Difference between revisions of "Talk:Dulston"

From The Urban Dead Wiki
Jump to navigationJump to search
m
Line 11: Line 11:


==Moved News Items, August 2008==
==Moved News Items, August 2008==
====August 28<sup>rd</sup>====
A Maniac Killer is a Pk'er.
<a href="http://smg.photobucket.com/albums/v314/macrossflyboy/?action=view&current=mk_killer.jpg" target="_blank"><img src="http://img.photobucket.com/albums/v314/macrossflyboy/mk_killer.jpg" border="0" alt="Maniac killer"></a>
Should be taken down for hunting his fellow human.Do not revive either.Let him rot. - Left by Macross36.


====August 23<sup>rd</sup>====
====August 23<sup>rd</sup>====

Revision as of 21:55, 28 August 2008

Dulston wiki, "New Baghdad" and NPOV

In regards to the edit spats going on with this page... Basically, there are two choices:

  1. Remove all references to player groups in the Suburb NPOV blurb... This means no Dulston Alliance mention, no New Baghdad, no post-outbreak "flavour" text. Nothing...
  2. Allow groups with long-standing and established histories in the suburb -- who have effectively become integral parts of the "local culture" -- get a brief mention in the NPOV section. Dakerstown is one example of this in practice.

In regards to No. 2... The Dulston Alliance may not like DORIS, but their history and influence on Dulston is undeniable. By some accounts, they've been around longer than the DA... In any event, DORIS is a large, well-established group who have had a game-wide impact and who are most certainly a part of the "local culture" of Dulston. And, DORIS and their allies commonly refer to Dulston as "New Baghdad"...

So, anyway... Choose... Either all references to player groups go, and NPOV gets strictly and rigidly enforced... Or the New Baghdad reference stays, as well as the DA blurb. Hopefully you choose balance and fun, as opposed to the first, really pretty dull option. --WanYao 13:44, 25 August 2008 (BST)

Seeing as the mention of New Baghdad in the opening blurb is just causing drama and edit wars... I removed ALL references to ALL player groups etc. from the NPOV blurb, and relegated these things to the "Post-outbreak information" section, called on this page, "Dulston - more than just a tourist location!" This actually adheres more strictly to wiki conventions; I just thought it'd be fun and flavourful to include the entertaining New Baghdad reference... Because it's funny... And I did say that only some people call it that, and if someone clicks on the linky, it's obvious that it's a DORIS thing... And the DA was mentioned by name, wheras DORIS wasn't, so if anyone got more "publicity" out the old edit, it was certainly the DA. But... apparently... egos and petty intergroup conflicts are more important to some than making the wiki a little more fun... So, its strict NPOV guidelines then, I guess. --WanYao 17:51, 26 August 2008 (BST)

Moved News Items, August 2008

August 28rd

A Maniac Killer is a Pk'er. <a href="http://smg.photobucket.com/albums/v314/macrossflyboy/?action=view&current=mk_killer.jpg" target="_blank"><img src="http://img.photobucket.com/albums/v314/macrossflyboy/mk_killer.jpg" border="0" alt="Maniac killer"></a> Should be taken down for hunting his fellow human.Do not revive either.Let him rot. - Left by Macross36.

August 23rd

Actually that's not us. Pkers and other such people maybe but defintately not the Swarm or any of our allies at the moment. --Rjkk 00:40, 24 August 2008 (BST)

For better or for worse, I seem to have been promoted by an anonymous broadcaster (although it was probably the same Blanemcc who PKed me today). Oh well. Mikeage 09:50, 24 August 2008 (BST)
This is not the place for reporting localised news about non resource buildings (go to the individual location page) or your own death.Yonnua Koponen 14:29, 24 August 2008 (BST)
In the context of random PKers spamming the radios with meaningless and false broadcasts and altering frequencies of radio transmitters, I think it's certainly relevant. Mikeage 15:13, 24 August 2008 (BST)
This isn't really news. This is just people reacting to OLD pker tactics being used and bickering. Move it to the talk page if you want to discuss and argue about context there. As well the only news post seems rather NPOV.--Janine 18:53, 24 August 2008 (BST)

August 16th

Survivors had only a few days to celebrate before the zombies returned in full force. Troubridge Cinema was ruined once again. The Trood Building was breached by a group of about ten zombies and a fierce fight ensued. Currently, the building is still holding up with a few zombies inside and the generator destroyed. Stop staying in the mall, gather your firearms and first aid kits, and move yourself to the Northeast, Dulstonian! -- Kittithaj 17:32, 17 August 2008 (BST)

Moved News items, March 22-31, 2008

March 31th

The zeds have taken the mall. I intend to revive some allies and make a stand at the Bridgman Building. It currently stands at QSB+2, until I can get it EHB we'll use surrounding buildings to hide out in. --Mr. Edgecrusher 15:18 EST (GMT -5), March 31st 2008

March 25th

Turkmenbashi is causing a ruckus in Whitlock. Dropped three wounded men just now. Orders are to kill on site and do not revive. BTW, do not kill members of Red Rum they have joined the fight against zombies. Jaydepps
Uh, Jay...Exactly who do you think was behind the attack on Treweeke and Whitlock last night? (Hint - it was Red Rum). Shotgun Ed 09:41, 25 March 2008 (GMT)

