Suggestions/11th-Mar-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Revivacation Markers

Spaminated 7 Spams, 2 Kills (including mine)--Deathnut RAF 05:34, 11 March 2006 (GMT)


Organised Items

Dupe of Peer_Reviewed_Suggestions#Inventory_Stacking.--The General 08:23, 11 March 2006 (GMT)


Hail of Bullets (by someone who has thought about it!)

Please, use the template when posting suggestions. The instructions are at the top of this page. Thank you. --Brizth W! 15:44, 11 March 2006 (GMT)

-no problem was going to withdraw it and rework it anyway as i don't think it would be well recieved when i re-read it.--Honestmistake 15:59, 11 March 2006 (GMT)


Free running change

A Dupe Free Running Modification that had 21 kills and 14 keeps, All that was different was the less fancy change instead of modification --Vista W! 00:58, 19 March 2006 (GMT) }}


Hall of Fame

Timestamp: 18:00, 11 March 2006 (cet)
Type: Addition
Scope: Everybody
Description: I hereby suggest a Hall of Fame.


Problem:

One of the most enjoyable things in a game which features character development is, well, character development. But there is a point in life, when your character does not develop anymore, because it cannot. So what to do with it? Run around with your killer, reviving, or shopping machine? Wait for the day, when a new skill will be implemented?

I would prefer to let him retire in dignity. After all this killing and running and fearing, he deserves to move to Florida and to watch TV.


Solution:

Instead of just not playing such a character anymore, let him retire and enter a Hall of Fame. If you think your character has done enough or you hate him because he does not even find a newspaper, let him go and start all over again.


How to implement into the game:

As a survivor, simply cross the borders of Malton, and give yourself into the hands of the military, the public, the rest of the world. This would also give you the opportunity to give a short statement to the press, which hungers for new information about Malton. This statement will be recorded in the Hall of Fame together with your stats, skills, inventory, etc.

As a zombie, go to a cemetery and decide not to stand up again, but to “Rot for good�?. You have been shot and axe-murdered so many times that you can’t hold your meat together, so drop it and rot. At this time, you can say some last words (in the limited frame of a zombie’s language capabilities, of course), which will be recorded in the Hall of Fame together with your stats, skills, inventory, etc.

To keep the Hall of Fame in-game, for survivors it appears on Monuments, for zombies on cemeteries, open to be read by crossing players.


Technical issues:

- To prevent newbies from leaving the game for good, there is of course a question, when they past beyond the borders (“Are you sure you want to leave the city of Malton? You will not be able to continue your travels!�?), or decide to rot for good, respectively (“Are you sure you want to rot for good? You will not be able to continue your loitering!�?)

- It does not cost any AP to read the Hall of Fame, otherwise it would be ignored by most of the players.

- Survivors can read the Hall of Fames of both, survivors and zombies. i.e. on monuments and cemeteries. Zombies can only read the Hall of Fames of zombies (Hey, they are zombies).

- It might appear strange that the Hall of Fames appear somewhere in the city out of nothing. But this probably is one of the great myths of Urban Dead that will never be solved. Little elves? A satellite with a laser beam? The spirit of the Holy Ghost itself? Who knows… Nevertheless, it is necessary to keep it in the game and not just somewhere in the Wiki, which would not be the same.

- It is possible to sort the list by a number of parameters, such as (initial) class, name, affiliation, XP, number of deaths, sequence of entries, etc.


Benefits:

- Your good old, experienced but outmaxed characters need not to be left alone if you want to start a new career. They live in a better place now.

- It might encourage people who like RPG elements to shape their character in more detail (not just for themselves), e.g. one can build a ninja scientist (I know you all want that), by only buying scientific and knife skills, or a hardcore shopper (“Look I’ve gained 100,000 XP only with Shopping and Free-Running�?). Of course, you can do this already, but nobody cares. It seems more interesting to see how far one can get without buying every skill on earth.

- Monuments and cemeteries will be more interesting places to visit.

- You have a Hall of Fame! This might help building “legends�? of old and successful characters.


NOTE: Nothing forces you to leave Malton or to rot for good. If you want to keep your old bugger, go ahead, keep it.

