Difference between revisions of "Talk:Fort Creedy"

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== Retaking Fort Creedy slowly. ==
== Retaking Fort Creedy slowly. ==
Greedy is almost completely zombie free. But eighteen are about to break in. We need to hold them of. The several people inside can't hold them off forever.--[[User:Peter Mason|Peter Mason]] 21:14, 1 May 2011 (BST)


Come and join us in the gatehouse, most zombies have packed up and left, just a few zombies remaining. Bring gennies and fuel. - [[User:FoxtrotJazzy|Foxtrot]] 12:04, 5 September 2009 (BST)
Come and join us in the gatehouse, most zombies have packed up and left, just a few zombies remaining. Bring gennies and fuel. - [[User:FoxtrotJazzy|Foxtrot]] 12:04, 5 September 2009 (BST)

Revision as of 20:14, 1 May 2011

All issues with Fort formatting for both forts within the wiki are asked to be adressed at the very cleverly titled Fort Project. --Joe O'Wood TALKCONTRIBSUD 17:30, 2 December 2006 (UTC)


Creedystock

Looks like it's almost time for Creedystock. The zombies have taken Creedy and are now ready to "zed out". Too bad I'm nowhere near-by, some of us have jobs. Damn zomppies. --Arcology 19:37, 10 July 2008 (BST)

march 2008

i dont know what happened but i think i screwed up can a mod revert it please? -- tomer

I've fixed it. Please read through the directions first before you mess with it,next time. --User:Axe27/Sig 16:44, 21 March 2008 (UTC)

December 2007

December 25, 2007



Sorry for being stupid, but what was going on with those choppers? I'm not able to go outside due to my AP, but was there a drop?--XDoomianX 04:07, 26 December 2007 (UTC)

December 23rd, 2007

The PKA assaults the population of Fort Creedy. Kill counts are still coming in. The Silent Night Slaughter continues. All kills made by myself were made in the name of Holy Nalkill, Lord of the Wiki!!!----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|22:44, 23 December 2007 (UTC)

And those with the discretion to remove themselves from the scene will no doubt end up purging the PKA  Nalikill  TALK  E!  W!  M!  USAI  23:00, 23 December 2007 (UTC)
THis is basica;;y bs, I just got here and no one is being killed in the dozens and theres nogeneral chaos. There are maybe two zeds in the compound. However I cant say there wont be an attackUser:TheRussianSpy 18:00:00, 23 December 2007 (UTC)
Just like the russian government: You're wrong and retarded. Look at the Silent Night Slaughter page and try going to the gatehouse. It's a hell of a sight in real time.  Nalikill  TALK  E!  W!  M!  USAI  23:38, 23 December 2007 (UTC)
Press are on site, a full report will be shown later. Creedy Casualties are huge! Possibly near in 75+ Super Six One

Great the fort is ruined by griefers, where has the zombie vs human part of this game gone? Pvt human

Indeed, where HAS it gone? Would you even know, cowering away in that fort of yours?--Hibernaculum 03:39, 24 December 2007 (UTC)
Wait, Pkers are working to discourage an action or get players to quit the game? News to me.--Karekmaps?! 04:13, 24 December 2007 (UTC)

Mmm. I really got to get in on this. --  AHLGTG THE END IS NIGH! 03:44, 24 December 2007 (UTC)

The reason I was in the fort is to participate in a big bash siege, now that option is screwed up unless this PKA assault ends quickly and fort creedy can be rebuilt up to its former stength in time. Just because I am inside a fort does not make me a trenchcoater, the trenchcoaters are the one that sleep in the armory. I rather be called a meatshield because I sleep in the gatehouse. Pvt human

wait, what? the fort was attacked?, i hadnt noticed. i just assumed it was excited carol singers...had about the same impact as that as well. --Kung fu cat 02:42, 26 December 2007 (UTC)

Silent Night Slaughter

I didn't spy on forums, I read a user talk page. So, it stays.  Nalikill  TALK  E!  W!  M!  USAI  23:36, 20 December 2007 (UTC)  Nalikill  TALK  E!  W!  M!  USAI  00:04, 21 December 2007 (UTC)

(-; --Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 03:51, 13 March 2008 (UTC)

