Difference between revisions of "Talk:Eastonwood"

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==Eastonwood barricade plan discussion==
==Eastonwood barricade plan discussion==


Next step in the process: a formal cade plan proposal, with some modifications from what was discussed previously. See the notes at the bottom.  
''Moved to: [[Talk:Eastonwood Barricade Plan#New Barricade Plan Discussion|Talk:Eastonwood Barricade Plan]].''


This is based on the [[Uniform Barricade Plan]], where all resource buildings are to be at VSB+2, and all other buildings at EHB. Resource buildings to remain VSB include hospitals, police stations, and fire stations. The plan introduces the following exceptions:
==Removed PoV News==


* [[Churches]] and [[Libraries]] are to be VSB entry points, except for indoor revive points.
===June 2009===
* [[St. Anselm's Hospital]] (EHB): Neighbour of [[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]], which is closest to a revive point.
* [[St. Chad's Church]] (No barricading): Indoor revive point.
* [[Attrell Road Fire Station]] (EHB): Neighbour of [[Rutt Square Fire Station]], near the auto repair; provides an entry point when Cheeke is overcaded or under siege. 
* [[Thickett Plaza Fire Station]] (EHB): Neighbour of [[Courtney Lane Fire Station]], which is closest to a revive point.
* [[the Dukes Hotel]] (VSB): [[Fight Club]]. Let them duke it out in peace.
* Most NT buildings (EHB). Exceptions: [[The Tryme Building]], a rot revive clinic, and [[The Cheeke Building]], to remain VSB+2 for new players.
* [[Club Vagg]] (VSB+2). Dance club.


One item to discuss: would it be good to have one dark building left uncaded? It would allow permanent access as an entry point, and would afford MCM's zombie lecturers and Club Vagg's zombie dancers a place to sleep with less chance of a headshot. I know this is a survivor-based barricade plan, but there's no reason we can't be a bit accommodating to our zambah hranz.
====June 30<sup>rd</sup>====
A new group, [http://wiki.urbandead.com/index.php/DemiGod DG] has found their way into eastonwood -- [[User:Kakashi on crack|Kakashi on crack]] 06:04, 1 July 2009 (BST)


If we do, Club Burningham is not vital on the free running routes, is readily accessible to both MCM and Club Vagg, gives the newly-revived at Darke Walk an easy entry point even if Tryme is under siege, and allows rot revive clients for Tryme a place to recover AP with a reduced chance of headshots. Ive included it on the plan just in case, flagged as a smiley. Coplestone Bank is another possibility.
====June 19<sup>th</sup>====
well it's semi-official, every necro facility in eastonwood seems to be taken out so pack your toolboxes up and let's get rebuilding! --[[User:Kakashi on crack|Kakashi on crack]] 08:40, 19 June 2009 (BST) (of course I'll be destroying)


{{BarricadePlan|x=3|y=2|suburb=Eastonwood
===June 18th===
| type00=EH | text00=Pauley Bank | content00=
acording to the block north of us, a group of zeds are leaving eastonwood and heading north to take out the survivor presence, I for one hope this info isn't faulty lol --[[User:Kakashi on crack|Kakashi on crack]] 04:27, 19 June 2009 (BST)
| type10=Street | text10=Shippard Place | content10=
| type20=Open | text20=St Chad's Church | content20=RP
| type30=RP | text30=a cemetery | content30=Ce
| type40=EH | text40=a warehouse | content40=W
| type50=EH | text50=Coplestone Bank | content50=
| type60=EH | text60=the Butterell Arms | content60=
| type70=EH| text70=the Coutts Building | content70=NT
| type80=VSB | text80=Holman Library | content80=Lib
| type90=Street | text90=a carpark | content90=


| type01=Street | text01=Roadnight Walk | content01=
====June 14<sup>th</sup>====
| type11=EH | text11=the Pears Building | content11=
There's a group of 20 or so zeds around the Tryme building, zombie hunters and necro workers are advised to take em out before they spread throughout the region -- [[User:Kakashi on crack|Kakashi on crack]] 23:46, 14 June 2009 (BST)
| type21=Street | text21=Troman Lane | content21=
| type31=H | text31=St. Simon's Hospital (Eastonwood) | content31=H
| type41=EH | text41=St Anselm's Hospital | content41=(H)
| type51=School | text51=Brabner Row School | content51=S
| type61=EH | text61=Attrell Road Fire Station | content61=(FS)
| type71=EH | text71=Norvell Avenue Railway Station | content71=
| type81=EH | text81=the Lewarn Arms | content81=
| type91=Monument | text91=the Fortt Monument | content91=


