Difference between revisions of "Suggestion:20091008 Dim Lights"

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# Author Vote. Could someone fix my formatting? {{User:Sorakairi/sig}} 09:58, 8 October 2009 (BST)
# Author Vote. Could someone fix my formatting? {{User:Sorakairi/sig}} 09:58, 8 October 2009 (BST)
#'''keep''' I like the idea, it adds a little flavour and gives a reason to refuel before it goes dark. One thing though is that i would like to see the "dim lights" period happen for 1 hour before and 1 hour after the normal fuel lifespan.... in other words for that hour of bad lights you also get a free hour of (equally) bad lights.--[[User:Honestmistake|Honestmistake]] 11:51, 8 October 2009 (BST)
#'''keep''' I like the idea, it adds a little flavour and gives a reason to refuel before it goes dark. One thing though is that i would like to see the "dim lights" period happen for 1 hour before and 1 hour after the normal fuel lifespan.... in other words for that hour of bad lights you also get a free hour of (equally) bad lights.--[[User:Honestmistake|Honestmistake]] 11:51, 8 October 2009 (BST)
#'''keep''' The science may be a bit dim, but then zombies are coming back to life. And I like it. --{{User:Rosslessness/Sig}} 12:05, 8 October 2009 (BST)
#'''Keep''' - I'm not big on the 5% reduced search chance, but I like the flavour and think that the suggestion has merit. --{{User:Maverick Farrant/sig}} 07:49, 9 October 2009 (BST)
#'''Keep''' - This gets a keep because it's in keeping with the genre. Lights flicker in post-apocalyptic literature all the time, this suggestion merely has the low fuel condition to actually balance the upgrade for survivors, imagine how pissed you'd be to refill the generator and it immediately started to flicker. And do you people really want to argue realism? Really? There are zombies for a start, people who never got near a zombie are curiously coming back from the dead without ever contracting the virus, Malton still has fuel to be found easily (compare this to the amount of fuel that has to be moved into major cities each week, I know we'd have run out by now) and why do I miss stationary sleeping targets when I shoot them point blank? You want to say it's unrealistic, fine, just remember that massive logic failure you seem to have concerning building infrastructure (that's the wiring) still being perfectly intact after the buildings have be wrecked innumerable times. I tell you what, I'll stick to realism as soon as you whining fuckers have to go find light bulbs. That seems fair to me. All this spree of kills is hiding is the fact that (yet a-fucking-gain surviving in this game is just too easy) and certain people don't want the realism ''and'' genre convention of it actually being hard to survive an apocalypse. Just so you know, there is a dupe of this out there, but I like this idea, so good luck finding it ;) -- {{User:Iscariot/Signature}} 06:24, 10 October 2009 (BST)
#'''Keep'''- As Iscariot. [[User:Insane1|Insane1]] 05:18, 12 October 2009 (BST)
#'''Keep''' - As Honestmistake - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 15/10/2009 at 08:00(BST) </span>]]


'''Kill Votes'''
'''Kill Votes'''