March 23rd

3 Zergs at Leeson Alley. You can tell just by looking at the names.Fernley

Update: The Duport Ave RP que has increased to 10. The RP is actively taken care of though. Several zombies are brain rot and have players descriptions reading DO NOT REVIVE. If they don't want to be revived, then they must be passing through to attack something. I think changing The Pepperell Museum from EHB to an entry point would be better for that location. tried 16:19, 23 March 2008 (EST)

March 22nd

As many survivors gear up for the imminent attacks by the second big bash and the dead, groups have been attempting to plan their strategies against the invasions. There is a large amount of controversy about the barricades, as if they are not lowered, survivors will be left at the mercy of the bash, whereas if they are, zombies will easily break in to valuable buildings such as the Whitlock building. Whitlock Assist and Rescue Member Yonnua Koponen gave a morale speech in all four corners of Treeweke mall, saying: "Everybody here! Stand together, PKer or survivor, for the good of all humanity! The Dead and BB2 are on their way, so we need to hold them off while other suburbs regrow their populations! Its down to us! Only we can save Malton! Fight now together as a united front. Fight for Malton, for Victory, for HUMANITY!". (reposted) Yonnua Koponen 21:28, 23 March 2008 (UTC)

General Discussion

When posting be sure to place your post to the very top, above all previous posts so players will recognize which post is the most recent. "Thank you for your co-operation. This is a test. This has been a test of the Dulston Emergency Warning System. This is only a Test. If this had been a real emerger- bzzzt!" (static).

Please sign your edits on the wiki. You can do this by pressing the Sign.png button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for other wiki users--Airborne88Zzz1.JPGT|Z.Quiz|PSS 09:50, 30 March 2008 (BST)

home coming

just thought you'd like to know the I.S. is heading home goodnight dulston~michael dark one

Life Cultist Discussion (moved from news)

Dulston is still ruined but an intriguing zombie civil war has sprung up with many former defenders of Dulston content to stay zombiefied and kill the hostile occupation force still present after the Bash has moved on. If co-ordinated well with still-living defenders the tactic could yield some buildings becoming usable once more. Iggles 21:35, 18 February 2008 (UTC)

On another note: ZKing does nothing. --Sonny Corleone RRF DORIS CRF MOB pr0n 21:38, 18 February 2008 (UTC)
He's right. Zombies just stand up, no headshot or anything. Standard Zombie 01:09, 19 February 2008 (UTC)
He's wrong. If a zombie kills another zombie it can then be dumped out of a building. If he doesn't then the zombie is still on 60hp (and will probably have a flak jacket).

No, the zombies just stand right back up and get back inside. Standard Zombie 23:32, 19 February 2008 (UTC)

ZKers kill hostile zombies in a building, then exit. Survivors move in and dump the dead bodies. After dumping the bodies, they proceed to repair and barricade the building. After that, they either defend it or gather supplies (such as syringes to revive their ZKing friends) and move on. I don't see whats so wrong with this tactic. In the long run, sure it's pointless. But when you have dozens of dead survivors, whats the use of them standing around non-serviced revive points when they can help their living comrades? --Kikashie ELT 02:45, 20 February 2008 (UTC)
Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.

It's terrible role playing is what it is. ----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|20:27, 20 February 2008 (UTC)

And what about Death Cultists? I mean, who in their right mind would want to help zombies?

--Kikashie ELT 20:48, 20 February 2008 (UTC)

Isn't it obvious? The ones, like me, who enjoy the part where people get eaten in the zombie movies. Mainly it's usually because of their own stupidity. --JSaysNo 22:32, 17 March 2008 (UTC)
Indeed. The crazy ones. --Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|21:30, 9 July 2008 (BST)

Using the suburb to advertise groups

  • This is largely in response to the January 10th posting by the Whitlock Whatever Group. Is the suburb place really where folks should be advertising their groups? I'd understand if they had actually *done* something in the suburb, but posting to say "We've started a new group, come join!" just seems like spam to me. Sheana T / TMZ 05:52, 14 January 2008 (UTC)
    Depends on how they advertise. I don't mind it when it's something like:
    December 2nd - "Several Dulston Citizens witnessed [some new group] recapturing [building] yesterday. Their leader, [joe schmo], was available for comment: ["Blah Blah, new group, blah blah."].
    But yeah, when they just say "WE'RE NEW." it's kinda annoying. This really brings up the "NPOV" idea. Who's to say that advertising anything can be NPOV. Especially when groups, or just people, say "We ransacked this building" (as the infected swarm used to). I say as long as whatever you're posting in news is mildly entertaining, and isn't too biased (ie: Zambahs/Harmans sux!1), it should be allowed to stay. --Kikashie ELT 06:21, 14 January 2008 (UTC)
    Blargh, the ruining/reclaiming of buildings doesn't bother me so much, because that actually *is* useful news, especially in a relatively quiet suburb - it's useful for both survivors and zombies to know that there's a zombie horde inside such-and-such PD, so zombies can go be with others and survivors can stay away. However, this W.A.R. group seems to be basically spamming the page... and, perhaps most amusing, they didn't even list theirs as one of the pro-survivor groups on the sidebar. I'll comment and let them know - it looks like their leader is relatively new to the wiki. Sheana T / TMZ 16:24, 14 January 2008 (UTC)

