Suggestion:20090911 "Stand Up" Revisited: Difference between revisions
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#'''Kill''' - [[Suggestion:20070815 Headshot Change|Nerfs ?rise tactics]], I don't use the ?rise command itself, but I do enjoy the ability to use the stand up button when I find myself inside after someone kills me on their last AP, or is just too silly to dump me immediately (see the bottom of my user page). Basically, this suggestion is removing my ability to choose when I loose the AP to headshot. As it stands now, I can choose to stand immediately and take the penalty, or stay down to avoid further headshots. I often stand up early when already dumped, so that I get to loose the headshot penalty early, and can work up to near 50AP. It's only in green suburbs that further headshots outside are likely <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:41 12 September 2009 (BST)</small> | #'''Kill''' - [[Suggestion:20070815 Headshot Change|Nerfs ?rise tactics]], I don't use the ?rise command itself, but I do enjoy the ability to use the stand up button when I find myself inside after someone kills me on their last AP, or is just too silly to dump me immediately (see the bottom of my user page). Basically, this suggestion is removing my ability to choose when I loose the AP to headshot. As it stands now, I can choose to stand immediately and take the penalty, or stay down to avoid further headshots. I often stand up early when already dumped, so that I get to loose the headshot penalty early, and can work up to near 50AP. It's only in green suburbs that further headshots outside are likely <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:41 12 September 2009 (BST)</small> | ||
#'''Kill''' - as boxy, ankle grab no longer makes sense and headshot directly steals AP {{User:MoonShine/Sig}} 07:19, 12 September 2009 (BST) | #'''Kill''' - as boxy, ankle grab no longer makes sense and headshot directly steals AP {{User:MoonShine/Sig}} 07:19, 12 September 2009 (BST) | ||
#'''Kill''' - This idea has many flaws in it. Mainly the static 1 AP stand up cost. Death wouldn't become an inconvienence to anyone anymore, and would deteriorate the game replayibility. At least with the ankle grab skill you have to EARN the convienence of a quick stand up. --[[User:Codebreak|Codebreak]] 20:51, 12 September 2009 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 19:51, 12 September 2009
20090911 "Stand Up" Revisited
Foxtrot 17:31, 11 September 2009 (BST)
Suggestion type
Game mechanic change.
Suggestion scope
Urban Dead players.
Suggestion description
I think this would be a decent and balanced solution to a very frustrating game mechanic. At the moment, standing up costs quite a bit of AP. Many players use their dead time to regenerate AP and prepare for a new day. However, it is very frustrating when I have waited a day for my 50 AP and I end up with only 40 AP or so. I understand that Ankle Grab nerfs this mechanic, however I feel it would be better to have 1 (Ankle Grab)/6 (Ankle Grab + Headshot) /10 (Default) /15 (Headshot) AP subtracted from a player when they are killed, as opposed to when they stand up. It would still cost 1 AP to stand up, but no more than that.
So basically, the AP that a player would usually spend standing up is automatically taken from a player upon death, and the AP cost standing up is reduced to always 1. For example:
- I'm a zombie without Ankle Grab and I am killed by a survivor without Headshot. At the time of death, I have 50 AP. Upon death, I lose 10 AP, dropping my AP to 40. I stand up at the permanent cost of 1 AP and my AP drops to 39. However, if I choose to wait 5 hours instead of standing up, I'll have 50 AP. I can now stand up with 49 AP, rather than potentially losing a rough 3rd of my maximum AP and standing up with 35 AP. It seems a little fairer to me.
If you don't understand, do not vote kill right away; post in the discussions section. It is a rather difficult game mechanic to word, but is actually pretty simple. Thanks.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Don't forget that you can vote for your own suggestion; this one is the best I've seen for a very long time. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:42, 11 September 2009 (BST)
- Keep - Pow, pow, perfect suggestion!--Yonnua Koponen Talk ! Contribs 19:20, 11 September 2009 (BST)
- Keep - As Lelouch. A WINNER IS U!--Orange Talk 19:47, 11 September 2009 (BST)
- Keep - Yeah, this is a good suggestion. Nemesis645 20:15, 11 September 2009 (BST)
- Keep - Good. Very good. User:Armpit_Odor/sig - 21:16 11 September 2009 (BST)
- Keep - As...everyone. Bravo! --Matthewbluewars /New City\ 23:04, 11 September 2009 (BST)
- Keep - Author vote. Thanks for the support guys! Much appreciated. :) -- Foxtrot 01:03, 12 September 2009 (BST)
- Keep - I'm speechless. ↓↑ -- AHLGTG THE END IS NIGH! 01:07, 12 September 2009 (BST)
- Unusual Keep - Even though "Don't Mess With People's AP!" is one of the Suggestion Do Nots, I think it works here as everyone gets a piece. --Blake Firedancer T E RNL? P.I.S.I.T. 03:45, 12 September 2009 (BST)
- Keep - good suggestion. --DANCEDANCEREVOLUTION-- 05:17, 12 September 2009 (BST)
- Keep - Can't believe I'm voting keep for something. Nice work Fox! --YoEleven 06:10, 12 September 2009 (BST)
- Keep - I'll love this both with my zombie and survivor characters. It's a simple and balanced change that makes the game more fun for everyone. --Aichon 10:00, 12 September 2009 (BST)
- Keep - Need I say more? Fine... it's better than the current mechanic. --Kamikazie-Bunny 20:30, 12 September 2009 (BST)
Kill Votes
- Kill - Nerfs ?rise tactics, I don't use the ?rise command itself, but I do enjoy the ability to use the stand up button when I find myself inside after someone kills me on their last AP, or is just too silly to dump me immediately (see the bottom of my user page). Basically, this suggestion is removing my ability to choose when I loose the AP to headshot. As it stands now, I can choose to stand immediately and take the penalty, or stay down to avoid further headshots. I often stand up early when already dumped, so that I get to loose the headshot penalty early, and can work up to near 50AP. It's only in green suburbs that further headshots outside are likely -- boxy talk • teh rulz 02:41 12 September 2009 (BST)
- Kill - as boxy, ankle grab no longer makes sense and headshot directly steals AP ♥ Moonie Talk Testimonials 07:19, 12 September 2009 (BST)
- Kill - This idea has many flaws in it. Mainly the static 1 AP stand up cost. Death wouldn't become an inconvienence to anyone anymore, and would deteriorate the game replayibility. At least with the ankle grab skill you have to EARN the convienence of a quick stand up. --Codebreak 20:51, 12 September 2009 (BST)
Spam/Dupe Votes
- Spam - This is utterly ridiculous when applied to actual gameplay, the benefit comes of taking the penalty immediately for ?rise, or for newbies without ankle grab who have walked to their nearest revive point (sapping their AP at 2 per block) and get killed quickly by an idiot. This doesn't actually help anyone, it doesn't improve gameplay and it nerfs both newbies and zombies. -- . . <== DDR Approved Editor 20:42, 12 September 2009 (BST)
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