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<p>&nbsp;A '''''T'''actical '''R'''esource '''P'''oint'', or '''TRP''', are [[Buildings|building type]] that are frequently [[Search|searched]] for certain [[items]] with a significantly higher successful search probability than in other buildings that may hold the same item and frequently serve as [[Spawning|Spawn Points]] for newly created characters. As such [[Repair|maintaining]] or [[Ransack|destroying]] these buildings are considered essential to determining the [[Suburb#Danger_Map_of_Malton_Suburbs|Danger Level]] in reports as they directly reflect the livability and defense-ability  of an area. There are currently 7 generally accepted [[Tactical Resource Point]] types in game.</p>
<div style='float:right;'>
<h3 style='text-align:Justify;'>'''Total TRPs in Malton'''</h3>
<div style='background:#FbFbFb; border:1px solid #AAA; border-spacing:0; padding:0 1ex;'><br />'''238''' [[Auto Repair Shops|<span style='float:right; color:#CCC;'>'''Auto Repair Shops'''</span>]]<br />'''227''' [[Factories|<span style='float:right; color:#AAA;'>'''Factories'''</span>]]<br />'''2'''  [[Forts|<span style='float:right; color:#888;'>'''Forts'''</span>]]<br />'''245''' [[Hospitals|<span style='float:right; color:#F99;'>'''Hospitals'''</span>]]<br />'''20'''  [[Malls|<span style='float:right; color:#191;'>'''Malls'''</span>]]<br />'''211''' [[NecroTech Buildings|<span style='float:right; color:#AAD;'>'''NecroTech Buildings'''</span>]]<br />'''243''' [[Police Departments|<span style='float:right; color:#DDF;'>'''Police Departments'''</span>]]<br />'''2'''  [[Power Stations|<span style='float:right;color:#AAA;'>'''Power Stations'''</span>]]</div></div>
 
 
*'''[[Auto Repair Shops]]''' (as a source of [[Useful Items#Fuel Can|fuel cans]] &amp; [[Useful_Items#Spray_Can|spray cans]])
*'''[[Factories]]''' (as a source of [[Useful Items#Fuel Can|fuel cans]] &amp; [[Useful_Items#Portable_Generator|portable generators]])
*'''[[Building_Types#Forts|Forts]]''' (as a source of many [[useful items]] &amp; [[firearms]])
*'''[[Hospitals]]''' (as a source of [[Useful_Items#First_Aid_Kit|first aid kits]])
*'''[[Malls]]''' (as a source of many [[useful items]] &amp; [[firearms]])
*'''[[NecroTech Buildings]]''' (as the only source of [[Useful Items#NecroTech Revivification Syringe|NecroTech revivification syringes]])
*'''[[Police Departments]]''' (as a source of [[Firearms#Ammunition|ammo]] &amp; [[Firearms#Pistol|pistols]])
*'''[[Power Stations]]''' (as a source of [[Useful Items#Fuel Can|fuel cans]] &amp; [[Useful_Items#Portable_Generator|portable generators]])
 
 
===Secondary Resource Points===
&nbsp;Some buildings contain valuable resources but are not considered valuable enough to be classified as [[Tactical Resource Points]], these buildings can still serve as [[Spawning|Spawn Points]] and may have an impact on a [[Suburb]]s livability:
 
 
<table width='80%' align='center'>
<tr><td width='120px' style='border:1px solid #000000;'>[[Fire Stations|'''Fire Departments''']]</td><td style='border:1px solid #000000;'>&nbsp;[[Fire Stations|Fire Departments]] are a [[Spawning|Spawn Point]] with many diverse items including [[Radios]], [[Fire Axe]]s, and [[Flare Gun]]s. In years previous both [[Generators]] and [[Wirecutters]] were also [[Search_Odds/Fire_Department_Data|searchable]] in Fire Stations but both have been removed. </td></tr>
 
<tr style='border:1px solid #000000;'><td width='120px'  style='border:1px solid #000000;'>[[Junkyards|'''Junkyards''']]</td> <td style='border:1px solid #000000;'>&nbsp;[[Junkyards]] are a [[Search_Odds/Junkyard_Data|veritable potpourri]] of valuable items but are not easily defensible resource points. Once upon a time the fences were sealed and [[Wirecutters]] were required to get inside a Junkyard, all the gates have long since been cut and [[Wirecutters]] are no longer searchable. While they can, rarely, serve as [[Spawning|Spawn Points]] and are [[Ransack| indestructible]] Junkyards are known for low search rates and seemingly random items making them unreliable for gathering needed items. </td></tr>
 
