Talk:Eastonwood

From The Urban Dead Wiki
Jump to navigationJump to search
this talk page has an archive

Current Discussion

Eastonwood barricade plan discussion

QBee posted about this on the barricade plan page, but given the lack of commentary I thought it better to bring the discussion here and hopefully spark some interest, input, and brainstorming.

Malton College of Medicine (MCM) is currently on our summer holiday field trip and will be staying several weeks in Eastonwood. We noticed that most of the barricade plan is set to EHB, and the plan has not been modified since long before the evolution of dark buildings. I believe the plan is pre-Eastonwood Ferals.

Relevant to the barricade plan: does anyone know if the Dukes Hotel is still a fight club? And is anyone running Club Vagg?

We'll put together a graphic for you soon with the possible modifications.

Suggested changes:

MCM works a great deal with new players, many of whom do not have Free Running. We would like to open up more entry points, including having one NT open for new scientists. We suggest having the rail stations and churches (except St Chad's, the indoor RP) at VSB for safe entry. In addition, we are setting up a temporary Brain Rot Revive Clinic in Tryme NT, which we would like to change to VSB. The indoor revive point of St Chad's Church does not appear to be maintained as uncaded. We'd like to tag it as such and educate people about indoor revive points.

Go forth and discuss! --Violet Begonia Dean MCM MOB 19:22, 21 June 2009 (BST)


The problem is that there are people like me in eastonwood who want nothing more then its destruction (unless I'm a human), by making a lot of buildings VSB, you are letting yourselves be killed. of course this is only a man v. zombie view so it doesn't mean it isn't possible to hold a building that's VSB, it just means you need someone checking to see if they need to re-cade every hour or so because those damn zeds are single minded... --Kakashi on crack 08:08, 22 June 2009 (BST)

Keeping buildings at EHB kills more people then it saves. Not everyone has free running (more then you would realize,) and the suburb as a whole isn't too bad - there are suburbs with much more liberal barricade plans then Eastonwood, which are more dangerous. And besides, since there aren't many organized zombies in the suburb (now that the RRF has left,) it's hard to ruin a building as a lone zed - even if it's VSB (humans are tasty meat shields.) Linkthewindow  Talk  08:12, 22 June 2009 (BST)
The best way to do a new barricade plan, as I've been thinking about this for awhile, would be having all non-resource buildings at VSB. All resource buildings would be EHB. I've seen a lot of low level characters get stuck outside because of the rampant over-cading in this suburb. That way low level characters have somewhere to sleep, and with organized zombie activity on the fall, it would probably be safer for them than sleeping in resource buildings. --Vilien 17:00, 22 June 2009 (BST)
But then newer players won't be able to get resources. They'll likely just leave the suburb. Linkthewindow  Talk  22:19, 22 June 2009 (BST)
What resources do they need? We're talking about players who are level one and level two here. At that point they aren't going to be of much use with any resources other than a fire axe. It would take them days to purchase free running at the rate of xp gain that you get from starting with a pistol. They'd be served better by having players who can actually use the resources that they need (FAKs, syringes, and guns) get them and stay safe while doing so. Newer players are more likely to get a heal while staying in a safehouse from an older player than do it for themselves. The primary concern of a new player is staying alive, not kitting up with a full pack. --Vilien 18:02, 23 June 2009 (BST)
You're assuming that every single new player starts as a firefighter. That's just wrong - notice those "scientist" and "military" characters you see around? New players don't often know much about the game - hence why they don't start as a firefighter, and choose a class that needs consumable resources. Yes, new players should focus on staying alive, but that doesn't mean that they should be denied the right to resources - I'm sure you had it when you were new. Linkthewindow  Talk  22:31, 23 June 2009 (BST)
The first time I played as a survivor, I was a scientist and got locked out of the building I spawned in, not knowing about the wiki at the time I hid in a ruined building for about 3 weeks before being killed by a new zombie that had come in while I was on vacation,if you can find an abandoned building, you're probably safe for a long time. Plus as a survivor at low levels, the only thing you are going to have in your inventory that you didn't start with are lengths of pipes, heal kits, and books basically. I sugest that we make NT, fire stations, hospitals, and police stations EHB, leave non important buildings like the random office buildings/banks and such unbaricaded so that new survivors can use them as hideouts if they can't find anywhere to hide, (and so that zombies can have a place to stay thinking they are halting contrustion) and places like librarys, clubs, and warehouses be simply VSB since they provide the most valuable resorces to new survivors. this would probably be a good idea in the long run. (and if anyone knows where a powered NT building is, could you tell me so I can get in and get a revive? maybe systematically taking them down was a bad idea in the long run...)--Kakashi on crack 23:25, 23 June 2009 (BST)
Denying new players access to resources is the best way to get them to quit the game. It's why MFD maintains almost all Fire Departments as VSB. New police officers desperately need ammo or they'll never level. New scientists need access to an NT, and there is no VSB NT in the burb. Eastonwood needs its resources to be more accessible, not less, with more entry points than there currently are. Libraries and clubs have nothing of use to new survivors, and warehouses are only of minimal use. Furthermore, there's no reason to leave any building unbarricaded unless it's an indoor revive point.
What you are suggesting is a marvelous barricade plan for zombie players. It'll kill lots of new players and leave survivors at a major disadvantage, while leaving lots of easy meat for babah zambahz. I'm not being sarcastic here - if you want to create a second barricade plan from the zombie perspective, (see Ridleybank,) then feel free; it's a perfectly valid thing to post.
If you seriously want a rot revive, then you can contact MCM on our forum and we'll get you up and breathing in a jiffy. We do rot revives all the time. Best of luck! --Violet Begonia Dean MCM MOB 07:58, 24 June 2009 (BST)

Removed PoV News

June 2009

June 18th

acording to the block north of us, a group of zeds are leaving eastonwood and heading north to take out the survivor presence, I for one hope this info isn't faulty lol --Kakashi on crack 04:27, 19 June 2009 (BST)

June 14th

There's a group of 20 or so zeds around the Tryme building, zombie hunters and necro workers are advised to take em out before they spread throughout the region

June 3rd

kakashi on crack from the stonnard building here, zeds are forming on the outskirts of darval heights and may invade if left unchecked, possible invasion? -- Unsigned comment