| type02=EH | text02=the Stonnard Building | content02=NT
====June 3<sup>rd</sup>====
| type12=EH | text12=Yeatman Bank | content12=
kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- [[User:Kakashi on crack|Kakashi on crack]] 17:44, 3 June 2009 (BST)
| type22=EH | text22=Wyles Bank | content22=
| type32=EH | text32=Coley Towers | content32=
| type42=Street | text42=a carpark | content42=
| type52=Street | text52=wasteland | content52=
| type62=FS | text62=Rutt Square Fire Station | content62=FS
| type72=VSB | text72=the Cheeke Building | content72=NT
| type82=Monument | text82=the Knyps Monument | content82=
| type92=EH | text92=Hayes Place Railway Station | content92=


| type03=EH | text03=the Oakes Arms | content03=
== Rearranging the page ==
| type13=Street| text13=Goodhall Avenue | content13=
| type23=Open | text23=Club Burningham | content23=:)
| type33=VSB | text33=the Tryme Building | content33=NT
| type43=EH | text43=a warehouse | content43=W
| type53=EH | text53=Elers Auto Repair | content53=(AR)
| type63=EH | text63=the Furlonger Building | content63=
| type73=EH | text73=the Broadfoot Building | content73=
| type83=EH | text83=Symmons Towers | content83=
| type93=FS | text93=Luellin Lane Fire Station | content93=FS


| type04=VSB | text04=Club Vagg | content04=
This suburb page is quite confusing, with different types of information spread over the place. I decided to rearrange it, using [[UDWiki: Suburb Style Guide]] as a guideline. I categorized all information of this page into three types:
| type14=Street | text14=a carpark | content14=
* '''Historical Information'''
| type24=RP | text24=Darke Walk | content24=
** The '''Eastonwood Overview''' section is in fact the History section, describing the past events in the suburb. It was renamed '''Eastonwood History'''.
| type34=FS | text34=Evans Row Fire Station | content34=FS
** The '''History''' section, while somewhat correctly named, described the suburb history in timeline format. To prevent duplicate headers, I renamed it to the more appropriate '''Timeline'''. This section can be relegated to a sub-header of the '''Eastonwood History''' section, if you like.
| type44=EH | text44=the Nettleton Building | content44=NT
* '''Miscellaneous Information'''
| type54=Street | text54=Postlethwaite Drive | content54=
** '''Eastonwood Tourist's Guide''' and '''Advertisements''', informative yet playful, they stay together.
| type64=Street | text64=Hugo Walk | content64=
* '''Map Information'''
| type74=Street | text74=Chidley Drive | content74=
** '''Barricade Plan''' and '''Suburb Map''', both maps stay together at the bottom of the page.
| type84=Street | text84=Battersby Road | content84=
| type94=EH | text94=the Stoy Building | content94=


| type05=Street | text05=Hacker Way | content05=
I hope this rearrangement makes the suburb page easier to read by putting all similar information together. It also makes this suburb page style consistent with other suburbs. If you want to discuss it with me, please write in my [[User:Kittithaj|talk page]]. -- [[User:Kittithaj|Kittithaj]] 19:17, 6 August 2009 (BST)
| type15=VSB | text15=St Antheros's Church | content15=Ch
| type25=Street | text25=a carpark | content25=
| type35=Mast | text35=the Ellicott Building | content35=
| type45=EH | text45=the Hosken Building | content45=
| type55=PD | text55=Pooll Crescent Police Dept | content55=PD
| type65=Street | text65=Cottrell Alley | content65=
| type75=EH | text75=the Whaits Hotel | content75=
| type85=VSB | text85=the Dukes Hotel | content85=FC
| type95=Street | text95=wasteland | content95=


| type06=H | text06=Felix General Hospital | content06=H
==Great Suburb Group Massacre 2010==
| type16=RP | text16=a cemetery | content16=Ce
{{GSM2010suburb
| type26=EH | text26=a factory | content26=Fa
|suburb=Eastonwood
| type36=Monument | text36=the Sankey Monument | content36=
|sigposter={{User:Yonnua Koponen/signature‎}} 15:13, 26 January 2010 (UTC)
| type46=Street | text46=Masey Drive | content46=
|sigcontact={{User:Yonnua Koponen/signature‎}}
| type56=EH | text56=the Harold Building | content56=NT
|sigcleared={{User:Yonnua Koponen/signature‎}} 15:48, 10 February 2010 (UTC)
| type66=Street | text66=Matcham Walk | content66=
| type76=EH | text76=a factory | content76=Fa
| type86=EH | text86=Club Poulter | content86=
| type96=PD | text96=Timewell Drive Police Dept | content96=PD