</table>
 
===Etymology===
&nbsp;The designation [[Tactical Resource Point]] stems from the former [[zombie]] group [[ATF]] and its use of the term to define logical means for eating humans and finding the best ways to ensure "everyone dies within the region." The strategy works well within the areas that it has seen use, as areas without constant access to the Tactical Resource Points are forced to congregate in distant [[safehouses]], wasting [[Action Points|AP]] moving to and from resource points and raising the cost of replenishing items used in defending against the [[Zombie Horde]]. This dynamic often makes Tactical Resource Points the most fought over buildings in [[Malton]] and it's various [[Suburbs]].
 
====Tactical Resource Zones====
[[Image:SWresources.PNG|right|300px|An Example of TRZ's in the South West corner of [[Malton]]]]
&nbsp;A '''Tactical Resource Zone''', or TRZ, is an area containing multiple [[Tactical Resource Point]]s. The phrase is not applied to areas around [[Malls]] as malls themselves are as resource heavy as a '''Tactical Resource Zone''', though they are commonly surrounded by Tactical Resource Points and secondary resource points. In practice, a '''Tactical Resource Zone''' consists of a few blocks encompassing some central point with a very high density of resource points, particularly Tactical Resource Points. When developing group strategies it is advised that Tactical Resource Zones be heavily considered as targets due to they [[wikipedia:force multiplier|force multiplication]] effects on group play.
 
 
&nbsp;There are various methods of rating the values of a particular Tactical Resource Zone that differ from group to group but most agree on the essential requirement of [[NecroTech Buildings]] and some reliable source of [[Ammo]] for truly valuable resource zones and that redundancy is extremely helpful. Most [[mall]] or [[suburb]] [[Tactics|Siege strategies]] center around the assault on Tactical Resource Points with a heavy emphasis on the targeting of [[NecroTech Buildings]]. So much so that it's a prominent part of two of the most frequently read strategy outlines in the game's history the [[Mall_Offense_Manifesto#Target_selection|Mall Offense Manifesto]] and the [[Guides:The_Mall_Defence_Manifesto#Buildings_-_what.27s_important_and_what.27s_not.|Mall Defence Manifesto]] in addition to countless others.
 


==Tactical Resource Points in Malton==
==Tactical Resource Points in Malton==
&nbsp;The following is a map outlining the locations of all of the tactical resource points in the game map. It is currently a work in progress pending some stylistic changes for easier viewing but does provide a link to each location as you click on them. It is by no means the only such resource just currently the only one showing all Tactical Resource Points. Each [[Suburb]] will contain a suburb level map of these resources and there are maps available that also track danger levels for [[Mall_Status_Map|malls]] and [[NT_Status_Map|NecroTech Buildings]].
&nbsp;The following are a collection of maps outlining the locations of specific resources in the city. Each [[Suburb]] also contains a suburb level map of these resources and there are maps available that also track danger levels for [[Mall_Status_Map|malls]], [[NT_Status_Map|NecroTech Buildings]], and [[User:DangerReport/DangerCenter|all buildings]].
 
 
{{Malton TRP Map}}


[[Category:Glossary]]
{|align=center
[[Category:Tactics]]
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[[Category:Maps]]
{|border="0" align="right";{{border-radius|10px}}"
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|align="center" style="background:#3b4c3b;color:#FF9999;border-radius: 1em 1em 0em 0em;width: 10%; border:solid 2px #5E6D5E;padding: 5px; vertical-align: top; font-size: 1.2em;"|
[[TRP#Tactical Resource Points in Malton|<font color="#FF9999">All TRPs</font>]]
|align="center" style="background:#8e8e8e;color:#FFbbbb;width: 10%; padding: 5px; border:solid 2px #5E6D5E;border-radius: 1em 1em 0em 0em;vertical-align: top; font-size: 1.2em"|
[[TRPNT#Tactical Resource Points in Malton|<font color="#FFbbbb">Syringes</font>]]
|align="center" style="background:#8e8e8e;color:#FFbbbb;width: 10%; padding: 5px; border:solid 2px #5E6D5E;border-radius: 1em 1em 0em 0em;vertical-align: top; font-size: 1.2em"|
[[TRPGun#Tactical Resource Points in Malton|<font color="#FFbbbb">Guns</font>]]
|align="center" style="background:#8e8e8e;color:#FFbbbb;width: 10%; padding: 5px; border:solid 2px #5E6D5E;border-radius: 1em 1em 0em 0em;vertical-align: top; font-size: 1.2em"|
[[TRPFak#Tactical Resource Points in Malton|<font color="#FFbbbb">FAKS</font>]]
|align="center" style="background:#8e8e8e;color:#FFbbbb;;width: 10%; padding: 5px; border:solid 2px #5E6D5E;border-radius: 1em 1em 0em 0em; vertical-align: top; font-size: 1.2em"|
[[TRPGasNGen#Tactical Resource Points in Malton|<font color="#FFbbbb">Gas/Generators</font>]]
|align="center" style="background:#fff;color:#FFF;width: 10%; padding: 5px; border-radius: 1em 1em 0em 0em; vertical-align: top; font-size: .95em"|
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|colspan="7" align="center" style="border:solid 2px;padding: 5px;"|{{TRPMapAll|FF3300|87CEEB|FF00FF|FFA500|32CD32|FFF|ADFF2F|600}}
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|colspan="7" align="center" style="border:solid 0px;padding: 5px;"|{{TRPLegAll}}
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Revision as of 21:21, 25 October 2012


