Suggestion talk:20070527 Bonus XP for completely demolishing barricades

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  1. Kill - Lots of building's barricades will be Loosely Barricaded or worse because of this. Not only that, Survivors won't get anything good from it. Makes the game a bit unbalanced and I think there is a dupe somewhere... --JudeMaverick W! TJ! Talk Zzz... P! 03:00, 27 May 2007 (BST)
    RE: I'm sorry, I don't really understand your "loosely barricaded" complaint. Could you please explain it some more? Also, currently survivors outnumber Zombies 63 to 37. Zombies need a few more features. -- Mordac the Refuser 03:23, 27 May 2007 (BST)
    The barricades will be weakened because of this. --JudeMaverick W! TJ! Talk Zzz... P! 03:24, 27 May 2007 (BST)
    RE: Ummm... How so? My suggestion doesn't add anything to the Zombie's attacks or weaken the barricade structure. It just gives them a reward for knocking down a barricade. -- Mordac the Refuser 03:27, 27 May 2007 (BST)
    The reward made them want to do it. --JudeMaverick W! TJ! TalkZzz... P! 07:36, 27 May 2007 (BST) Take extended discussions to the talk page -- boxy T L ZS Nuts2U DA 14:03, 27 May 2007 (BST) #:I think that what JudeMaverick is trying to say is that loosely barricaded building will give easy XP to those spend 1 AP doing so. Maybe have Humans helping zombies? I don't know. -Koryr 13:08, 27 May 2007 (BST) Non-author Re: -- boxy T L ZS Nuts2U DA 14:03, 27 May 2007 (BST)
    Unlikely, the amount of XP it gives versus the AP cost would make it a waste of time.--Vista +1 15:00, 27 May 2007 (BST)

moved to talkpage.--Vista +1 14:56, 27 May 2007 (BST)

Nah, what I mean the result of getting this option will make most buildings Loosely Barricaded or worse. It is very overpowered. And besides, it's a waste of time as what Vista said. --JudeMaverick W! TJ! Talk Zzz... P! 10:40, 28 May 2007 (BST)
Wow talk about a weird argument. Barricades are meant to come down but beacuse of the way teh game does barricading nonresource barricades are largely ignored whenever possible. Barricades should be mostly at loosely and humans shouldn't be encouraged to go and barricade everything in the suburb and waste AP. New zombie players, and even old zombie players, get screwed because of how barricading is done now. Remember that barricading gives experience for a reason, there is little harm in making it more noticable than the next to nothing given now, and making pointless barricading benefit zombies in some way makes sense as a deterent for humans overbarricading. As for it being abuseable, you are talking about making abusing an ability abuseable, Barricading is already abused and abuseable by human players thanks to the absurd ratio in making vs destroying, that's what barricade strafing is, barricade abuse. Oh, be careful cause now instead of a zombie player wasting 30+ AP and getting nothing cause a human player used about 10 ap zombie players use 30+ AP and gain a whoping 5 experience, oh noes, abuseable due to botting(everything is abuseable due to botting). This fixes a problem that most zombie players have had to deal with for far too long and actually makes survivors know when something is safe and when it isn't. It discourages overbarricading which is good for everyone but it makes it so that zombies can now gain experience at a somewhat more reasonable rate(think humans who gain 4 xp for 1 ap as a starting character vs zombies who are lucky to gain 1 xp for 10 ap, and that's without barricades.)--karek 14:26, 29 May 2007 (BST)