Talk:Dia de los Muertos

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This historical article seems a bit lacking compared to the other historic events. Maybe someone can come and describe this in more detail? Events leading up to it/Battle plans/dynamic numbers/aftermath/analysis? --MSTK 23:09, 9 August 2007 (BST)

It was so long ago, I don't think anyone remembers really well. From my experience in The Undying Scourge, it was part of the rolling zombie momentum of October 2005 that started with the sack of Stickling and especially Fort Creedy. We had serendipitously joined with the Shambling Seagulls at Creedy, and chased the CDF to Hildebrand Mall where the RRF were already sieging it. That was when zombie leaders really started communicating, and the Scourge was assigned with the task of taking the Herbert NT building to break survivors' revives while the RRF stuck with the mall. Eventually, we joined them in clearing the mall. After that, I think the RRF went straight to Giddings which was famed in that era for stopping The Many and considered by many in the game to be essentially impregnable. Meanwhile, we in the Scourge went to Woodroffe Mall to join the Hambargar Halparz. When that finished, we went to Giddings (not sure if the Halparz followed) where the RRF and Minions of the Apocalypse were already near to taking it. But with us there, the Scourge totaled about 200 active members, I think, that was the end of it.
Dia de los Muertos really wasn't a significant event, except that it was the high point of zombie power up to that point and for a very long time after. It was just the last successful culmination of inter-group zombie coordination before Caiger, which had even more groups involved, but was famously a survivor victory. I still blame the search rate change for syringes. Why it was historical is that there were so many people involved, by far the largest battle before Caiger I (which should have historical status as well).--Insomniac By Choice 00:15, 10 August 2007 (BST)
This is essentially it in a nutshell. Dia de los Muertos was the high point of zombie might. Seriously; say what you will about the super-hordes of Mall Tour or Shack or LUE or whoever - I am not denigrating their accomplishments by saying this - but they operate and are successful due to numbers and not inter-horde co-ordination. DdlM was the the first successful, major inter-horde activity.
At this point in history, zombies were on a roll. The RRF had wiped out Ridleybank for the first time, and then taken Hildebrande . . . we were moving fast and furious, and Giddings was "impregnable". We washed upon and devoured everyone.
Then we set our sights on Caiger and got our asses kicked.
I'm not willing to blame the syringe change. Well, I am, but in a different way: I think that this was probably the reason for the zombie loss, but I do not begrudge it: the RRF and the other forces were unstoppable. The change was required to keep the game alive in the long term, even though we felt it shafted us at the time.
There were also some. . .questionable decisions on the part of the horde leaders, too. Mistakes. Happens. The truth is we got beaten.--Jorm 00:24, 10 August 2007 (BST)
I hated Sniperwulf. Then and especially now. I blame him more than he deserves, but you're probably right about the survivor victory being necessary for the longevity of the game. I'm a biased zombie player and always have been. I always thought zombies, with enough numbers and organization, should be able to take any target they put their minds to. Dia de los Muertos was a zombie apocalypse. People were afraid. I have wistful nostalgia for those days, and within the context of this game, probably always will.--Insomniac By Choice 00:58, 10 August 2007 (BST)
I'm not saying that this wasn't a historical event. By all means it's one of the turning points in the game. But...the article itself needs some fixing-upping. Compared to the other historical events, it's just a blurb. I mean, most stub pages are longer than this one. This event deserves a better page. --MSTK 01:48, 10 August 2007 (BST)
Verbosity leads to unclear, inarticulate things. Not everything needs to be extremely long, but a few more details would be nice.--Karekmaps?! 01:52, 10 August 2007 (BST)
I'm certainly not opposed to expanding it, it's just that most of the people who knew enough about it to do it are not longer playing.--Insomniac By Choice 02:17, 11 August 2007 (BST)