Dulston Safety Level

  • According to Suburbs, suburbs with "active zombies and break-ins, but no 50+ hostile hordes" should be categorized as Moderately dangerous. There's been at least one building ransacked in the past twenty-four hours, and from what I know there are at least three active zombie hordes in the area (Dulston Destruction Tour, Infected Swarm and Cybele's Shamblers). Should Dulston be recategorized? Gogolnik 20:42, 22 July 2007 (BST)
    I second that, this suburb doesn't warrant a safe rating. There's break-ins all the time, especially in the northeastern part.--Lachryma 20:48, 22 July 2007 (BST)
    Is there proof of break-ins recently? DITPS indicated that zombie numbers in the NE corner of Dulston had dropped significantly. Also note that the DDT is not a zombie group, but rather a zombie campaign, like Mall Tour, with the purpose of focusing zombie groups on an objective (i.e. attack Dulston). Now Infected Swarm number about <15 zombies although I am unsure as to how many zombies are in Cybele's Shamblers. The "Green" (Safe) rating was set by me because the Whitlock Building showed only 8 zombies, with the greatest concentration being 3 zombies. Even so, I would like to see what a scan from Trood or Beale reveals before arguing this as I do not know the situation from a proof-positive perspective. If there are no significant zombies there anymore then I would argue for "Safe"... at least until Infected Swarm gear up again. --Mobius187 July 22 2007, 3:54 PM (EST)
    Proof of recent break-in/ransack Want some more?--Lachryma 21:06, 22 July 2007 (BST)
    I actually just heard about the attack on the fire station today... with what, 4 survivors inside? That's what I read anyway. Still that does count as a break-in. I think what I would really like to see are the zombie numbers in Dulston. In the past there was significant zombie activity in northeast Dulston, which truly merited a "Moderate" danger alert. As I haven't seen any such numbers yet, but the fire station (no matter how undermanned) was overrun you do have the right to change Dulston's alert level to Moderate for now, at least until such time as proof dictates zombie activity in Dulston has once again been quelled. I would also like to confirm whether this activity is a case of zombie "border-straddling" wherein zombies move between two suburbs, but are not (cannot) threatening both suburbs at the same time (due to limited numbers). But that is purely speculation at this time. --Mobius187 July 22 2007, 6:47 PM (EST)
    Ooo, big bad guardian of the Dulston wiki gave me permission to update the danger level!  ;) Anyway, that fire station has been suffering a series of strike thingies, leading to attrition or something. A few days ago there were 15 people there, then 7, then 4, then none...Also, do NT scans pick up dead bodies? Cuz I don't see many standing zombies at a time, due to insane amounts of trenchcoating street attacks, but the zombies are there on the ground, recharging AP and the such.--Lachryma 05:08, 23 July 2007 (BST)
    Actually if what they say is true and the groups are in the area it doesn't matter if they are breaking into much of anything at all. It's an organized zombie presence and there are break ins as Lach showed with her shot of her breaking into somewhere. That would be most definitely and completely yellow(at the very least). --Karekmaps?! 05:14, 23 July 2007 (BST)
    I AM THE GREAT AND MIGHTY WIZARD OF DULSTON! ;) I feel that zombie groups, in and of themselves, are not indicative of a suburb's threat. Take the Shamblin' Crooners for example. Originally the Dulston Alliance planned to wipe them out... but then they realized how entertaining the zombies were, even if they were breaking into buildings and killing people. So they decided not to stage a campaign against them. I think threat is measured in response, so if you feel threatened you tend to run (i.e. a "hopeless" fight against zombies would have survivors flee to adjacent buildings). I've also seen smaller groups, like The Plague, prove themselves to be more troublesome than zombie groups twice their size. But now that's more a comparison of siege skills and dedication. One of my keen interests in the UD Wiki is keeping it factual and up-to-date. At least in this small corner of Malton. To answer Lachryma's question, no, NT scans only register standing zombies. Theoretically there is very possibly more zombies lying in the dirt recharging AP than standing... but then again there might not be. How do you prove that threat? I don't think you can base threat levels on that. Rather the suburb danger level should simply be updated at the time the zombies all stand up and really become a threat. I wouldn't want to speculate all corpses as threats. For that matter some standing zombies are not a threat to survivors as some are simply undead survivors (seeking revival) and others, based on a few reports I've read, are ZKers. Although I would say that together they account for 10-20% (tops) of the total standing zombies at any given time. I think a suburb's threat level should be indicative of the zombies threatening it from within its borders and an NT scan really helps back-up claims of zombie activity or inactivity. The rest would be from public reports, such as the one you showed me. If you would really like to see some excellent work in tracking zombie activity I would point you to lead Zombiologist Balcony Jedi and his work at The Whitlock Building. All very excellent reporting and I wish more people took the time he does. --Mobius187 July 23 2007, 9:02 AM (EST)
