Difference between revisions of "Talk:Barricade Plan"

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(Moved 2018 Barricade Plan from the page to the discussion)
 
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I only post this here because this is where Bob M and Stelar have directed me to do so. I am not sure whether it's easier for me to just create a new style of template for my beloved [[Roftwood]] or if it's easier to fix the template that's already been established. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 23:04, 30 July 2018 (UTC)
I only post this here because this is where Bob M and Stelar have directed me to do so. I am not sure whether it's easier for me to just create a new style of template for my beloved [[Roftwood]] or if it's easier to fix the template that's already been established. --[[User:ZombGG|ZombGG]] ([[User talk:ZombGG|talk]]) 23:04, 30 July 2018 (UTC)
:Hmm. You sure it's the barricade plan they're following? Sometimes people hide in dark buildings from PKers, or to keep them safer from zombies. But yeah, it doesn't seem necessary to have "dark" in the barricade plan, except as it affects the barricade rates. --{{User:A Helpful Little Gnome/Sig}} 00:31, 31 July 2018 (UTC)

Revision as of 00:31, 31 July 2018

2018 Barricade Template

So I started paying attention to what the UD wiki has for a "barricade policy template" and I finally understand why I am getting fellow pro-survivors messaging me in game about whether or not it's okay to destroy generators inside the buildings I'm in.

The reason is the barricade policy template labels all buildings capable of being "dark" as dark. SO when folks not affiliated with the RCC check the UD wiki for Roftwood's barricade policy, they see Neal Cinema listed as dark. Believing they are enforcing the "barricade policy", they destroy the generators making the building EHB + dark.

My question is why does the barricade policy template list every single building capable of being dark as dark? This seems incredibly irrelevant unless the plan actually proposes enforcing "dark" status. In fact, it seems misinformative as pro-survivors dutifully seek to enforce "dark" buildings wherever listed in the template.

Why not have the barricade policy template show which buildings have pistol clips and blue T-shirts? Because it's not information that has anything to do with barricade policy. Likewise, displaying every building capable of being "dark" is quite irrelevant to a barricade plan unless it actually has to do with barricading.

I only post this here because this is where Bob M and Stelar have directed me to do so. I am not sure whether it's easier for me to just create a new style of template for my beloved Roftwood or if it's easier to fix the template that's already been established. --ZombGG (talk) 23:04, 30 July 2018 (UTC)

Hmm. You sure it's the barricade plan they're following? Sometimes people hide in dark buildings from PKers, or to keep them safer from zombies. But yeah, it doesn't seem necessary to have "dark" in the barricade plan, except as it affects the barricade rates. --  AHLGTG THE END IS NIGH! 00:31, 31 July 2018 (UTC)