| type07=EH | text07=the Corrie Building | content07=
|g1=The Black Watch
| type17=EH | text17=a factory | content17=Fa
|c1=26 January 2010
| type27=FS | text27=Courtney Lane Fire Station | content27=FS
|d1=Removed
| type37=EH | text37=Thickett Plaza Fire Station | content37=(FS)
| type47=Street | text47=Bissell Walk | content47=
| type57=EH | text57=Sleeman Towers | content57=
| type67=EH | text67=the Dalzell Building | content67=
| type77=EH | text77=the Surrage Building | content77=
| type87=Street | text87=Budmead Way | content87=
| type97=Street | text97=wasteland | content97=


| type08=EH | text08=the Mart Motel | content08=
|g2=DELTA FORCE
| type18=Monument | text18=the Strang Monument | content18=
|c2=N/A
| type28=Monument | text28=the Fysh Monument | content28=
|d2=Removed
| type38=EH | text38=the Drayton Building | content38=
| type48=EH | text48=Back Bank | content48=
| type58=VSB | text58=Stitson Library | content58=Lib
| type68=Street | text68=Pattin Place | content68=
| type78=Street | text78=wasteland | content78=
| type88=EH | text88=the Gunson Building | content88=
| type98=Street | text98=Vasey Lane | content98=


| type09=EH | text09=Rooke Bank | content09=
|g3=MEMS
| type19=Street | text19=Garret Row | content19=
|c3=26 January 2010
| type29=Street | text29=Popham Place | content29=
|d3=Confirmed
| type39=Street | text39=Sherwell Place | content39=
| type49=Street | text49=Booth Row | content49=
| type59=EH | text59=the Mahagan Building | content59=
| type69=Street | text69=Besley Lane | content69=
| type79=H | text79=Patriarch General Hospital | content79=H
| type89=Street | text89=Warry Road | content89=
| type99=Street | text99=Hardy Street | content99=


}}
|g4=ICH Team
|c4=26 January 2010
|d4=Removed


|g5=Malton College of Medicine
|c5=26 January 2010
|d5=Confirmed


Please discuss.--{{User:Violet B/sig}} 05:00, 28 June 2009 (BST)
|g6=Undeadites
:looks good, Tryme in my opinion should be considered VSB but in reality only be repaired to VSB if rotters aren't trying to get in for a revive
|c6=26 January 2010
|d6=Confirmed


----
|g7=Edge of Extinction
|c7=26 January 2010
|d7=Removed
}}


====early discussion on barricade plan changes====
== Great Suburb Group Massacre 2011 ==


QBee posted about this on the barricade plan page, but given the lack of commentary I thought it better to bring the discussion here and hopefully spark some interest, input, and brainstorming.
{{GSM2011suburb
|suburb=Eastonwood
|sigposter=--{{User:Giles Sednik/sig}} 19:48, 22 January 2011 (UTC)
|sigcontact=--{{User:Giles Sednik/sig}} 19:48, 22 January 2011 (UTC)
|sigcleared=


Malton College of Medicine (MCM) is currently on our summer holiday field trip and will be staying several weeks in Eastonwood.  We noticed that most of the barricade plan is set to EHB, and the plan has not been modified since long before the evolution of dark buildings. I believe the plan is pre-Eastonwood Ferals.
|g1=Malton College of Medicine
|c1=18:43, 22 January 2011 (UTC)  
|d1=Confirmed


Relevant to the barricade plan: does anyone know if the Dukes Hotel is still a fight club? And is anyone running Club Vagg?
|g2=M.E.M.S.
|c2=18:43, 22 January 2011 (UTC)
|d2=Removed


We'll put together a graphic for you soon with the possible modifications.
|g3=Soldiers of Crossman
|c3=18:43, 22 January 2011 (UTC)
|d3=Confirmed


===== Suggested changes: =====
}}
MCM works a great deal with new players, many of whom do not have Free Running. We would like to open up more entry points, including having one NT open for new scientists. We suggest having the rail stations and churches (except St Chad's, the indoor RP) at VSB for safe entry. In addition, we are setting up a temporary Brain Rot Revive Clinic in Tryme NT, which we would like to change to VSB. The indoor revive point of St Chad's Church does not appear to be maintained as uncaded. We'd like to tag it as such and educate people about indoor revive points.
:Thank you to everyone who responded. The suburb has been updated for 2011.--{{User:Giles Sednik/sig}} 19:15, 4 February 2011 (UTC)
 
