Difference between revisions of "Suggestion:20101019 Manhandle"

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{{User:Rosslessness/Sig}} 11:04, 19 October 2010 (BST)
{{User:Rosslessness/Sig}} 11:04, 19 October 2010 (BST)
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#'''Keep''' - Liked it even before the 2.0 tweaks. Simple is good, though. --{{User:Vapor/sig}} 18:09, 19 October 2010 (BST)
#'''Keep''' - Liked it even before the 2.0 tweaks. Simple is good, though. --{{User:Vapor/sig}} 18:09, 19 October 2010 (BST)
#'''Keep''' - As per my comments on DS. {{User:Aichon/Signature}} 21:30, 19 October 2010 (BST)
#'''Keep''' - As per my comments on DS. {{User:Aichon/Signature}} 21:30, 19 October 2010 (BST)
#'''Keep''' - As Aichon.--[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 21:35, 19 October 2010 (BST)
#'''Keep''' - Bandwagoning. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:38, 19 October 2010 (BST)
#Come to think of it zombies can actually already do seven (or eight for that matter) points of damage in two AP so my worry was unfounded. - [[User:Whitehouse]] 22:21, 19 October 2010 (BST)
#Like it, but it should only be for ruins, unlike what DDR says. :P --{{User:Yonnua Koponen/signature‎}} 22:26, 19 October 2010 (BST)
#'''Keep''' maybe extra damage for ruined building but there should be a little damage taken from being drug out of a build maybe 1-2 hp loss from an un-ruined building. As said above it shouldn't be fatal.{{User:Mazu/sig}} 22:47, 19 October 2010 (BST) 
#'''Keep''' - As Thad and Mazu. Make it non-fatal, 4 damage in ruins, 2 damage otherwise. --{{User:TripleU/Sig}} 23:32, 19 October 2010 (BST)
#'''keep''' I would prefer the damage to be potentially fatal but that's not enough to warrant a kill. --[[User:Honestmistake|Honestmistake]] 08:20, 20 October 2010 (BST)
#'''Keep''' - Rollin', rollin', rollin', keep 'em street treats rollin', RAW-HIIIDE! --{{User:Spiderzed/Sandbox/Sig}} 16:21, 20 October 2010 (BST)
#'''Keep''' - I'm Senator Ted Bundy and I approve of this suggestion! [[User:Spud|Spud]] 02:20, 21 October 2010 (BST)
#Why not? --{{User:Axe Hack/Sig}} 18:46, 23 October 2010 (BST)
#'''Keep/Change''' - 100% guarantee of damage is uncool, I think there should be a chance factor, because Zombies aren't gong to be smart enough to drag them onto deris every time... {{User:Dezonus/sig}} 23:49, 24 October 2010 (BST)
#'''Keep''' - I like it, but the RNG should be involved somehow, like 0-4 HP damage. --[[User:Kurt Kreti|Kurt Kreti]] 13:46, 31 October 2010 (UTC)
#'''Keep''' [[User:RinKou|RinKou]] 05:20, 1 November 2010 (UTC)


'''Kill Votes'''
'''Kill Votes'''
:<s>I don't like it because it means a zombie can kill in a situation where it couldn't previously. - [[User:Whitehouse]] 21:35, 19 October 2010 (BST)</s>
::<s>''The damage cannot be fatal'', so that is a wrong assumption ;) --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 21:37, 19 October 2010 (BST) </s> <small>non author reply struck </small>
#'''Weak Kill''' - It's a 100% hit attack. I don't like the idea of anything that hits 100% of the time causing any damage. Sure, a human that gets dragged is all but doomed. But, it's that 1% of the time they might have gotten away. I can't tell you how many times I've been attacking a human and run out of A.P. before finishing them off. Sometimes I'll find out they were killed by another zombie. Sometimes I never find out. --[[User:Keepster33|keepster33]] 14:55, 20 October 2010 (BST)
#'''Kill''' - Cool, more zed buffs. Let's actually give the survivors a fighting chance in a siege first, k? What's more, newbies will have their arses ''handed'' to them if this goes through - selective zacks will hit them first, and hit them hardest. --{{User:Medico/sig}} 10:12, 23 October 2010 (BST)
#:If there's more than one survivor in a ruined building, am I really going to drag the level one newb when I could target the guy with construction? --{{User:Rosslessness/Sig}} 11:30, 23 October 2010 (BST)


 
'''Spam/Dupe Votes'''  
'''Spam/Dupe Votes'''




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Latest revision as of 17:36, 2 November 2010


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20101019 Manhandle

RosslessnessWant a Location Image? 11:04, 19 October 2010 (BST)


Suggestion type
Skill tweak.


Suggestion scope
Zombies with Feeding Drag.


