person carries more than 1 FAK and in most cases, the extra AP doesn't necessarily matter that much.  {{User:Acoustic_Pie/Sig}} 16:00, 1 April 2009 (BST)





Revision as of 15:00, 1 April 2009

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20090331 Free Running Toggle

ScaredPlayer 02:37, 31 March 2009 (BST)

Suggestion type
Skill Change

Suggestion scope
Characters with Free Running

Suggestion description
This is suggestion is different, albeit related to my previous suggestion (which I have now removed from voting).

I believe that a change to the skill Free Running would benefit everyone. Free running allows players to move from building to building without ever touching the street. But what if you want to get onto the street? I propose a free running toggle be implemented. Such a toggle would manifest itself in the form of a checkbox - you simply check it to turn free running "on" and uncheck it to turn free running "off". When free running is "on", there is no difference from current gameplay - you move from building to building without touching the street. However, if free running is "off", clicking an adjacent square from the inside of a building will move you to the street of that square, as if you didn't have free running. Toggling (clicking) free running would not cost an AP, as deciding to free run or not isn't an action - just a decision you would make in your head.

My proposed suggestion would solve several minor problems/annoyances, such as:

1) Trying to free run into ruined buildings when you can't,
2) Paradoxically having to spend 2 AP to get to the street of an adjacent block from the inside of a building, instead of the usual 1 AP,
3) Hurting yourself when trying to get out of an EHB building surrounded by ruined buildings (Mall Tour?).

Some have argued that free running is already overpowered. How does giving players the option to turn it off sound?

Special thanks to:
1) Midianian, for reminding me to keep suggestions short and to the point, and for extending a hand in welcome to a newb,
2) Bob Boberton, for confirming the utility and feasability of a free running toggle, and
3) Giles Sednik, for further confirming the utility of a free running toggle

Special no thanks to:
Eh, you know who you are.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --ScaredPlayer 02:43, 31 March 2009 (BST)
  2. Keep - Yes it would Nerf ruins but logically it makes sense, as for forgetting to toggle it on/off it would additionally make people think twice before moving therefore give zombies an extra chance to get a nibble or two off should both people be active at the same time. Rogueboy 15:01, 31 March 2009 (BST)


Kill Votes

  1. Kill - Like I said, toggling would be annoying. Especially if you forget it on/off in the wrong situation. --Midianian¦T¦DS¦SP¦ 07:53, 31 March 2009 (BST)
  2. Kill - Nerfs probably one of the better things about ruins - the ability to block free-running lanes. Ether take the 5HP damage (which doesn't happen too often anyway,) or walk around it. Besides, I don't like skill toggles. Linkthewindow  Talk  07:58, 31 March 2009 (BST)
    Re This proposed change would not un-block free running lanes. --ScaredPlayer 18:54, 31 March 2009 (BST)
    Please see my reply on the talk page. Linkthewindow  Talk  12:17, 1 April 2009 (BST)
  3. Kill - I find the dilemma annoying too but if it disappeared it would nerf a very good part of the game. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 10:09, 31 March 2009 (BST)
  4. Kill - As Midianian --OrangeGaf Talk! 14:30, 31 March 2009 (BST)
  5. Kill - Free running is powerful, don't make it so powerful that it can totally bypass some of the few real benefits of ruins -- boxy talkteh rulz 06:22 1 April 2009 (BST)
  6. Kill - As Link. Suck it up. (Also, maybe you should thank Swiers as well, since you stole his basic idea while leaving out his attempt to make it balanced.) --Paddy DignamIS DEAD 18:20, 31 March 2009 (BST)
  7. Kill - Not that big of a problem. --ZsL 19:20, 31 March 2009 (BST)
  8. Kill - As Midianian. Although it can be irritating at times, any sensible person carries more than 1 FAK and in most cases, the extra AP doesn't necessarily matter that much. Acoustic Pie 16:00, 1 April 2009 (BST)


Spam/Dupe Votes

  1. Spam - Don't cry over not being able to stop the Mall Tour in a suggestion. Also, stupidly game breaking. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 07:11, 31 March 2009 (BST)
    Re - Don't see how it's game breaking, but that's your opinion, I guess. Also, I only wrote mall tour as an example of a situation where this change would be of utility, because if I didn't, you'd probably say something like "This is useless, there's no situation where your building is surrounded by ruins. Therefore, Spam." One way or another, it seems impossible to keep you from spamming! --ScaredPlayer 18:53, 31 March 2009 (BST)
  2. Spam - Irritating and would fuck with game balance. --Papa Moloch 08:08, 31 March 2009 (BST)
  3. Spam - Incompetence with dealing with an enemy is no reason to make a significant game change that would also nerf the most major current benefit to spending the extra 6 ap on ruining a building. --Johnny Bass 17:37, 31 March 2009 (BST)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20090331 Free Running Toggle). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)