Go forth and discuss! --{{User:Violet B/sig}} 19:22, 21 June 2009 (BST)
 
 
The problem is that there are people like me in eastonwood who want nothing more then its destruction (unless I'm a human), by making a lot of buildings VSB, you are letting yourselves be killed. of course this is only a man v. zombie view so it doesn't mean it isn't possible to hold a building that's VSB, it just means you need someone checking to see if they need to re-cade every hour or so because those damn zeds are single minded... --[[User:Kakashi on crack|Kakashi on crack]] 08:08, 22 June 2009 (BST)
:Keeping buildings at EHB kills more people then it saves. Not everyone has free running (more then you would realize,) and the suburb as a whole isn't too bad - there are suburbs with much more liberal barricade plans then Eastonwood, which are more dangerous. And besides, since there aren't many organized zombies in the suburb (now that the RRF has left,) it's hard to ruin a building as a lone zed - even if it's VSB (humans are tasty meat shields.) {{User:Linkthewindow/Sig}} 08:12, 22 June 2009 (BST)
::The best way to do a new barricade plan, as I've been thinking about this for awhile, would be having all non-resource buildings at VSB. All resource buildings would be EHB. I've seen a lot of low level characters get stuck outside because of the rampant over-cading in this suburb. That way low level characters have somewhere to sleep, and with organized zombie activity on the fall, it would probably be safer for them than sleeping in resource buildings. --[[User:Vilien|Vilien]] 17:00, 22 June 2009 (BST)
:::But then newer players won't be able to get resources. They'll likely just leave the suburb. {{User:Linkthewindow/Sig}} 22:19, 22 June 2009 (BST)
::::What resources do they need? We're talking about players who are level one and level two here. At that point they aren't going to be of much use with any resources other than a fire axe. It would take them days to purchase free running at the rate of xp gain that you get from starting with a pistol. They'd be served better by having players who can actually use the resources that they need (FAKs, syringes, and guns) get them and stay safe while doing so. Newer players are more likely to get a heal while staying in a safehouse from an older player than do it for themselves. The primary concern of a new player is staying alive, not kitting up with a full pack. --[[User:Vilien|Vilien]] 18:02, 23 June 2009 (BST)
:::::You're assuming that ''every single new player'' starts as a firefighter. That's just wrong - notice those "scientist" and "military" characters you see around? New players don't often know much about the game - hence why they don't start as a firefighter, and choose a class that needs consumable resources. Yes, new players should focus on staying alive, but that doesn't mean that they should be denied the right to resources - I'm sure you had it when you were new. {{User:Linkthewindow/Sig}} 22:31, 23 June 2009 (BST)
 
::::::The first time I played as a survivor, I was a scientist and got locked out of the building I spawned in, not knowing about the wiki at the time I hid in a ruined building for about 3 weeks before being killed by a new zombie that had come in while I was on vacation,if you can find an abandoned building, you're probably safe for a long time. Plus as a survivor at low levels, the only thing you are going to have in your inventory that you didn't start with are lengths of pipes, heal kits, and books basically. I sugest that we make NT, fire stations, hospitals, and police stations EHB, leave non important buildings like the random office buildings/banks and such unbaricaded so that new survivors can use them as hideouts if they can't find anywhere to hide, (and so that zombies can have a place to stay thinking they are halting contrustion) and places like librarys, clubs, and warehouses be simply VSB since they provide the most valuable resorces to new survivors. this would probably be a good idea in the long run. (and if anyone knows where a powered NT building is, could you tell me so I can get in and get a revive? maybe systematically taking them down was a bad idea in the long run...)--[[User:Kakashi on crack|Kakashi on crack]] 23:25, 23 June 2009 (BST)
:::::::Denying new players access to resources is the best way to get them to quit the game. It's why MFD maintains almost all Fire Departments as VSB. New police officers desperately need ammo or they'll never level. New scientists need access to an NT, and there is no VSB NT in the burb. Eastonwood needs its resources to be ''more'' accessible, not less, with more entry points than there currently are. Libraries and clubs have nothing of use to new survivors, and warehouses are only of minimal use. Furthermore, there's no reason to leave any building unbarricaded unless it's an indoor revive point.
:::::::What you are suggesting is a marvelous barricade plan for zombie players. It'll kill lots of new players and leave survivors at a major disadvantage, while leaving lots of easy meat for babah zambahz. I'm not being sarcastic here - if you want to create a second barricade plan from the zombie perspective, (see [[Ridleybank]],) then feel free; it's a perfectly valid thing to post.
:::::::If you seriously want a rot revive, then you can contact MCM on [http://tinyurl.com/48tord our forum] and we'll get you up and breathing in a jiffy. We do rot revives all the time. Best of luck! --{{User:Violet B/sig}} 07:58, 24 June 2009 (BST)
 