    I suppose one could go around taking pics of outside, to show the number of bodies, but other then that...anyway, you have a point.--Lachryma 17:23, 23 July 2007 (BST)
  • Why is it that the three suburbs surrounding Dulston are rated safe? Couldnt they spare some man power and clean up Dulston as well? I'm headed up that way in hopes of helping secure Dulston and maybe give humanity a small NE corner to call home. Come on...havnt any of you played the game "Risk"? As we fortify our homes and set up a "green zone" (pun inteneded) then we can spead like a cancer all take it all the way from the NE to the SW......sometime.--Bruce1nR 18:47, 23 June 2007 (BST)
Well your help is appreciated, but I'll let you in on a little secret. The zombies are an experiment and, in a way, we actually let them come in. You see for the longest time Dulston has been called DULLston because it lacked zombies. Most of the major survivor groups therefore either left to fight zombies elsewhere, or lost members until they were wiped out. Take Dead vs Blue. They started off red-hot since their members were from the Rooster Teeth forums and some of the group's leadership even worked on the Red vs Blue videos. As such, in its golden era, the group had 77 members. A year later it has 10 or less. What killed their group? Boredom. So our plan here was to let some zombies in so survivors would have something to do AND see if it reduced PKers. That's the other problem boredom breeds as before this Dulston had 2-4 times as many PKers than it did zombies. And there you have it in a nutshell. So come on by, have some fun; Dulston finally has some real entertainment. ;) --Mobius187 June 23 2007, 10:03 PM (EST)
Lol, well, I've been KIA in ROTwood so it'll take me a considerable amount of time to get over there >.< A human tore down the barricade to the building I was in so....well, we'll see what happens when I get there :)--Bruce1nR 03:49, 24 June 2007 (BST)
Ah, Roftwood, a nice place to visit and die in, but not a nice place to stay. --Mobius187 June 23 2007, 11:25 PM (EST)
I wasnt planning on staying, I shambled out over to Pimbank and have now been headshot...awsome. Also, where could I find a page layout as cool as yours? --Bruce1nR 10:00, 24 June 2007 (BST)
Well there are no userpage templates, if that's what you are inquiring about, but you're free to use mine. Just change it to suit your own needs. You can also get other ideas from the various Wiki Mods, as they've usually taken the time and trouble to edit their userpages as I have. --Mobius187 June 24 2007, 11:30 AM (EST)
Ahh, thanks a bunch. I should be getting there within the next two days or so...--Bruce1nR 00:12, 25 June 2007 (BST)
  • Think we should update the suburb wiki page? I've know there are at least two groups no longer active listed. It could probably use a good update in general. I just wanted to bring it forth. Anyone oppose changes? --Officer Murphy 6:54, 6 November 2006 (CST)
    • Everything looks up-to-date now. Furthermore since late December I've made revision to some of the links, text, and group listing. --Mobius187 3:07 PM, 4 January 2007 (EST)
  • How ironic. I left Dulston less than a week before the RRF decided to attack, because Dulston at the time was boring. --Elliothatman 10:36, 1 July 2006 (BST)
  • CRT (Contamination Response Team) is under new management. The group, which remains OFF the Wiki group list for security reasons, suffered a massive PKer attack courtesy of Cletus Van Damme PRESUMABLY due to the unsanctioned actions of a FORMER member, who enforced the barricade policy WAY to hard. Cletus has been cleared of all charges, but several people he PKed at the warehouse CRT calls home were not members of CRT and might still seek revenge. The CRT itself has taken action to replace the commander of the Dulston division and hopes to help the other survivors and survivor groups repel the zombie invaders. --PestilenceScorge April 29, 2006
  • Sorry for the edit/unedit on the main page. I was unaware of the defense plans, being new. Everything's back the way it should be. --TwoADay 14:08, 28 February 2006 (GMT)
  • Well as current news shows Dulston is all "sunshine and lollipops" right now, or as much as one can get of that in Malton. Zombie sightings are few and far between compared to some of the surrounding suburbs. Of course with the siege of Caiger Mall going on right now that's to be expected. Zombies are being drawn there from every suburb and since we already had a low zombie population it goes without saying that the numbers show this way. The real test will be to see what happens after the siege ends, though I don't foresee a large increase in the zombie population here, but there will be one no doubt as the hordes look for targets that have "ripened" due to the lack of major zombie attacks. --Mobius187 2:32 PM, 24 Feb 2006 (EST)
  • I hate it when the Drunken Dead got into Oake Walk PD. I stumbled outside and died of an infection soon after. Curses! --Otona 09:38, 18 Nov 2005 (GMT)
  • This is just a rumor overheard in a safehouse I was in, but it was claimed DORIS (the Something Awful group) would be targeting Dulston with its next project. --Amazing Rando 08:04, 24 Sep 2005 (BST)
    • Well, it was a rumor. The only groups to worry about are the ones listed in the article. I myself am fighting off these hordes of zombies. I wish the best of luck to all Dulston Survivors. Except for the PKers. They can die. --ThunderJoe 02:56, 16 Nov 2005 (GMT)



Tactical Discussion

Post any thoughts on tactics survivors should consider using when facing current or overall threats. Post any threat notices here upon identifying any major PKer or Zombie group activity.

