Suggestion:20130425 Door destruction

From The Urban Dead Wiki
Revision as of 14:59, 26 April 2013 by Lpha (talk | contribs) (Added vote.)
Jump to navigationJump to search
Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20130425 Door destruction

PayneTrain(NWO/FU) 19:08, 25 April 2013 (BST)

Suggestion type
new mechanic,i think...

Suggestion scope
everyone

Suggestion description

The ability basically allows a zed/death cultist to destroy the doors to building rendering them open to attack from lower level zeds who haven't acquired the Memories of life skill.

working-It takes 5 hits to destroy a door with a 50% chance of a miss ,It can be destroyed by anyone who wishes to do so.only melee attacks can do any damage,no ranged weapons or bites.It can only be done at 0 or no barricade level..It can be repaired with and without the construction skill(but at the cost of an extra AP)

description for person performing action:-

  • First hit-You smash at the door with your(example weapon/hands) and you see a few splints flying from it.
  • Second hit-You smash at the door again with your (example weapon/hands), the door splinters even further
  • Third hit-You smash at the door again with your (example weapon/hands),the door has formed a rather large hole(allows you to see players inside at door destruction conditions)
  • fourth hit-You smash at the door again with your (example weapon/hands),hinges have given way
  • last hit- You smash at the door yet again with your (example weapon/hands) and the door come off it's hinges and falls to the ground

description after each level for others and Ap for fixing

  • After First hit-the doors have been secured but,you see a few splints on it.1 AP with construction,+1 without
  • After Second hit-the doors have been closed but,you see rather many splints on it.2 AP with construction,+1 without
  • After Third hit-the doors have been closed but,you see a rather large hole in it.(allows you to see players outside under door destruction conditions)3 AP with construction,+1 without
  • After Fourth hit-the doors have been almost partially closed but,you see that it hangs at uneven angles 4 AP with construction,+1 without
  • After Last hit-You see that the doors to building have been destroyed.5 AP with construction,+1 without

pros-allows lower level zeds to gain exp at the cost of ap,the zed doesn't have to wait for other zeds to open doors for them and can instead break it down by themselves.

Note:-you can see the people standing outside from destruction level 3 onward UNDER normal...uhh do i have to say it again....door destruction conditions


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill - This is basically a "Super Open Doors" skill that has a lot of needless complication and provides little in the way of benefits. For instance, a zombie with MoL can currently just step into a building (thus opening the doors in the process) at the cost of 1AP, but with this skill, they could have the privilege of breaking down the doors and stepping in at an average cost of 11AP (10AP on average to break the doors + 1AP to step in). In exchange for the extra AP they had to spend, the survivors would have to spend a grand total of 1AP more than normal to undo the extra damage (6AP if the survivor lacks Construction). So, basically, zombies pay 10AP for costing the survivors 1AP. The suggestion also has a weak form of x-ray vision tossed in, which, while not overpowered in this case, is a rather odd addition that just makes things more complicated. Other than that, it basically seeks to get rid of MoL, which I think is still something we should have in the game (not least of which because it's a great anti-zerging countermeasure). Aichon 20:50, 25 April 2013 (BST)
  2. Kill. Way too complex. Go for the simplest execution possible when coming up with something--in this case, I'd say a simple change to say that ransacked buildings can't have their doors closed would sort it out. When I fall, I'll weep for happiness 01:12, 26 April 2013 (BST)
  3. Kill First, this is too complicated, and second, it is somewhat inefficient and useless. Lpha 15:59, 26 April 2013 (BST)

Spam/Dupe Votes




Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20130425 Door destruction). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)