Suggestions/8th-Feb-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
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A Foldable Bicycle WITH SUGGESTIONS ADDED

Timestamp: Valore 05:00, 8 February 2007 (UTC)
Type: New Item.
Scope: Survivors.
Description: Name: A Bicycle (Changes Included 9/2/07)

Found where: Junkyards 2%, Auto Repair 2%, Sports Store 2%

What: An item that takes 10 slots in your inventory, and similar to Fir Trees, requiring a wire cutter in your inventory to obtain.

Purpose: Bicycles can be unfolded outside for 15AP. If you have an unfolded bicycle in your inventory, moving into specific road areas, i.e Carparks and lanes, roads, streets, etc, costs 0AP, while other open areas with no enterable buildings cost you 1AP to enter. Moving into and out of other squares, i.e those that have buildings to enter, costs 2AP. If a bicycle is in your inventory and unfolded, you are unable to enter buildings. If a zombie is present in a square you are entering, movement costs +1AP. You cannot attack while a folded Bicycle is in your inventory. Folding a bicycle costs 15AP. While riding a bike, you are only able to see basic information in the square you are in, and cannot see people or zombies in adjacent squares.

Why: I thought it would be nice for those who are looking to migrate to another suburb, perhaps to help out in a siege. It would provide a sensible use for roads, monuments, graveyards and wastelands as transit areas. The AP spent unfolding and folding negates the 0AP needed to move somewhat, suiting the bicycles for longer journeys. Using a bike would also involve the player planning a bike route, which I find adds to the feel of the game, where survivors would make plans, prepare, before carrying out their actions.

Added a few edits for those who suggested them.

For those who called it a 'jetpack' or a 'magic carpet', I challenge you to use the suburb maps and cross the map willy nilly. I think you'll find its not as easy as you assume.

Also, I'd like to remind people that even though using the bike costs 0AP, you can logically only move 150 squares at the most, due to the IP hit limit.

Look at it this way. A full quota of 50AP already allows a character to move near to 5 suburbs, which is pretty much half the Malton map in its own right. A bicycle simply allows expedited movement, using a MINIMUM of 32AP after the changes. And the minimum assumes you find the perfect route from where you are you your location. It is expedited movement, at a cost of any other actions for the day.

As for a similar one for zombies, I'm not sure if zombies need expedited movement. Zombie hordes were always supposed to be slow and unstoppable, not mobile.

Previously, votes stood as 6KEEPS, 11KILLS, 6SPAMS.

Criticisms:

Keep Votes

  1. Keep - Since I now know for sure that it costs an IP hit.--Labine50 MH|ME|'07 04:06, 9 February 2007 (UTC)
  2. Keep - The 1 ap penalty for zombies and not being able to see outside your own square put it over the top for me- the 15ap cost may be higher than called for, but won't change my vote to kill. Another logical change is to not put them at auto repair shops- you NEVER see a bike at one of those. Put them at SCHOOLS- schools have TONS of bikes. However, I expect this one is gonna get a flat tire. --S.Wiers X:00 17:17, 9 February 2007 (UTC)

Kill Votes

  1. Take your bike and head somewhere else. This is a zombie apoc, not a bike riding game. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:46, 9 February 2007 (UTC)
  2. Spam in the Kill - I don't vote Spam, but this deserves it. --Funt Solo Scotland flag.JPG 12:47, 9 February 2007 (UTC)
  3. Kill Actually worse than the first suggestion, which was also bas. - BzAli 13:28, 9 February 2007 (UTC)
  4. Kill Zombies want to ride bikes too!--SporeSore 13:43, 9 February 2007 (UTC)
  5. Kill - The first submission got 11 kills. What makes you think that this will change anything? IP hits are easy to negate, and underpowered does not equal balanced! --Saluton 16:42, 9 February 2007 (UTC)
  6. Kill - Such a high AP cost for folding/unfolding negates the benefits of using it. Also we don't need extra help moving about the map; you can get from one side of Malton to the other in two days' worth of AP, just be freakin' patient. --c138 RR - PKer 17:16, 9 February 2007 (UTC)
  7. Kill - Without being able to see zombies in adjacent squares, you wouldn't know if each move was going to be 0 or 1, add in the 30 AP fold/unfold and the somewhat limited open areas and this becomes quite useless. Those free open squares are the most common revive points, so there will usually be zombies there anyways. Sorry but, I didn't like the first one and this version is worse. --Gm0n3y 19:28, 9 February 2007 (UTC)
  8. Kill - I just don't think I would use it much. Basically you wont be saving yourself any AP will you? Because there are several areas where you can go for ages without empty squares. - Whitehouse 22:43, 9 February 2007 (UTC)
  9. Kill Nope, the AP cost for unfolding and folding is way to big thus bringing how useful it is way down, it is kinda cheap to zombies because you can just ride away and they have no chance to catchup, not being able to attack could pose huge problems for survivors,moving to any ajacent block has to cost at least 1 AP because it is possible to find routes to almost anywhere that would only take like 10-15 AP which is EXTREMELY CHEAP!, its chances of actually finding it are so low that i doubt anybody will even bother to look for it. So basically it isn't practical and it is cheap if you find routes, Therefore I say, KILL IT. - NecroHealer 21:31, 9 February 2007 (UTC)