Votes

  1. Keep - Wow! Author vote. --Gfuz 18:00, 11 March 2006 (cet)
  2. Keep - I kinda like it but I think that zobmies should see what the monuments say. --Deathnut RAF 18:23, 11 March 2006 (GMT)
  3. Keep - It seems neat, I suppose. I prefer to take up bizarre goals with my maxed out characters, instead of just dropping them or continuing the old routine ad tedium. Still, a nice idea.--Wifey 18:41, 11 March 2006 (GMT)
  4. keep - great idea but perhaps the survivor hall of fame could be made part of news papers blowing around in the street which have been air dropped to boost morale or encourage people to try to escape maybe reading something like "plucky survivor Marge Simpson escaped Malton today after 2 years in hellish conditions!" I know its a fudge but the zed hall could be the gravestones kinda like: "A headstone reads here lies BURGHZAP finally dead after a 3 year reign of terror" not very useful but its better than news papers currently are----Honestmistake 18:48, 11 March 2006 (GMT)
  5. Keep - Nice. Obviously you wouldn't view the whole list on map.cgi, but when on a monument or cemetary there'd be a list of, say, the top five or ten in a given parameter (different parameter for each location, maybe?) and a link to the page with the full list. if that page didn't cost an IP hit it'd probably get a lot of looking at.--'STER-Talk-Mod 18:53, 11 March 2006 (GMT)
  6. Keep - It's a good premise, but zombies should be able to read the harman'z hall of fame for the same reason we can read the tagging.--Jim Stevens 18:57, 11 March 2006 (GMT)
  7. Keep - A good idea, but the idea that crossing the border at any point could be a bad idea for newbies who dont actually know what it does. Maybe one leaving point per suburb, marked on the mini map and saying something like 'There is a gap in the military blockade here. You feel the urge to leave the dying city' and a detailed description of the hall of fame action once it is selected, with warnings to prevent unwanted useage. ---Preasure 20:14, 11 March 2006 (GMT)
  8. Keep - Great idea, and I agree with the newspaper addition. However, wouldn't it be better to just make it off-limits to certain people, for instance, those who haven't been playing over a month, or who are below a certain level? I know the level limit would generate problems for your Ninja Scientists, but how do we stop all the zerging newbs who flood the list? - Erados 21:13, 11 March 2006 (GMT)
  9. Keep - First 'hall of fame' idea that seems to be good. The newspaper thing is a must, people will finally have a use for them. When choosing to rot/cross the border the game should go away from its user interface and warn the user of what he is doing and that there is no going back. This way no one will whine about how they lost their characters. --hagnat talk 22:39, 11 March 2006 (GMT)
  10. Keep - Neato. --Hook hand 19:33, 12 March 2006 (GMT)
  11. Keep - I thought of something like this a while ago, but never posted it. I would set it up as if it were a skill to buy for 1,000 XP, to keep low-levels from buying it. Also, let zombies read the survivor list -- they wouldn't gain any advantage from it, so it wouldn't hurt anything. --Dickie Fux 00:03, 13 March 2006 (GMT)
  12. Keep - I echo Dickie Fux --Vista W! 01:05, 19 March 2006 (GMT)
    • Tally - 12 Keep, 0 Kill/Spam/Dupe 05:04, 27 March 2006 (BST)

Tangling Grasp II/Drag

Timestamp: 21:34, 11 March 2006 (GMT)
Type: Skill
Scope: Zombies
Description: I suggest a skill that allows a zombie to drag a human player for a short distance.

For instance, say you're a zombie with the skill(whatever it ends up being named - Drag, Tangling Grasp II, whatever), and you attack a human. An extra button is added with a drop-down list, giving you an option to "grab" or "clutch" a human in the stack. If successful (percentage for successful grab would be something under 50%, I think) the zombie gets the added 15% to hit, just like Tangling Grasp. Basically, it's giving you the option to grab a human like Tangling Grasp without having to attack them.

However, along with this, I propose an option to drag the human. If you've grabbed hold of a human through Tangling Grasp or this skill, and you move to another block on the 3x3 grid, the human is dragged. Of course, to avoid a major unbalance, the human wouldn't be able to be dragged for over a single block.

I can see this being very useful for a higher-level zombie to drag an injured human, or an impressive foe, out of a building, so he no longer attacks other zombies in the building. For example, imagine you're a human in... say, Fort Creedy. The zombies attacking it break in and drag quite a few humans outside, where ferals who cannot open doors or who cannot easily survive being up against active humans in the fort can feast on them.

Lastly, imagine the sheer terror that you as a human would encounter if you woke up outside of your safehouse next to several bodies of the people who were also in this building, because a zombie had managed to waste quite a lot of his APs helping his lower-level fellows get a tasty meal.

It seems realistic enough to me.


Points to Ponder:

  1. Can zombies drag other zombies outside?
  2. Could zombies only do this to sleeping humans because the awake ones would struggle too much?
  3. Could Memories of Life be a prerequisite to this because if the doors are closed and the zombie leaves dragging a human, it should be able to open doors first?
  4. Can zombies do this unlimited times a day? This would make it incredibly easy for them to win a siege by simply spending 3 AP per person (grab, drag, back into the building) and then they're almost surely killed by ferals or coordinated members of their group.