Also feel free to link to the Wiki page associated with whatever location these events occurred at, since many key locations within Dulston have their own pages. Further information can then be gleaned by examining the records (i.e. Current Events) logged for that location by various players.

  • The Barricade for the standard zombie invasion plan has been removed due to its redundancy with the Dulston Alliance's new plan.--Cheeser 19:02, 14 November 2006 (UTC)
    • The Big Bash is drawing rather close. It's about time we started on strategies and rallying who we can to help defend the suburb. --Preasure 20:37, 25 August 2006 (BST)

  • It's my hope that survivors will take note of what I'm setting up for them at the various NT Buildings, namely the section entitled NecroNet Reports on each building's respective Wiki page. So far I maintain updates at one building, The Waish Building in nearby Pescodside, and as you can tell these reports help point out potential problem areas. Even so what I would like to see is:

  1. Each NT Building with at least one survivor providing daily updates, preferably earlier in the day.
  2. Several players each providing one report during a day to give more in-depth long-range recon. As the images use the naming convention BuildingNameYYYYMMDD.jpg they can be replaced by each new report for the same day.
  3. Visual recon on trouble spots, as I have seen people in the past discount 2-3 zombie mobs, only later to hear there were an additional +5 untagged Brain Rot zombies there as well. Survivors need to seriously remember that untagged zombies will NOT show up on these scans so any trouble spots should have visual confirmation by a runner/scout. Then a report could be added to the Current Events for the suburb and building's pages. --Mobius187 12:50 PM, 10 Mar 2006 (EST)

Revive Points and Barricades

October 5, 2007 Sorry if this question is in the wrong spot, but we have a bit of a dilemma and want some advice. On the subject of Brain Rot, the BRRC in South Blytheville is apparently no longer operative. Can we use Beale for this, for a ONE-TIME fix, involving a high-level member of our group? If so, what need we do to do this aside from knock down the barricades? We have a member of our group who's been a Zed for quite some time and has about 450 XP to use for survivor skills, and wants a revive from the Rot. He's in Dulston and can be in/outside Beale tomorrow around lunchtime. What can we do to get this guy back in the land of the living? Please advise. --Freddy 20:53, 5 October 2007 (BST)
Okay, the current situation for revies (16.02.2007). Things were starting to improve and the cades levels have been more consistant. However since a recent Zombie incursion we seem to have some confusion in regards to all the revive points as well as a lot of overcrowding up at Hammerton. People have been going around putting confusing signs up all over the place, including at Duport Avenue. I got killed and seeing Hammerton was overcrowded I popped down to Duport and found a sign saying new revive point 4 East, went there to find "new revive point 4 south". I ignored that and went back to Duport, seeing some humans outside the Whitlock NT I went there to see it's saying revives there. It's not like there was overcrowding down there. Meanwhile over at Hamerton (I went back after getting revived to help rev the others) I noticed someone had put more random signs on Hamerton pointing to yet another location and saying Hamerton was closed. My suspicion is that some griefing is involved here, probably Zombie spies. Anyway - Revives ARE happening at Hamerton but there are a lot to get through. Spreading out to the nearby cemetary is not worth it if you can't get revived at Hamerton. However popping accross to just outside the Whitlock NT building is VERY FAST at the moment for revives. While people are putting signs at Duport I don't know if it's worth staying there. Btw, great job everyone that has been helping to get area organised again. --Fenrisfil

Lets just make this clear:
Duport Avenue is the only reliable revive point in Dulston.
Hamerton Road and the Cemetery have never been very reliable revive points, unfortunately. Technically, Dulston does not support the Sacred Ground Policy anyway. The Trood building and the Beale building have always been dificult to hold, so revives from there are always sporatic. Plus the NorthEast corner of Dulston is known for zombie groups to hang out and launch group attacks from there. If you want a revive, go to Duport Avenue. You will be revived quick, I promise.--Cheeser 18:58, 14 November 2006 (UTC)