Minor Attacks

The News section on the Fort Creedy page is for major news to be reported in an NPOV manner. If you wish to report every PKing, GKing, possible 'zombie spy' etc; either create a page for it or put it here. --Pavluk A! E! 10:57, 8 October 2007 (BST)

November 30th 2007

A small group of zombies broke in, dragged four survivors outside to be mauled, and killed at least one inside. --Sammion

November 25th 2007

Fort creedy is having many minor break ins the Rrn is trying its best to revive but we are short with the absence of zinker and need more people to sign up and help us.--Austin 19:38, 25 November 2007 (UTC)

Survivors in need of a revive report to the cemetery NE of the Farmer NT. My team will be on hand to needle you silly trenchies. --Blanemcc 19:46, 25 November 2007 (UTC)
We need aid and if possible members.--Austin 19:48, 25 November 2007 (UTC)
Ill start needling when I am fully rested. See you tomorrow, friend --Blanemcc 19:57, 25 November 2007 (UTC)
November 25th 2007

With the many break-ins in fort creedy there has been many overbarricading problems and the status of the gatehouse is grim.--Austin 17:59, 25 November 2007 (UTC)


November 21 2007

Fort Creedy has experienced yet another break-in today, and so far 1 casualty has been a result of it. So far, the gatehouse seems to be the only area affected.--Shotstol 01:07, 21 November 2007 (UTC)

  • Scratch that. All zeds have been dealt with and gatehouse is back at VSB.--Shotstol 03:49, 21 November 2007 (UTC)
  • Most attacks only consists of a few zeds and are easily repelled, plenty of smart survivors barricading first then killing them off. Pvt human


November 18th 2007

Constant break ins in the gatehouse but plenty of survivors holding them off. Number of survivors in gatehouse has been increasing over the past week so its a good sign for the survivors. Pvt human

November 14th 2007

The baracades at gatehouse are strongest, is there still a way to get out?

November 13th 2007

The fort has been secured, although the Armoury was broken into. No ransacks, but the armory portable generator might have been destroyed in the minor skirmish. 3 zeds outside gatehouse, which is at Very Strongly Barricaded. Great time to restock.--Shotstol 01:28, 14 November 2007 (UTC)

November 13th 2007

Pk'ers filling up the fort. Using new tactic of graffiti so this is important DO NOT KILL OTHERS WITHOUT EVIDENCE OF PK'ING. please provide screenshot unless you want to be added to the list.auronDX 19:56 13th november 2007 pst

Well darn, i won't do it then. I thought it was very odd, he was reviving zombies and shot me when i asked for help. I believe this is coordinated, as in he knew the zombie and needed to create a little more chaos, like shotgunning and overcading. --Oyster Gray 20:38, 14 November 2007 (UTC)

November 13th 2007

There are lots of people milling around inside the fort, hardly any zombies outside gatehouse... Can someone lower the baracades so we can get inside the amoury and places.

November 10th 2007

A small pack of zombies are at the gates of Creedy. Certainly a little high. Could be feral pack.--31337roxxor 01:38, 10 November 2007 (UTC)

the zombies are Feral Undead. The man 14:31, 12 November 2007 (UTC)


November 10th, 2007

User:Smasher Wallace: Pkers fill the walls of creedy. Upon logging on to the game today I found my name tagged on a wall saying I was a pk. To the best of my knowledge I haven't intentionally killed any non-combatant player. I believe this was tagged in retaliation to my posting the names of known Pkers in Fort Creedy such as: Twiddle, Gloomy Sunday, and Fireman Reggie. Please correct this Creedy i have always stood at the gates to protect you.

Smasher Wallace

I left fort creedy because of that. The graffiti is being used against people who fill this article or broadcast actual pk'ers on the radio. AuronDX


November 5th, 2007

User:Smasher Wallace: Pkers fill the walls of creedy. 3 of my mates have been killed. Among known pkers are Gloomy Sunday, Twiddle, Fireman Reggie. KOS!!! The Horde is bad enough but to have psychopaths helping them can no longer be tolerated. Death to the intentional PKERS!