Spam/Dupe Votes

  1. It would be best to leave the suggestion that you already had, BUT...I'm voting spam because of your IP Hits comment. Why? Because it doesn't matter! If you have a router, you can disconnect the router and replug it in to get a different IP, and then log in and play UD with 150 IP Hits. Most people knows how to get past IP hits. Therefore...it IS Jetpacks and Magic Carpets, wheter you like it or not. IP Hits won't act as balance.--ShadowScope 04:06, 9 February 2007 (UTC)
  2. Absolutely horrible. Completely unfair to zombies.--Gage 04:18, 9 February 2007 (UTC)
  3. What the hell is a "folded" bicycle? And crossing the map is MUCH easier than you seem to think. This isn't Nexus War where the have barricades that block off squares. Or were you thinking of safe houses during this trip? It's called budgeting your AP. It wouldn't be THAT difficult to find routes either. LOOK AT THE MAP...Routes R Us. Survivors don't need "expedited movement" anyway. They have Free Running. And how does this save any AP or anything? You can't attack while using/carrying one of these things! Folding and unfolding cost 15 AP each. Here's an idea, why not just use that 30 AP and WALK? Your also presuming that the roads and open areas aren't littered with crap that would impede "expedited" movement. Maybe if this was a dirt bike, but this is a "folded" bike. And WHY wouldn't you be able to see into adjacent squares or even your own? I'd think you'd want to notice that stuff! I mean you can't see that there is a big ass horde of zombies in the next square! Being on foot you would. And even YOU say "...AP spent unfolding and folding negates the 0AP needed..." WTF? There are WAY to many penalties for the benefits...which survivors don't even NEED. And this is unfair to zombies.--Pesatyel 04:55, 9 February 2007 (UTC)
  4. Spam - Out of genre, underpowered. If your suggestion needs such a great cost to stay balanced, it's not balanced at all. I don't think that it's "unfair for zombies" tough: using 30 AP before being able to enter a building again, without counting with the many times that you'll waste AP crossing buildings with this things would make zombies find more than a stranded biker out of AP in the middle of his ride. And the rides, my friend, won't save anyone's AP at all: there are not so many "free" squares in Malton... --Matthew Fahrenheit YRCT+1 05:11, 9 February 2007 (UTC)
  5. Spam - As above, far too expensive for what it does. Too much AP costs, and too much inventory. Speaking of which, IP hits ARE viable if you are at a job, at a campus, or have a static IP.  :( CatEar Alucard 10:46, 9 February 2007 (UTC)
  6. Spam - Still overpowered and now the cost is too much. --ZombieSlay3rSig.png 16:36, 9 February 2007 (UTC)
  7. Spam - Survivors don't need this. They can move fast enough. Conceivably they can cross half the map in one day. But hey we can have the Tour de Malton...ZombieCrack 03:37, 10 February 2007 (UTC)
  8. Spam - Mmmm.... no --Ducis DuxSlothTalk 06:58, 10 February 2007 (UTC)
  9. SPAM No bikes, unless we have children, and zombie children in the game ohhh, that's a good idea! Yeah, kids could use slingshots instead of guns... MrAushvitz Canadianflag-sm.jpg 09:53, 10 February 2007 (UTC)