Even though Duport Avenue is the best revive point shouldn't we still support the Sacred Ground Policy? We could always try and tag the Cemetery informing newbies to go to Duport Avenue or check the wiki but still not attack any zeds there and revive any if someone has a spare needle?--Archangel Michael
Personally, I will revive a zed if I can there. Most players new to the area or the game will expect (at least hope) that a revive is possible. But I have noticed that it never has been close to a good place to get a revive. I have seen all sorts of killing on that square. Since it is the only cemetary, it makes sense to me to make it known by use of the Reject Sacred Ground Policy that if someone looks at the wiki for help, they will not get their hopes up. Changing the suburb to a Sacred Ground Policy suppporter will take a lot of effort from the other players around that area. If the majority of people in the burb want the SGP in place, we certainly can. If so, one of the groups should take responsibility of maintaining spraypains, and inform offenders that they need to stop killing in the cemetary.-- Cheeser, DvB|DA  18:51, 20 November 2006 (UTC)
Hm, although Duport is the best place for a revive, many groups still support the SGP. I think that the template should be taken off. Anachronos 02:43, 29 November 2006 (UTC)
There are a few dedicated people that are trying to improve the quality of both Hamerton Road and the nearby Cemetary as revive points as well as keeping Trood active. The main problem with this has always been organisation and I don't think it would take a lot to sort out. I am taking on the task myself because you have to find your own challenges in a game which can essentially never be lost or won and death itself is only a minor inconvienience. But there are a few things that aren't particularly logical. Firstly I recommend that St Barbara's Church, which is one square from Trood, the cemetary and Hammerton needs to be kept as a VSB entry point. That would also allow for Nott Auto Repair to move up to EHB giving easy access to fuel for Trood. I've also been thinking about Troubridge Cinema, which is currently claimed by Ragnarok as a base of ops, but has always bene plagued with zeds and Pkers (being a coner, they seem to take pride at "corner kills" and is of no value resource wise could be left as an empty entry point (kept at VSB but with a warning against sleeping). Fenrisfil
It is very good to hear that someone has hope for the northeast corner. There are some things you should be aware of from your suggestions though. According the the accepted barricade plan for Dulston, St. Barbara's Church is already set as a VS barricaded building. If it is higher than that, please feel free to bring it down. Nott Auto should under no circumstance be more than VS. It is the ONLY Auto building in our suburb. If it is maintained at a higher level, only free runners could access it, which is not fair for lower level survivors. Troubridge Cinema should also not deviate from the DODD. What purpose would that serve anyways? St. Barbara's and Trood are to be no higher than VS, allowing all survivors entry to Necrotech's facilities. I'm sorry, but nothing you suggest makes any sense to me.--Private000 04:11, 21 January 2007 (UTC)
The problem is that there isn't much control over the NE corner. We can say what we like about what it should be, but it's pretty tough up there and people will overbarricade. Unless someone gets a team together to publicise and break 'cades, it's not likely to have much of an effect. Trood is very rarely in operable condition, the same with Beale, and what we really need is men to keep it secure. We're seeing 10+ groups on a bad day, just getting one of the DA member grups up here to help hold the area would be a big help. Want a challenge? Head up to the corner and give us a hand. --Preasure 09:45, 21 January 2007 (UTC)
Is Dulston remotely following accepted barricade plan? Certianly I've rarely seen things maintained as listed in the part of Dulston I'm in. The trouble with unniform plans is that they are unworkable unless a large group is in the area dedicated to keeping things compliant. But I have a few comments related to the questions Private raised. Firstly why do newbs need access to an Auto Repair shop? Newbs need to survive and get XP and getting generator fuel isn't the highest priority. Plus when you consider how often places are overcaded even in the best maintained and organised of regions (I have an alt in Shearbank for instance, the players are really on the ball but still my alt seems to spend every day breaking down overcaded buildings, good job he's got no need of XP anymore). Being the only auto repair shop in the region I would say it's more important to protect the resource then to give newbs access to it. Personally when I was a newb I was much more interested in places where I could get actually useful items for gaining XP. Secondly Trood is a big target for zeds being in the NE corner, if kept at VSB it's totally unsafe and not of a lot of benifit to Newbs, plus the generator will be out more often then on. With more then one Necrotech in the area it makes sense to keep Trood at EHB and have the other at VSB. As long as newb scientists in the area can access one they are fine. Finally as for Troubridge, yes sure if the building was at all safe it'd be fine to keep at EHB, but given that zeds are always breaking in and PKers are always killing there (which considering there is rarely more then 3 survivors in there at a time anyway is a pretty high ratio of PKing) it is frankly a waste of resources to keep it at EHB. I'm not saying we should expend AP taking the cades down to VSB, merely that we shouldn't waste them keeping it up at EHB when there are more vital buildings in the area. ALSO and this is very important the amount of times I've had to break down cades in the area before I can leave a building to revive people is quite silly, if we are struggling to hold the VSB buildings on the DODD at that level in the NE corner then the cinema provides an alternate entry/exit point. There was a period when the cinema was being held by zeds and it became the only reliable place to get out and make revives. I was almost sad to see the zeds go. Lol. --Fenrisfil
The Electric Light Torchestra currently tries to adjust the barricades while being on enlightenment-tours. We don't check every single building, however. Only the ones the are direcly on one of our tours or have no lights on are checked. But we try our best to keep the barricades according to the plan. Talking about the plan, I refer to the OLD one however. I cannot see the point in changing Downe Towers to EHB without further adjustment. I recommended some changes on the DODD Talk Page.--PsychoLycheeELT 05:34, 23 January 2007 (UTC)
The DODD talk page is set up for anyone who has a suggestion or opinion for a change to be voiced. Please go there.--Private000 00:18, 24 January 2007 (UTC)

Dulston's Cemetery

There's a bunch of zeds at a cemetary waiting for a revive at the northeast corner of the suburb. -- Anonymous