Smasher Wallace
November 3rd, 2007

User:Rhys Parker murdered five people in the armory in a gigantic round-house kick that Chuck Norris would have been proud of. --User:Rhys Parker 02:31, 3 November 2007 (EST)

Rhys Parker then posted this fact on the wiki in a feat of shameless self-promotion that would have made PT Barnum blush.
October 29th 2007

Capt. Ronnie Jenkins, a zed spy who managed to get a player killed through accusations of someone else being a zed spy a week ago remains at large. --moved from News section, part of an unsigned comment left by Sammion

October 28th 2007

After Killing Yasambrazza...who was yet again destroying generator i laid myself to a nice rest after doing good only to be randomly attacked by a man by the name of carson greenwood. Thankfully a few other people near by healed by but at this minute carson remains at large EDIT: i just dicovered someone pretending to be the CDF has put up a hit for me for no apparent reason -- --AuronDX 28th October 18:15 PST

October 25th 2007

After using subterfuge to have another survivor killed off, Ronnie Jenkins announced he was a zed spy and ran off yelling "You will always remember this as the day you Almost killed Capt. Ronnie Jenkins, Zed Spy!" and escaping after being brought down to 20hp by an assailant. Ronnie Jenkins Remains at large.

October 18th 2007 mmzazbz?aan?-b-naazannn,aazg-bz?-aaazhzbzmzmn.n,aaznn.aannzzn,aazbaaz?-hn.nnz!aa-az-aan?z-n,aazbaannznaan?z-zbzzn?aa-az-aan!zbzzn,aazazbznbgha-bn.aa-az-aazn-naan,n.nn-azaaa-azan.z!n.aa-hzbzmzmaanzn.aannaan?z!n.nn-aaan,n.zmnn-naazbzzaazbzzn!z-z!znnn-azbz-zz --AuronDX 16:07, 18th October 2007 PST

Translation: This guy babsterphy or something ((http://www.urbandead.com/profile.cgi?id=865554)) had just killed me and i swear to god i am going to find him.Due to my death there will be a great delay in information

