Talk:Anti-Zerg Measure

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What I/We know

  1. That IF you have an Alt while using a proxy, the anti-zerg system doesn't work if you use a different IP for each character.
  2. That even if you don't use a proxy, as long as the alts don't share the same resting space at a system check point (usually at reset) the alts won't be locked out.
  3. That the using Alts to heal other characters lockout doesn't stop you as long as you don't have an alt (with the same IP) in the same room OR haven't tried to heal the same character with another using the same IP.
  4. That none of the lockouts that affect hit percentages affect Zombie-Zergs after a small interval between attacks.

Suggestions

Uh...it might not be a great idea to publicise detailed information about zerg countermeasures; the measures are perhaps more effective if the details of how they work is not known to the zergers. Knowledge is power and all that. --Toejam 01:04, 2 September 2008 (BST)

Those who are intent on cheating will find a way to do it with this information public or not... Its time we bloody did something about it. Conndrakamod TAZM CFT 02:41, 2 September 2008 (BST)

Well, here's how it's done in Nexus War - each person has an account, and that account has tied to it, several characters (3 by default, though you can purchase more through donation up to an unlimited amount). This, combined with EXTENSIVE scripting to detect multi-abuse, means it's nigh on impossible for you to use those characters to zerg. There are limitations of course - if you attack a person with one character it starts a timer which means any further interactions (attacking, healing etc) results in an automatic failure before the end of that timer. The scripts to detect this stuff are really tight, almost infallible, and they extend beyond just attacking and healing. There is no way to stop someone using one character to scout a target and another to then attack them, but that's pretty much unavoidable.

Using two accounts from the same computer results in you getting banned from both accounts and the game in its entirety. Jorm also *personally* investigates such matters occasionally I believe, to track suspicious activities across multiple accounts. There is still however, unfortunately no way to deal with the use of 3rd party proxy servers... I think. That being said, I bet there's some way to detect the use of these things, and completely block them from access to the UD server. Maybe? Anyone? I'm by no means an expert. Ezekiel UK 09:37, 2 September 2008 (BST)

It's very easy to find out how to cheat, or least work around, UD's algorithms... With or without proxies. Also, there are lists of proxies -- but they might cost $$$ to buy and to keep updated. Somewhere on the Beeehah.com forums there is actually a discussion about getting people together to do something about this, and to approach Kevan with solutions as opposed to just identifying the problem. I believe Murray J spearheaded it. With the idea of how to make it as easy as possible for Kevan to do... But, once Finis disappeared, interest in some quarters sagged. However, there are still people who want to address this. Obviously. --WanYao 09:49, 2 September 2008 (BST)
It's sad that the absence of Finis sees a lapse in will to do something about this in some quarters. Whatever you need, just let me know and I will do what I can. I'll admit that at present I have no ideas beyond petitioning Kevan though. --Papa Moloch 19:14, 2 September 2008 (BST)