# If there's fuel in the generator, it works.  When it runs out of fuel, it stops working.  Like a car.  Don't complicate things and don't give us busy work.--{{User:Giles Sednik/sig}} 12:00, 8 October 2009 (BST)
#I don't think it'll improve gameplay. - [[User:Whitehouse]] 14:16, 8 October 2009 (BST)
# '''Kill''' - Screws over survivors for no reason; it was a shitty ideas on Developing Suggestions when we told you it sucked, and it's still a shitty idea now that you've been dumb enough to ignore us. Not listening to DS is as bad as not posting there at all, except the latter actually saves us some time and effort.{{User:Lelouch/sig}} 22:34, 8 October 2009 (BST)
# '''Kill''' - Make it More Fun, Not Less Fun. Also as Giles.--{{User:Michaleson/sig}} 22:51, 8 October 2009 (BST)
# '''Kill''' - I'm not keen on the reduced search rates idea, but the flavour is great. If it were to come up again as just a flavour change, I'd vote keep. {{User:Misanthropy/Sig}} 15:31, 9 October 2009 (BST)
#'''Kill''' - As Giles, plus I like the system now- uncomplicated. --{{User:DanceDanceRevolution/sigcode|DarkSlateGray|Indigo}}-- 17:16, 9 October 2009 (BST)
#'''Kill''' - If lights tied to a genny start going dim, either (a) your wiring job sucks, or (b) the genny is going to run out of fuel in seconds to minutes, cause it's stalling on fumes. The existing code works and represents reality fine. -- {{User:Marcusfilby/sig}} 20:46, 9 October 2009 (BST)
#'''Kill/Change''' The 5% thing is annoying and pointless. The flickering lights is a nice thematic touch though. Change it to just be a descriptive element and I'll vote keep, and I suspect many others will change their votes too. --[[User:A Big F'ing Dog|A Big F&#39;ing Dog]] 21:10, 9 October 2009 (BST)
# The search penalty is unecessary.--[[User:Pesatyel|Pesatyel]] 05:16, 10 October 2009 (BST)
#'''Kill''' - As Misanthropy et al. {{User:Aichon/Signature}} 06:23, 10 October 2009 (BST)
#'''Kill''' - As Giles--{{User:OrangeGaf/Sig}} 14:00, 10 October 2009 (BST)
#'''Kill''' - As Misanthropy. - [[User :Armpit Odor|<span style="color:red">User:Armpit_Odor/sig</span>]]  - 20:09 10 October 2009 (BST)
#'''Kill''' - Survivors are already screwed over enough.  [[User:Franklin Castle|Franklin Castle]] 01:31, 11 October 2009 (BST)
#'''Kill''' - Give this suggestion a good old pow, pow, pow!--{{User:Yonnua Koponen/signature‎}} 16:11, 11 October 2009 (BST)
#'''Kill''' - What about a message saying "The generator is running low on fuel so if you plan on sniffing some gas you'd better get it before its all gone"... AC power doesnt dim; its either on or off.  --[[User:YoEleven|YoEleven]] 04:58, 12 October 2009 (BST)
#'''Kill''' - Unrealistic.  As others have pointed out, real generators don't go dim when they run low on fuel, they just stop when it runs out.  OTOH I would expect a ''damaged'' generator to go dim.  That would be nice flavour and it wouldn't mess with gameplay too much as the genny is probably going to die in a few minutes anyway. --[[User:Explodey|Explodey]] 19:04, 12 October 2009 (BST)
#'''Kill''' - As Misanthropy. --{{User:Paddy Dignam/sig}} 20:09, 12 October 2009 (BST)
#'''Kill''' - Unrealistic, and nerfs survivors for no real reason, along with providing no balancing blow for the zed-heads. --{{User:Medico/sig}} 08:22, 22 October 2009 (BST)


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20091008 Dim Lights

Cookies and Cream 08:55, 8 October 2009 (BST)

Suggestion type Improvement
Suggestion scope All Players
Suggestion description
When the Generator gets to having low fuel, the lights will dim and be less powerful, reducing search rates by 5%. Dim Lights do not change the minimap, and you only see Dim Lights if you are outside or in a building with Dim Lights. Being outside a building with Dim Lights offers you the message You can see dim lights flickering in the window., while being in a building with Dim Lights provides the message The lights are dim.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Vote. Could someone fix my formatting? Cookies and Cream 09:58, 8 October 2009 (BST)
  2. keep I like the idea, it adds a little flavour and gives a reason to refuel before it goes dark. One thing though is that i would like to see the "dim lights" period happen for 1 hour before and 1 hour after the normal fuel lifespan.... in other words for that hour of bad lights you also get a free hour of (equally) bad lights.--Honestmistake 11:51, 8 October 2009 (BST)
  3. keep The science may be a bit dim, but then zombies are coming back to life. And I like it. --RosslessnessWant a Location Image? 12:05, 8 October 2009 (BST)
  4. Keep - I'm not big on the 5% reduced search chance, but I like the flavour and think that the suggestion has merit. --Maverick Talk - OBR Praise Knowledge! 404 07:49, 9 October 2009 (BST)
  5. Keep - This gets a keep because it's in keeping with the genre. Lights flicker in post-apocalyptic literature all the time, this suggestion merely has the low fuel condition to actually balance the upgrade for survivors, imagine how pissed you'd be to refill the generator and it immediately started to flicker. And do you people really want to argue realism? Really? There are zombies for a start, people who never got near a zombie are curiously coming back from the dead without ever contracting the virus, Malton still has fuel to be found easily (compare this to the amount of fuel that has to be moved into major cities each week, I know we'd have run out by now) and why do I miss stationary sleeping targets when I shoot them point blank? You want to say it's unrealistic, fine, just remember that massive logic failure you seem to have concerning building infrastructure (that's the wiring) still being perfectly intact after the buildings have be wrecked innumerable times. I tell you what, I'll stick to realism as soon as you whining fuckers have to go find light bulbs. That seems fair to me. All this spree of kills is hiding is the fact that (yet a-fucking-gain surviving in this game is just too easy) and certain people don't want the realism and genre convention of it actually being hard to survive an apocalypse. Just so you know, there is a dupe of this out there, but I like this idea, so good luck finding it ;) -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 06:24, 10 October 2009 (BST)
  6. Keep- As Iscariot. Insane1 05:18, 12 October 2009 (BST)
  7. Keep - As Honestmistake - Zig13 - 15/10/2009 at 08:00(BST)