October 17th 2007 The PKers have turned allies to the dead. Fort Perrin is down. As a result, survivors are going to be the losers of this game. Soon enough, Fort Creedy will follow suit. Yay!--Tracylui 12:39, 17 October 2007 (BST)
It's just a fort, much less important than any mall in Malton, due mainly to the fact that forts are inhabited, almost exclusively, by trenchcoaters, and the PKers who hunt them -- Dead Animal 12:49, 17 October 2007 (BST)
Creedy, get your asses in gear. Incase no one looked at the suburb map, the southeast corner of malton has been chaotic, including the fall of Fort Perryn. MANY signs have been spray painted throught that corner by zed spies to head to Creedy. The assault is coming, so get ready. I personally believe that their tactic is to have you all kill the zombies at the gatehouse, and then withing a few hour timeperiod, assault an organized hit. So, get ready, cause this is going to be huge. As for me, I'm looking for a revive and I'll be there once I get it. - Wesk
October 16th 2007 Yasambrazza destroyed the infirmary generator and then moved on. Kill this guy on sight before he can even get into the fort if at all possible. All he does is cause as many problems as he possibly can before getting killed anyway.--Mvcreliant 09:05, 16 October 2007 (BST)
October 15th 2007 Gorebag murdered Nazdreg in the Fort Creedy gatehouse when the latter requested medical assistance due to fatal wounds. Gorebag then left, announcing that he was going to join the dead.--Mvcreliant 21:37, 15 October 2007 (BST)
October 11th 2007 I can say one thing. Fort creedy is NOT going to fall any time soon!--Cort firefighter 01:10, 11 October 2007 (BST)
October 8th 2007 Yasambrazza...destroyed all of fort creedys generators....obviously a zombie spy due to skills being more zombie than human User:[1] also a level two noob known as KrazyPrince killed Fred Dawes...oh...and more douchebags overcading...there has to be an update where users can vote on high the cades can actually go --AuronDX
October 2nd 2007 Smarties (850514) has entered the Fort Creedy armory, transmitting 'It's all zombie propaganda, idiots' on frequency 28.01 MHz, then proceeded to attack NATO IQAF operative Len Ryman, who managed to get away before being murdered. He was restored from critical condition thanks to the action of Fort Creedy Medics. Smarties is still at large, and should be approched with extreme caution. Evidence:[2] --Len Ryman
I just thought of something, every time I read the current news of the fort, someone thinks that a murder or attempt at one is big and has to be reported on here. Please for the sake of keeping the real news of fort status and petty pkings separate, make a new page to report the killings so this section is easier to read. Thanks.--Major Striker 03:15, 3 October 2007 (BST)
October 2nd 2007 Rhys Parker (575346) had once again returned and killed the Governator who was in need of healing and quoted the bible "Thou shalt honour thy neighbour!" The killer needs to be found and destroyed by OP's immeditaely and not revived. --auronDX 19:41, 02 October 2007
September 30th 2007 Zombie spy Ghoustra1 (945023) was found and neutralized by NATO IQAF operatives in the storehouse this afternoon. The spy had been witnessed destroying the fort's infirmary's generator and radio transmitter. --Max Winston 15:02, 30 September 2007 (BST)
September 30th 2007 Smarties (850514) and GnawYourFace (980486) were executed by NATO IQAF operatives. The former murdered the group's leader, Richard Shimenski, whereas the latter is an evident zombie infiltrator, given the considerable amount of zombie skills and near lack of survivor ones. Also, the obvious hint: he's a member of the Feral Undead. --Max Winston 00:39, 30 September 2007 (BST)
September 28th 2007 Rhys Parker (575346) murdered NATO IQAF member Logan Trieste for no apparent reason after quoting the Bible. The killer was later found and neutralized by other IQAF operatives. Parker appears to be a member of the Malton Fire Department, but given the events, it's suspected he was using the name of said group as a shield. Evidence: [3] --Max Winston 16:49, 28 September 2007 (BST)
September 27th 2007 More user's over-cading and the generator was destroyed in the armory. This was quickly fixed with a new generator but the building was once again over caded. Whatever the zed's are trying to do its practically stupid. Also i just recieved news from a friend on my mobile who's in fort perryn that the same over-cading is happening there.--AuronDX 11:38, 27 September 2007 (PST)
September 26th 2007 DemonicCorpse (876248) has once again entered the fort and has begun attacking generators again. Please kill and dump.--Shaun Eckersley 02:00, 27 September 2007 (BST)
September 26th 2007 McZeds (new) has officially opened in the Western Barracks, come and visit, open 24 hours a day, 7 days a week.. We are always looking for more staff at McZeds (new), if you would like to join, just click on the link. McZed's - Here to feed you throughout the Zombie Apocalypse--AlexJones
September 25th 2007 There is a plan by possible human zombies, over barricading all the inside buildings. This will close the fort and stop all access. As of now I urge you to shoot down barricades to get inside, then kill anyone you see over barricading. We can't let fort Creedy fall. --Automissiom 18.37, 25th September 2007
September 25th, 2007 6 zeds have penetrated the gatehouse while an unknown number have spread throughout the fort. Barracades have been rebuilt but several zeds still stalk the forts interior. The Generator within the gatehouse has been destroyed and is in need of replacement. --lilirishman86 02:22, 25th September 2007
