Difference between revisions of "Suggestion:20130404 Experience Gain for Defiling Graffiti"

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20130404 Experience Gain for Defiling Graffiti

Lpha 23:14, 4 April 2013 (BST)

Suggestion type
New method for gaining experience for zombies.

Suggestion scope
Every zombie in the city of Malton.

Suggestion description
Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it.

This would not overly imbalance the game, as a one or two experience points are not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Author vote. Lpha 03:09, 5 April 2013 (BST)
  2. Keep. Helps ferals and new players. Doubleplusgood. When I fall, I'll weep for happiness 18:45, 5 April 2013 (BST)
  3. Keep Yes this. Bob Moncrief EBDW! 18:48, 5 April 2013 (BST)
  4. Keep As above, helps new zombies, should get new players into action quicker. --Zarak Goldleaf 18:52, 5 April 2013 (BST)
  5. Sure, makes sense. Seems like it has got to be a dupe since it's so obvious, but I'm too lazy to check. Aichon 19:12, 5 April 2013 (BST)
    Re: Believe it or not, this is not a dupe. I looked through the Peer Reviewed Suggestions page, Peer Rejected Suggestions page, the Undecided Suggestions page, and the Previous Days Suggestions pages and did not find a suggestion containing both "graffiti" and "experience" in its title. Lpha 22:15, 5 April 2013 (BST)
    I think Spider discussed it on DS but never took it to voting, though I could be wrong on that. When I fall, I'll weep for happiness 23:06, 5 April 2013 (BST)
    Re: If someone proposed a suggestion on the Developing Suggestions page but did not actually suggest it, I can use it. Lpha 03:08, 6 April 2013 (BST)
  6. It may be nonsense, but at least it is consistent nonsense. -- Spiderzed 20:03, 5 April 2013 (BST)
    meh--User:Sexualharrison03:19, 6 April 2013
  7. Keep - Yeah sounds good. Can't believe this isn't already in-game. A ZOMBIE ANT 05:03, 6 April 2013 (BST)
    Keep Because, kittens. --Rosslessness 23:55, 7 April 2013 (BST)
    Unjustified -- boxy 22:47, 8 April 2013 (BST)
  8. Keep - Nice way for dead survivivors with no zombie skills to pick up the XP needed for Vigor Mortis, so might encourage more dual nature play for newbies. Survivors et XP for making grafitti (in some locations), so ... yeah. Good enough to get me to log into the wiki for the first time in a year. -- SIM Core Map.png Swiers 15:41, 15 April 2013 (BST)


Kill Votes

  1. As harrison. Defiling is only really useful when you're wiping out useful survivor information (links to metagaming information usually). And only getting XP for things that promote the zombie cause has always been a zombie strong point (as opposed to all the counter-productive things that survivors can and do waste AP on). One thing I'd want changed (if this was to be implemented) is that you only get the XP if you're the first to defile, not for re-defiling the same graffiti multiple times -- boxy 04:12, 6 April 2013 (BST)
    Re: First of all, zombies really need a boost. Secondly, if destroying a vase grants and experience point, why should defiling graffiti not? I do agree with what you said about how only the first zombie who defiles graffiti should get an experience point. Lpha 15:30, 6 April 2013 (BST)
    That's a case for removing XP for destroying decorations. Giving zombies an easy and mostly pointless source of XP is not a boost. You've got to make it more fun to play as a zombie. The statistical imbalance has always been because newbies would rather play the hero, fighting for survival, rather than the mindless, diseased zombie character. The only way that zombies stay competitive with this inherent disadvantage is because they stay focused on what wins it for them, and that is bashing barricades in unison, and killing survivors. Not destroying decorations and smearing gore on meaningless survivor graffiti -- boxy 03:47, 7 April 2013 (BST)
    Moved to talk page -- boxy 22:47, 8 April 2013 (BST)
  2. kill because fuck you. User:Sexualharrison04:29, 6 April 2013
  3. kill - Fuck Zombie Buffs--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 06:17, 10 April 2013 (BST)

Spam/Dupe Votes