Suggestion description
If a survivor is dragged from a ruined building, they lose 4hp, as the zombie drags them through shattered glass and broken barricades. This damage cannot be fatal, as per freerunning into a ruined building.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep --Aeon17x 11:13, 19 October 2010 (BST)
  2. Keep - make nice --Karloth Vois ¯\(°_o)/¯ 11:59, 19 October 2010 (BST)
  3. Keep - should make it for all feeding drag, not just ruined buildings. -- LEMON #1 12:15, 19 October 2010 (BST)
  4. Keep - Implement Mansack and Manhandle now!--GANG Giles Sednik CAPD 13:47, 19 October 2010 (BST)
  5. Keep Bandwagon. Plus I'm the author, so I approve of this change. --RosslessnessWant a Location Image? 14:29, 19 October 2010 (BST)
  6. Peek .ylluf siht troppus I Nothing to be done! 15:50, 19 October 2010 (BST)
  7. Keep - Finbarr Saunders approves. Fnarr fnarr. ~~ Chief Seagull ~~ talk 16:02, 19 October 2010 (BST)
  8. Keep - Ouch! John Ibans 18:06, 19 October 2010 (BST)
  9. Keep - Liked it even before the 2.0 tweaks. Simple is good, though. --~Vsig.png 18:09, 19 October 2010 (BST)
  10. Keep - As per my comments on DS. Aichon 21:30, 19 October 2010 (BST)
  11. Keep - As Aichon.--Umbrella-White.pngThadeous OakleyUmbrella-White.png 21:35, 19 October 2010 (BST)
  12. Keep - Bandwagoning. --AORDMOPRI ! T 21:38, 19 October 2010 (BST)
  13. Come to think of it zombies can actually already do seven (or eight for that matter) points of damage in two AP so my worry was unfounded. - User:Whitehouse 22:21, 19 October 2010 (BST)
  14. Like it, but it should only be for ruins, unlike what DDR says. :P --Yonnua Koponen Talk ! Contribs 22:26, 19 October 2010 (BST)
  15. Keep maybe extra damage for ruined building but there should be a little damage taken from being drug out of a build maybe 1-2 hp loss from an un-ruined building. As said above it shouldn't be fatal.       22:47, 19 October 2010 (BST)
  16. Keep - As Thad and Mazu. Make it non-fatal, 4 damage in ruins, 2 damage otherwise. --VVV RPGMBCWS 23:32, 19 October 2010 (BST)
  17. keep I would prefer the damage to be potentially fatal but that's not enough to warrant a kill. --Honestmistake 08:20, 20 October 2010 (BST)
  18. Keep - Rollin', rollin', rollin', keep 'em street treats rollin', RAW-HIIIDE! -- Spiderzed 16:21, 20 October 2010 (BST)
  19. Keep - I'm Senator Ted Bundy and I approve of this suggestion! Spud 02:20, 21 October 2010 (BST)
  20. Why not? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:46, 23 October 2010 (BST)
  21. Keep/Change - 100% guarantee of damage is uncool, I think there should be a chance factor, because Zombies aren't gong to be smart enough to drag them onto deris every time... Red Eyes-Dezonus-Red Eyes (talk) 23:49, 24 October 2010 (BST)
  22. Keep - I like it, but the RNG should be involved somehow, like 0-4 HP damage. --Kurt Kreti 13:46, 31 October 2010 (UTC)
  23. Keep RinKou 05:20, 1 November 2010 (UTC)

Kill Votes

I don't like it because it means a zombie can kill in a situation where it couldn't previously. - User:Whitehouse 21:35, 19 October 2010 (BST)
The damage cannot be fatal, so that is a wrong assumption ;) --Umbrella-White.pngThadeous OakleyUmbrella-White.png 21:37, 19 October 2010 (BST) non author reply struck
  1. Weak Kill - It's a 100% hit attack. I don't like the idea of anything that hits 100% of the time causing any damage. Sure, a human that gets dragged is all but doomed. But, it's that 1% of the time they might have gotten away. I can't tell you how many times I've been attacking a human and run out of A.P. before finishing them off. Sometimes I'll find out they were killed by another zombie. Sometimes I never find out. --keepster33 14:55, 20 October 2010 (BST)
  2. Kill - Cool, more zed buffs. Let's actually give the survivors a fighting chance in a siege first, k? What's more, newbies will have their arses handed to them if this goes through - selective zacks will hit them first, and hit them hardest. --• LtZurSee slapped your nose with a newspaper for a heal from CORAM (0 seconds ago)AU 10:12, 23 October 2010 (BST)
    If there's more than one survivor in a ruined building, am I really going to drag the level one newb when I could target the guy with construction? --RosslessnessWant a Location Image? 11:30, 23 October 2010 (BST)

Spam/Dupe Votes