The northeast is pretty unreliable. You might want to tell them to move to Duport Avenue. --Preasure 21:48, 12 August 2006 (BST)
Why not.--cody6 00:46, 13 August 2006 (BST)
They're not going anywhere. If none of them clear out in 5 days I think we should declare there heads open game. Also remove the current message at that cemetary, as there's no reason they should wait for nothing. -- Anonymous
The Sacred Ground Policy may or may not be in effect here. I wouldn't go shooting them. Spray tags to Duport Avenue would be the best way. --Preasure 13:38, 17 August 2006 (BST)
If they're still there in 4 days though it's obvious they're not leaving and are just letting the Sacred Ground Policy protect them. Besides... I've told them a few times and gave them the warning also. -- Anonymous
Since a notification that Duport Avenue is better at the cemetary was posted last night, the number of zombies at Duport has risen to 13. I would have checked the cemetary if revives didn't take up as much AP. --Preasure 19:58, 18 August 2006 (BST)
A few days ago before I had trouble connecting to UD I told them to clear out at least 5 times. Since then they've doubled from I think 5 to 13 zombies... they weren't moving. If any zeds remain there after 3 days I'll kill them for being stupid. --cody6 21:31, 18 August 2006 (BST)
Being unaware of revive point status and not into meta-gaming does not constitute 'stupid'. Use a DNA extractor, find the career zombies and rotters, add their profiles, and then shoot them. Don't go after legit waiting survivors just because they're not doing as you say. --Preasure 17:04, 19 August 2006 (BST)
...They're not really gonna get that many revives that far northeast... They just sit there for a while and do nothing. I survived sleeping 2 nights at the graveyard without a attack. That isn't normal... They've been told by more then 1 person to move out to a better revive area. Waiting at a cemetary isn't smart since only the Sacred Grounds POlicy will get people to revive ya... -- Anonymous
I know this is late, but it's more a general answer (right now the cemetery seems to have been turned to a brainrot camping ground). Let them be! If they sit there and do nothing, its fine. Zombies, that don't move don't kill. If they enjoy hanging out on the graveyard, it's their problem, not ours. Killing them might give you some XP, but they are a much fewer threat when you just leave them stand around there. I'd say: respect the SGP and don't revive at random.--PsychoLycheeELT 22:36, 30 January 2007 (UTC)

Is there anywhere left in Dulston that I can get a revive? --Xaph 07:53, 7 September 2006 (BST)

I'd head to Duport Avenue. It's slightly backed up, but you'll get a needle eventually. --Officer Murphy 09:53, 7 September 2006 (BST)

The Big Bash Attack (September 4th)

The Big Bash are now officially rolling into Dulston using the cheap/cowardly tactics of sending in spies, GKers, & PKers first to try to loosen survivor strongholds and frustrate them. Be prepared, head to Treweeke Mall, and follow the plans laid forth by the Dulston Alliance. -- Anonymous

The Big Bash ARE NOT using spies, GKers, and PKers. They are ferals and zombies who were combat revived by someone, and they are seeking revenge until they feed themselves to the hoard. For goodness sake people, you brought it on yourselves by combat reviving us! Be more careful! -- Anonymous
The Big Bash ARE USING spies & PKers at the very least. I've read it on their forum as proof! -- Anonymous
Can you reference that proof? Are you sure it wasn't just one character? --Preasure 16:23, 5 September 2006 (BST)
All you have to do is go to their forums and browse. You'll see the occasional "population report" of certain buildings along with some people claiming to load up on guns and then kill 2-3 people. A few claim to be getting combat revived... well I say if you want to be a zombie get brain rot so it doesn't happen or don't stay at a revive point. Not that I really care or can do much about it. I simply use "cheap/cowardly" just to get under their skin. --Officer Murphy 12:30, 5 September 2006 (CST)

Known Groups

I've seen -- and made -- other suburbs with a little heading above group listings. Something along the lines of "Pro Survivor Groups", "Zombie Groups", and "Hostile Groups", any chance we could implement something of the like in Dulston as well, instead of the vague listing we have now? -- SgtBopTalk|Maris Viridis 19:23, 11 July 2007 (BST)