A Tactical Resource Point, or TRP, is a building type that is frequently searched for certain items, often with a significantly higher successful search probability than in other buildings that may hold the same item. Tactical Resource Points also serve as Spawn Points for newly created characters. As such maintaining or destroying these buildings are considered essential to determining the Danger Level in reports as they directly reflect the livability and defense-ability of a given area. There are currently eight generally accepted Tactical Resource Point types in game.



Secondary Resource Points

Some buildings contain valuable resources but are not considered valuable enough to be classified as Tactical Resource Points, these buildings can still serve as Spawn Points and may have an impact on a Suburbs livability:

Fire Stations Fire Stations are a Spawn Point with many diverse items including Radios, Fire Axes, and Flare Guns. In years previous both Generators and Wirecutters were also searchable in Fire Stations but both have been removed.
Junkyards Junkyards are a veritable potpourri of valuable items but are not easily defensible resource points. Once upon a time the fences were sealed and Wirecutters were required to get inside a Junkyard, all the gates have long since been cut and Wirecutters are no longer searchable. While they can, rarely, serve as Spawn Points and are impossible to ruin Junkyards are known for low search rates and seemingly random items making them unreliable for gathering needed items.

Etymology

The designation Tactical Resource Point stems from the former zombie group ATF, who used the term to define logical buildings for locating humans and ensuring "everyone dies within the region." The strategy works well within suburbs low on resources, as survivors without constant access to Tactical Resource Points are forced to congregate in distant safehouses, and spend large amounts of AP collecting resources outside their home suburb. For buildings under siege, the distance from Tactical Resource Points is directly tied to the cost of replenishing items used in defending against a Zombie Horde. This dynamic often makes Tactical Resource Points the most fought over and important buildings in Malton.

Tactical Resource Zones

An Example of TRZ's in the South West corner of Malton

A Tactical Resource Zone, or TRZ, is an area containing multiple Tactical Resource Points. The phrase is not applied to areas around Malls as malls themselves are as resource heavy as a Tactical Resource Zone, though they are commonly surrounded by both Tactical Resource Points and secondary resource points. In practice, a Tactical Resource Zone consists of a few blocks encompassing some central point with a very high density of resource points, particularly Tactical Resource Points. When developing group strategies, it is advised that Tactical Resource Zones be heavily considered as targets due to the force multiplication effects on gameplay.


While there are various metrics of determining the values of a particular Tactical Resource Zone, most groups agree that a truly valuable TRZ contains NecroTech Buildings as well as some reliable source of Ammo, and that redundancy of resources within a TRZ is extremely helpful. Most mall or suburb Siege strategies center around the assault on Tactical Resource Points with a heavy emphasis on the targeting of NecroTech Buildings. For example, two of the most frequently-read strategy guides, the Mall Offense Manifesto and the Mall Defence Manifesto, highlight the importance of Necrotech buildings as a tactical resource in regards to survivor-zombie strategy.

Tactical Resource Points in Malton

 The following are a collection of maps outlining the locations of specific resources in the city. Each Suburb also contains a suburb level map of these resources and there are maps available that also track danger levels for malls, NecroTech Buildings, and all buildings.

All TRPs

Syringes

Guns

FAKS

Gas/Generators

Tactical Resource Legend

Malls Forts Syringes FAKs

Guns/Ammo Fuel Generators