==Removed PoV News==
 
===June 2009===
 
===June 18th===
acording to the block north of us, a group of zeds are leaving eastonwood and heading north to take out the survivor presence, I for one hope this info isn't faulty lol --[[User:Kakashi on crack|Kakashi on crack]] 04:27, 19 June 2009 (BST)
 
====June 14<sup>th</sup>====
 
There's a group of 20 or so zeds around the Tryme building, zombie hunters and necro workers are advised to take em out before they spread throughout the region
 
====June 3<sup>rd</sup>====
kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- Unsigned comment

Latest revision as of 19:15, 4 February 2011

this talk page has an archive

Current Discussion

Eastonwood barricade plan discussion

Moved to: Talk:Eastonwood Barricade Plan.

Removed PoV News

June 2009

June 30rd

A new group, DG has found their way into eastonwood -- Kakashi on crack 06:04, 1 July 2009 (BST)

June 19th

well it's semi-official, every necro facility in eastonwood seems to be taken out so pack your toolboxes up and let's get rebuilding! --Kakashi on crack 08:40, 19 June 2009 (BST) (of course I'll be destroying)

June 18th

acording to the block north of us, a group of zeds are leaving eastonwood and heading north to take out the survivor presence, I for one hope this info isn't faulty lol --Kakashi on crack 04:27, 19 June 2009 (BST)

June 14th

There's a group of 20 or so zeds around the Tryme building, zombie hunters and necro workers are advised to take em out before they spread throughout the region -- Kakashi on crack 23:46, 14 June 2009 (BST)

June 3rd

kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- Kakashi on crack 17:44, 3 June 2009 (BST)

Rearranging the page

This suburb page is quite confusing, with different types of information spread over the place. I decided to rearrange it, using UDWiki: Suburb Style Guide as a guideline. I categorized all information of this page into three types:

  • Historical Information
    • The Eastonwood Overview section is in fact the History section, describing the past events in the suburb. It was renamed Eastonwood History.
    • The History section, while somewhat correctly named, described the suburb history in timeline format. To prevent duplicate headers, I renamed it to the more appropriate Timeline. This section can be relegated to a sub-header of the Eastonwood History section, if you like.
  • Miscellaneous Information
    • Eastonwood Tourist's Guide and Advertisements, informative yet playful, they stay together.
  • Map Information
    • Barricade Plan and Suburb Map, both maps stay together at the bottom of the page.

I hope this rearrangement makes the suburb page easier to read by putting all similar information together. It also makes this suburb page style consistent with other suburbs. If you want to discuss it with me, please write in my talk page. -- Kittithaj 19:17, 6 August 2009 (BST)

Great Suburb Group Massacre 2010

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.

The Great Suburb Group Massacre 2010
Group Name Contacted On Date Due
The Black Watch 26 January 2010 Removed
DELTA FORCE N/A Removed
MEMS 26 January 2010 Confirmed
ICH Team 26 January 2010 Removed
Malton College of Medicine 26 January 2010 Confirmed
Undeadites 26 January 2010 Confirmed
Edge of Extinction 26 January 2010 Removed
This suburb has been cleared. Yonnua Koponen Talk ! Contribs 15:48, 10 February 2010 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Yonnua Koponen Talk ! Contribs 15:13, 26 January 2010 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. Yonnua Koponen Talk ! Contribs 15:48, 10 February 2010 (UTC)

Great Suburb Group Massacre 2011

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply with a list of suburbs in which you are active. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2011 team.

The Great Suburb Group Massacre 2011
Group Name Contacted On Date Due
Malton College of Medicine 18:43, 22 January 2011 (UTC) Confirmed
M.E.M.S. 18:43, 22 January 2011 (UTC) Removed
Soldiers of Crossman 18:43, 22 January 2011 (UTC) Confirmed
User responsible for contacting groups in this suburb: --GANG Giles Sednik CAPD 19:48, 22 January 2011 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2011 team. Thanks. --GANG Giles Sednik CAPD 19:48, 22 January 2011 (UTC)

Thank you to everyone who responded. The suburb has been updated for 2011.--GANG Giles Sednik CAPD 19:15, 4 February 2011 (UTC)