You know, funny story (no not really), I did have similar headings. Yup. Then when Mall Tour '07 rolled through one of the Wiki Mod big-wigs removed them saying "Does not conform to other suburb layouts". Or something like that... it's probably still in the suburb history tab. Anywho, that's the only reason there are no headings. I suppose if other suburbs are now using headings we could too without as much concern about being "shot down" again. ;) --Mobius187 July 12 2007, 7:58 AM (EST)
? I thought you had left... anyway, I've seen them around, and they really do help. Maris Viridis isn't a zombie group, but, hey, where else would I put it? Anyway, I can do that in a little bit, I'm updating something else at the moment...--SgtBopTalk|Maris Viridis 17:31, 12 July 2007 (BST)
I have left. I mean, from UD, as I don't interact on any forums anymore. The UD Wiki is something I'm still "wrapping-up". Mostly I still have 3 small projects to complete: Biertag '07 (95% complete/100% awesome), a summary of the Rolt Heights War for Historical Events, and a combined wikipage for NecroNet reports. But after that, I'm gone even from the Wiki. On a side note, the original layout I used was more "black and white", I had categorized groups into 2 categories: pro-survivor/anti-survivor. That's how PKers and zombies ended up side-by-side ;). --Mobius187 July 12 2007, 1:04 PM (EST)
Sad feelings aside (I don't like losing people I like), that makes sense I guess. Well, I'm going to try it, just with a preview of it, the group pictures look really bad everywhere, at least underneath the "mother" groups such as the Dulston Alliance. The groups, however, would probably not like if their picture is taken off of the suburb page... I'm a neat freak, yes. Any suggestions? -- SgtBopTalk|Maris Viridis 18:09, 12 July 2007 (BST)
I'm not 100% sure, but I recall spearheading the thumbnail group icons used on the suburb listing, so that "disorder" is partially my fault. In my opinion what makes them look bad are: long group names which wrap below the image (i.e. "Friends of the Featherstone Library" in Pescodside), suburbs where groups have or don't have images (i.e. mixed list) as I prefer all or nothing, and lastly bad thumbnail images. The ones I like are those that are clear-cut. Here is a sample of the category headers I used, to give you an idea. And yes, back then I considered the Dulston Alliance its own category. Of course in light of the DEM I felt that was too egotistical, so I opted to shuffle them back into the larger list. Truthfully that's how it should be, but then you need to still point to the Alliance wikipage somehow. It's possible that for parent groups you could remove the image/icon, but you would need to change the link in some manner as to indicate its status. Also, keep in mind I'm using "small" tags so bold tags will not work. The only suggestion I have is try a few different approaches and see which works best, but remain consistent. Also, don't create headers for groups that are not there (i.e. Santlerville has a header for zombies, except there are none... it looks like a waste of space). The solution should be to simply add the header when such a group appears. --Mobius187 July 12 2007, 5:35 PM (EST)

Oooh... pretty -- SgtBopTalk|Maris Viridis 16:36, 13 July 2007 (BST)

Thanks. I did the same thing for about a dozen or so other suburbs, so this isn't just in Dulston. The test will be to see how many suburbs keep this category system. The odd one out is Santlerville which also uses a "local vs. neighbour" group listing. I'm not sure how relevant that is if you ask me. But who am I to tell them what works best? --Mobius187 July 13 2007, 12:20 PM (EST)
I'll tell you who, Caleb Usher, scientist extraordinaire! Just kidding, sorta. Well, anyway, it looks nice, and who knows about other suburbs, amirite? (Speaking of other suburbs, I'm currently revamping Hollomstown if anyone wants to assist). -- SgtBopTalk|Maris Viridis 17:23, 13 July 2007 (BST)

Moved News

River Has Killed: Muro, Andrew Wigman, And Findeccano In The Name Of The Infected Swarm! --River Giles 22:25, 24 September 2007 (BST)

Please keep news NPOV, and about Dulston. Bragging about kills is not news. --Kikashie ELT 23:47, 24 September 2007 (BST)

I have moved this from the main page to this talk page for two reasons. One, it isn't major news relating to the condition of the suburb. Two, it wasn't not cited of referenced, and could easily have been made up. --Banana reads Scoundrell for all of Yesterday's News, Today! 01:36, 25 September 2007 (BST)

BARRICADES

STOP stranding survivors! I was killed 4 times because I could not get into a building and was stranded for several days at a time looking for a way in. I can't even get into a police dept to reload my guns. How are we supposed to kill zombies when we can't reload our guns? I don't think there is an infinite ammo cheat I can type -.- --DracoGuard 16:07, 28 October 2007 (UTC)

I think over-barricading is an issue that will never truly go away. In light of this I would suggest always keeping a crowbar handy and trying to stay near SAH or AGH, as both hospitals are run by DITPS and should be kept VS barricaded when there are no zombies outside. Just a suggestion. --Mobius187 October 28 2007, 5:44 PM (EST)
Several buildings in the NW are kept at VSB+2, and managed by survivors. If you're looking for an entry point, thats the place. Otherwise, it seems like you need Free Running, which lets you jump from building to building. Make that your next priority, it's the most useful survivor skill. --Kikashie ELT 22:49, 28 October 2007 (UTC)

December 7th Response

Update: Spicer Row PD has been reclaimed by the Infected Swarm. The Swarm wants to say to the people of Dulston "Go home and Die the Barhah Building is ours." --Vachon Blaze 13:15, 8 December 2007 (UTC)
Update: In response to Vachon Blaze, noted NecroTech scientist Caleb Usher had this to say, "I hardly know where to begin explaining how wrong Vachon Blaze's statement was, but I'll do my best. First of all, zombies cannot own buildings like living people, they just mill about and 'Mrh' at one another while performing nothing constructive in any of the structures they assume to claim. Next, I'm sure Vachon meant to refer to his fellow zombies as 'Swarmers', unless I'm mistaken, which I have been known to be in the past. As for the people of Dulston going home, well, technically they are already home so going anywhere is obviously out of the question or a very short trip. Lastly, asking them to die wouldn't accomplish anything as at the very most it only brings up the whole zombification and revival routine, if in fact your advice was taken. Hardly a worthwhile endeavor to recommend. I propose instead that all zombies gather in the streets. The fresh air will probably do them some good. Well, no not really, what with them being clinically dead and all. It just seemed like the right thing to say..."