Any suggestions or changes or constructive criticisms are appreciated.

Votes

  1. Keep - Author vote. -grin- - Erados 21:34, 11 March 2006 (GMT)
  2. Kill - Sorry, but even though I am a zombie. I dislike the pied piper abilities. - --ramby T--W! - SGP 21:45, 11 March 2006 (GMT)
  3. Spam One hit kill. Drag a person outside a safehouse, go back inside, repeat. One zombie strands a few dozen players out in the open. The player log back on and they're all dead. --Jon Pyre 22:02, 11 March 2006 (GMT)
    • re - Read the Points to Ponder. - Erados 22:07, 11 March 2006 (GMT)
  4. 'Spam - Will you people please stop making suggestions which involve moving a player against their will. Velkrin 22:06, 11 March 2006 (GMT)
  5. Spam - No. Moving. Players. Against. Their. Will. --TheTeeHeeMonster 22:19, 11 March 2006 (GMT)
  6. Kill - Its a fun idea, and different from the usual, harman drags body, harman carries friend, the one block limit is nice, but it still is moving someone else -Banana Bear4 22:23, 11 March 2006 (GMT)
  7. Spam - It's fun, but it involves moving another player against their will. --ism 23:29, 11 March 2006 (GMT)
  8. Spam - Realistic would be that zombies attack and kill on sight, not waste their AP or time dragging meatbags around for child zombies to eat. They aren't animal packs feeding their young, they're killing machines. -Kraxxis 23:47, 11 Mar 2006
  9. Keep - ... I dunno. I kinda think it's neat. Reminds me of the guy getting dragged out of the Winchester's window in Shawn of the Dead. I think making it a seperate action is dumb, though. Just make it a skill that requires Tangling Grasp, then grab someone and move out of the building. Instant zambah feast.--Wifey 00:40, 12 March 2006 (GMT)
  10. Spam To the above, voter: I really wish people would stop reference Shawn of the Dead in their voting. That movie was a comedy.. a spoof of the zombie genre. Urban Dead is meant to be a serious take on the zombie genre. Using Shawn of the Dead inspirations would be suitable for a game liek Kingdom of Loathing, not Urban Dead. To the author of the suggestion; like Jon said.. this would be a one hit kill. And as for you Points to Ponder.. if you havent figured out the answers to all those questions, you shouldnt be postign your suggestion. I chose to pretend it wasn't there since it shouldnt be. Suggestions need to be Ready to Implement.. everything but the actual code. --Jak Rhee 01:39, 12 March 2006 (GMT)
  11. Kill - I'm just not a fan of dragging abilities. As to your points to ponder: what counts as 'sleeping'? When they're out of AP? Then, with a few rare cases (just stood up, made a syringe) then you'd only have the half-hour before the next AP comes back to do it, making the skill almost worthless. — g026r 06:06, 12 March 2006 (GMT)
  12. Kill - OK, I like zombie suggestions, but I think this is way overpowered. I broke into a building today with about 40AP left and I could've dragged 10 of the sleepers outside then Groaned over them. My 1 zombie would've been responsible for 10 kills. A bit much, even for an uber-zombie like me! --WibbleBRAINS 14:43, 12 March 2006 (GMT)
  13. Spam - What Jon Pyre said. Your "points to ponder" do not affect this, as we must vote for the suggestion as is, not as we ponder we'd like to see it as. --McArrowni 19:16, 12 March 2006 (GMT)
  14. Kill - You know, I was reading the first paragraph, and I thought to myself "Man, that WOULD be helpful." My career zombie oftentimes needs just 14 XP, and only has a few AP left.. and I see survivors with 1 HP. I'm probably not going to do well without grasps, since I don't have Neck Lurch yet... and I thought it'd be awesome to just grab them, and not need to claw them first... but then I read the rest of your suggestion and the back of my brain ate my forebrain. I'm now lobotomized thanks to you, I hope you're happy. --Gorthaur 22:51, 12 March 2006 (GMT)
  15. Spam -You cant use the fact that you acknowledge the fact that your suggestions has rather big holes in it by adding a section Lets think about this! as a justification why we should let a unworkable suggestion pass into the section that should contain only use-able suggestions--Vista W! 01:09, 19 March 2006 (GMT)
    • Tally 2 Keep, 5 Kill, 8 Spam 05:03, 27 March 2006 (BST)