Suggestions/8th-Aug-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Cold-Blooded Killer

Timestamp: 18:43, 8 August 2006 (BST)
Type: New Class.
Scope: delicious flavor.
Description: This is to add the Killer class to Malton. Cold-Blooded Killer is a Civilian class that has Knife Proficiency and starts with a Knife and an Empty Pistol taken from a gaurd. This characters uniqueness is that it costs 115XP for civilian skills, haven been distanced from society, and 85XP for Military skills, because they have a natural talent for it. The starting location for a Cold-Blooded Killer is a PD or perhaps a Hotel, having hidden there. The Cold-Blooded Killer would be a nice flavorful class to have.

Votes

  1. Keep - Author Vote, and Flavoricious for many people--Canuhearmenow 18:43, 8 August 2006 (BST)
  2. Kill - Unnecessary. Skills cost 75, 100, or 150. Also, what about zombie hunter and science skills? --Burgan 18:38, 8 August 2006 (BST)
  3. Spam - No good. Make up something bit more original. --Niilomaan GRR! 18:56, 8 August 2006 (BST) EDIT: Changed vote. Just clean it out.
  4. Spam - This suggestion might be salvagable. If you rewrote it from scratch. --Xoid 18:59, 8 August 2006 (BST)
  5. Keep - I like it... anyway, I don't think science skills would be effected. Sociapaths aren't impared in the relm of intelegence. --Paradox244 W! TJ! 19:03, 8 August 2006 (BST)
  6. Spam - A new and unnecesary class? For what? Use a firefighter and yell "I'm mad, I'm mad. I'm going on a killing spree."--Thari T/C/TJ! 19:11, 8 August 2006 (BST)
  7. Spam - This is a dupe really. I remember one for those from prisons and such except that one was better. Sonny Corleone WTF RRF ASS 19:19, 8 August 2006 (BST)
  8. Kill - Just an unnecessary character class. --Nob666 19:32, 8 August 2006 (BST)
  9. Kill - underdeveloped. and though flavorful, it is a bad tasting flavor that encourages PKing. --Kiltric 19:52, 8 August 2006 (BST)
  10. Kill - Unnecessary and brings nothing new to the table. --Mookiemookie 20:26, 8 August 2006 (BST)
  11. Spam - Same as Xoid. --Matthew Fahrenheit YRC | T | W! 20:27, 8 August 2006 (BST)
  12. Spam Boring, Basically A n00b class and they are better new classes thought of on this suggestion page. Plus you spelt guard wrong. --John Z. Delorean 20:53, 8 August 2006 (BST)
  13. Spam - I belive this is unsalvagable. Even had it been better dressed. --Max Grivas JG,T,P! 21:19, 8 August 2006 (BST)
  14. Spam - what is the point?--Gage 22:19, 8 August 2006 (BST)
  15. Spam - No more useless classes -- BeefSteak WTF 01:11, 9 August 2006 (BST)
  16. Kill - Pretty useless class, really, and I don't think that the flavour really fits. --Rgon 01:46, 9 August 2006 (BST)
  17. Spam - This is almost a dupe, and even if it wasn't, it is still unsalvagable. --Poopman9 03:23, 9 August 2006 (BST)
  18. Kill - I like the idea...I'm just not seeing it. - Nicks 03:47, 9 August 2006 (BST)
  19. Kill New classes are pretty much a worthless addition. --Jon Pyre 05:43, 9 August 2006 (BST)
  20. Spam - We don't need any new classes. The ones we have are enough. --Marie 10:10, 9 August 2006 (BST)
  21. Kill - Sorry man nothing against you but I Just dont like it. Barely any new class suggestions HAVEN'T been shot down and this isn't gonna break the trend. Blazefire 10:28, 9 August 2006 (BST) PS my bad forgot to sign it
  22. Kill -Oh man this made me laugh so hard. The killer would Have to start in a new sor of building. The Sleazy Motel It would be friggin clasic. Oh yeah the motel would be forever populated with zombies as they are the other residents. Umm well There are class out there a lot better than this and I doubt this would affect game play much at all. Hmm knife prefiency in a new class would be nice to pole play tho. Nazreg 11:09, 9 August 2006 (BST)
  23. Spam - This is actually a good idea. Change these things and I'll vote Keep. 1) Make it so it doesn't build on other suggestions (I mean seriously, you don't expect him to have to use the useless knife as is do you?) 2) Make it so skills cost 150/75/100. 3) Complete the idea (i.e. costs for buying Zombie Hunter and Science Skills). 4) State the XP gain from attacking Zs and humans. 4) Don't start a character with a useless skill (I don't fancy doing the math, but I'm pretty sure an untrained Fire Axe is almost as good as having a Knife and Proficiency. 5) Make things added to the game have a use, useless flavour is bad. 6) Make it fun - PKing is looked down on, making a character class for them isn't fun for the majority of Survivors. 7) Don't add new Survivor Character classes - they have enough. 8) Don't make this a Zombie Character Class - they have enough ideas on Peer Reviewed. 9) Don't dupe other terrible ideas when rewritting this. So basically, scrap everything you've written here and come up with a brand new idea that isn't retarded and I'll vote keep. David Malfisto 12:43, 10 August 2006 (BST)
  24. Kill - Other people have suggested a much better version of this, still if you rework this, this could be good. --Officer Johnieo 15:43, 10 August 2006 (BST)
  25. Kill - Sounds stupid, we don't need more classes Kaylee Hans 14:01, 11 August 2006 (BST)