Difference between revisions of "Talk:Eastonwood"

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(→‎Suggested changes:: Barricade plan)
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The problem is that there are people like me in eastonwood who want nothing more then its destruction (unless I'm a human), by making a lot of buildings VSB, you are letting yourselves be killed. of course this is only a man v. zombie view so it doesn't mean it isn't possible to hold a building that's VSB, it just means you need someone checking to see if they need to re-cade every hour or so because those damn zeds are single minded... --[[User:Kakashi on crack|Kakashi on crack]] 08:08, 22 June 2009 (BST)
The problem is that there are people like me in eastonwood who want nothing more then its destruction (unless I'm a human), by making a lot of buildings VSB, you are letting yourselves be killed. of course this is only a man v. zombie view so it doesn't mean it isn't possible to hold a building that's VSB, it just means you need someone checking to see if they need to re-cade every hour or so because those damn zeds are single minded... --[[User:Kakashi on crack|Kakashi on crack]] 08:08, 22 June 2009 (BST)
:Keeping buildings at EHB kills more people then it saves. Not everyone has free running (more then you would realize,) and the suburb as a whole isn't too bad - there are suburbs with much more liberal barricade plans then Eastonwood, which are more dangerous. And besides, since there aren't many organized zombies in the suburb (now that the RRF has left,) it's hard to ruin a building as a lone zed - even if it's VSB (humans are tasty meat shields.) {{User:Linkthewindow/Sig}} 08:12, 22 June 2009 (BST)
:Keeping buildings at EHB kills more people then it saves. Not everyone has free running (more then you would realize,) and the suburb as a whole isn't too bad - there are suburbs with much more liberal barricade plans then Eastonwood, which are more dangerous. And besides, since there aren't many organized zombies in the suburb (now that the RRF has left,) it's hard to ruin a building as a lone zed - even if it's VSB (humans are tasty meat shields.) {{User:Linkthewindow/Sig}} 08:12, 22 June 2009 (BST)
::The best way to do a new barricade plan, as I've been thinking about this for awhile, would be having all non-resource buildings at VSB. All resource buildings would be EHB. I've seen a lot of low level characters get stuck outside because of the rampant over-cading in this suburb. That way low level characters have somewhere to sleep, and with organized zombie activity on the fall, it would probably be safer for them than sleeping in resource buildings.
::The best way to do a new barricade plan, as I've been thinking about this for awhile, would be having all non-resource buildings at VSB. All resource buildings would be EHB. I've seen a lot of low level characters get stuck outside because of the rampant over-cading in this suburb. That way low level characters have somewhere to sleep, and with organized zombie activity on the fall, it would probably be safer for them than sleeping in resource buildings. --[[User:Vilien|Vilien]] 17:00, 22 June 2009 (BST)


==Removed PoV News==
==Removed PoV News==

Revision as of 16:00, 22 June 2009

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Current Discussion

Eastonwood barricade plan discussion

QBee posted about this on the barricade plan page, but given the lack of commentary I thought it better to bring the discussion here and hopefully spark some interest, input, and brainstorming.

Malton College of Medicine (MCM) is currently on our summer holiday field trip and will be staying several weeks in Eastonwood. We noticed that most of the barricade plan is set to EHB, and the plan has not been modified since long before the evolution of dark buildings. I believe the plan is pre-Eastonwood Ferals.

Relevant to the barricade plan: does anyone know if the Dukes Hotel is still a fight club? And is anyone running Club Vagg?

We'll put together a graphic for you soon with the possible modifications.

Suggested changes:

MCM works a great deal with new players, many of whom do not have Free Running. We would like to open up more entry points, including having one NT open for new scientists. We suggest having the rail stations and churches (except St Chad's, the indoor RP) at VSB for safe entry. In addition, we are setting up a temporary Brain Rot Revive Clinic in Tryme NT, which we would like to change to VSB. The indoor revive point of St Chad's Church does not appear to be maintained as uncaded. We'd like to tag it as such and educate people about indoor revive points.

Go forth and discuss! --Violet Begonia Dean MCM MOB 19:22, 21 June 2009 (BST)


The problem is that there are people like me in eastonwood who want nothing more then its destruction (unless I'm a human), by making a lot of buildings VSB, you are letting yourselves be killed. of course this is only a man v. zombie view so it doesn't mean it isn't possible to hold a building that's VSB, it just means you need someone checking to see if they need to re-cade every hour or so because those damn zeds are single minded... --Kakashi on crack 08:08, 22 June 2009 (BST)

Keeping buildings at EHB kills more people then it saves. Not everyone has free running (more then you would realize,) and the suburb as a whole isn't too bad - there are suburbs with much more liberal barricade plans then Eastonwood, which are more dangerous. And besides, since there aren't many organized zombies in the suburb (now that the RRF has left,) it's hard to ruin a building as a lone zed - even if it's VSB (humans are tasty meat shields.) Linkthewindow  Talk  08:12, 22 June 2009 (BST)
The best way to do a new barricade plan, as I've been thinking about this for awhile, would be having all non-resource buildings at VSB. All resource buildings would be EHB. I've seen a lot of low level characters get stuck outside because of the rampant over-cading in this suburb. That way low level characters have somewhere to sleep, and with organized zombie activity on the fall, it would probably be safer for them than sleeping in resource buildings. --Vilien 17:00, 22 June 2009 (BST)

Removed PoV News

June 2009

June 18th

acording to the block north of us, a group of zeds are leaving eastonwood and heading north to take out the survivor presence, I for one hope this info isn't faulty lol --Kakashi on crack 04:27, 19 June 2009 (BST)

June 14th

There's a group of 20 or so zeds around the Tryme building, zombie hunters and necro workers are advised to take em out before they spread throughout the region

June 3rd

kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- Unsigned comment