Kill Votes

  1. If there's fuel in the generator, it works. When it runs out of fuel, it stops working. Like a car. Don't complicate things and don't give us busy work.--GANG Giles Sednik CAPD 12:00, 8 October 2009 (BST)
  2. I don't think it'll improve gameplay. - User:Whitehouse 14:16, 8 October 2009 (BST)
  3. Kill - Screws over survivors for no reason; it was a shitty ideas on Developing Suggestions when we told you it sucked, and it's still a shitty idea now that you've been dumb enough to ignore us. Not listening to DS is as bad as not posting there at all, except the latter actually saves us some time and effort. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:34, 8 October 2009 (BST)
  4. Kill - Make it More Fun, Not Less Fun. Also as Giles.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 22:51, 8 October 2009 (BST)
  5. Kill - I'm not keen on the reduced search rates idea, but the flavour is great. If it were to come up again as just a flavour change, I'd vote keep. When I fall, I'll weep for happiness 15:31, 9 October 2009 (BST)
  6. Kill - As Giles, plus I like the system now- uncomplicated. --DANCEDANCEREVOLUTION-- 17:16, 9 October 2009 (BST)
  7. Kill - If lights tied to a genny start going dim, either (a) your wiring job sucks, or (b) the genny is going to run out of fuel in seconds to minutes, cause it's stalling on fumes. The existing code works and represents reality fine. -- M arcusF ilby T 20:46, 9 October 2009 (BST)
  8. Kill/Change The 5% thing is annoying and pointless. The flickering lights is a nice thematic touch though. Change it to just be a descriptive element and I'll vote keep, and I suspect many others will change their votes too. --A Big F'ing Dog 21:10, 9 October 2009 (BST)
  9. The search penalty is unecessary.--Pesatyel 05:16, 10 October 2009 (BST)
  10. Kill - As Misanthropy et al. Aichon 06:23, 10 October 2009 (BST)
  11. Kill - As Giles--Orange Talk 14:00, 10 October 2009 (BST)
  12. Kill - As Misanthropy. - User:Armpit_Odor/sig - 20:09 10 October 2009 (BST)
  13. Kill - Survivors are already screwed over enough. Franklin Castle 01:31, 11 October 2009 (BST)
  14. Kill - Give this suggestion a good old pow, pow, pow!--Yonnua Koponen Talk ! Contribs 16:11, 11 October 2009 (BST)
  15. Kill - What about a message saying "The generator is running low on fuel so if you plan on sniffing some gas you'd better get it before its all gone"... AC power doesnt dim; its either on or off. --YoEleven 04:58, 12 October 2009 (BST)
  16. Kill - Unrealistic. As others have pointed out, real generators don't go dim when they run low on fuel, they just stop when it runs out. OTOH I would expect a damaged generator to go dim. That would be nice flavour and it wouldn't mess with gameplay too much as the genny is probably going to die in a few minutes anyway. --Explodey 19:04, 12 October 2009 (BST)
  17. Kill - As Misanthropy. --Paddy DignamIS DEAD 20:09, 12 October 2009 (BST)
  18. Kill - Unrealistic, and nerfs survivors for no real reason, along with providing no balancing blow for the zed-heads. --• LtZurSee slapped your nose with a newspaper for a heal from CORAM (0 seconds ago)AU 08:22, 22 October 2009 (BST)

Spam/Dupe Votes