September 22nd, 2007 Orbix85 (936994) screamed "NO ONE STEALS MY KILL, BITCH!" before killing "King Coopa" in the southeast corner of Giddings Mall. He then fled the scene. --Addison Strack 17:50, 22 September 2007 (BST)
September 22nd, 2007 Reports over the wire indicate that Heriodule has been brought to justice. Wireless broadcast transcribed here: "Attention.. To all PKers in the vicinity of Ft. Creedy: Heriodule just got his brains splattered like a rotten grape. We don't cotton to PKing around here. So keep your crap away. Or I'll be seeing you..." --Addison Strack 17:26, 22 September 2007 (BST)
September 22nd, 2007 NATO IQAF member and upstanding survivor Max Winston was murdered by heriodule (782706), who bought time to flee the scene by claiming to be collecting a fictitious 'bounty.' Max Winston is not listed on any bounty lists, nor would he ever; his reputation is sterling. Heriodule falsely claims allegiance with the "Fort Creedy Defensse [sic] Force." Shoot this murderer on sight. Evidence: [4] --Addison Strack 16:38, 22 September 2007 (BST)
September 21st, 2007 Infirmary has been locked up! Someone has spraypainted "Don't you get it? We're all going to die" and E.H.B.ed the infirmary. Please help smash it down to VSB and get rid of whoever did it.--Shaun Eckersley 00:15, 22 September 2007 (BST)
September 21st, 2007 CNN Newsman Addison Strack was murdered by Colors (ID: 128149) while on field assignment outside of Giddings mall. Our hearts go out to him and his loved ones. -- Staff Reporter 00:12, 22 September 2007 (BST) UPDATE -- The Mad Craskers have declared that this death was the result of a tragic misunderstanding. The Mad Craskers have made an effort to clarify its KOS policy to its own members, and will work to maintain its reputation as an Anti-PK group. -- Addison Strack 19:36, 22 September 2007 (BST)
September 19th, 2007 The 51st Welsh Armoured Division have now set up field HQ in the Forts armoury. We are now recruiting so head on over to the page and follow the recruitment channels. Lets defend this Fort like your lives depended on it(they do). Duty Prevails! --Lord General Militant Matthew Mainwaring 19:06, 19th September 2007 (GMT)
September 16th, 2007 NATO IQAF members Len Ryman and Jason O'niel executed known zombie saboteur DemonicCorpse (876248) and dumped his corpse outside the gates. --Max Winston 21:50, 16 September 2007 (BST)
September 16th, 2007 The Wes Mantooth (541552) is still in the Fort Creedy armoury and has been severly injured by one firefighter by the name of Malkovitch. Someone should finish him off and dump his body, preferrably before he wakes up and realises I have been attacking him and mercillesly kills me.--Malkovitch
September 14th, 2007 HowardLovecraft (736842) of the Discordian Society murdered Louie89 in the Fort Creedy Armory.
I noticed my Character (DemonicCorpse) is getting some attention by the locals. I wiped out 3 gennies in your fort today and I dont intend on stopping anytime soon. Expect more gennies to fall tomorrow.--DemonicCorpse
September 13th, 2007 DemonicCorpse (876248) has been located sleeping outside of the Armory. Approach with Caution. Murderer The Wes Mantooth (541552) has been located sleeping inside the Creedy Armory. Approach with caution, as this individual is a zealot whose religion drives him to murder. --Addison Strack 22:44, 13 September 2007 (BST)
September 13th, 2007 The infirmary has been sabotaged! DemonicCorpse (876248) destroyed the generator, and someone dented the radio transmitter. From what I can see here, the storehouse's power is also out. Everyone stock up and get ready. The shamblers might be coming soon. --Max Winston 22:44, 13 September 2007 (BST)
September 13th, 2007 Two members of NATO IQAF, "Max Winston" and "Len Ryman" executed "Ring Zombie" (ID:984042) in the Fort Creedy armory. Max Winston declared after the killing that it was justified because Ring Zombie was a known z-head spy with only zombie skills who had been seen in the area damaging generators. Shortly thereafter, known zombie spy Plague Man (ID:868870) was singled out and executed by another, unaffiliated survivor. Speculation is strong that this increased presence of Zombie agents is indicative of an upcoming attack. -- Addison Strack, 13 September 2007 (BST)
September 12th, 2007 EyesLikeGimlets (ID:843661) was located sleeping in Fort Creedy Gatehouse. After half-exhausted survivors shot him a few times, a zombie broke through the barricades and dragged him screaming into the street. His fate is unknown. Update: Rumor has it that new survivor Yagstap can be credited with killing him, the zombie that dragged him out, and repairing the barricades. Good work, new recruit. -- Addison Strack, 12 September 2007 (BST)
September 12th, 2007 EyesLikeGimlets (ID:843661) murdered "Earl Senior," "Trumble" and "Sgt. Whiskey Sniper" in the Fort Creedy Armory and then bragged about his murders. He proceeded to set the fort transmitter to an incorrect frequency so that distress and warning calls of his rampage would fall on deaf ears. Wireless indicates that after leaving the Armory he proceeded to kill one more individual at another location within Fort Creedy before retiring to the Fort Creedy gatehouse and setting that transmitter to an incorrect frequency. This individual is known to have committed a total of 16 murders. -- Addison Strack, 12 September 2007 (BST)
September 12th,2007 After numerous killings MueresMucho (ID:847341) was found within the Fort Creedy infirmary and has been killed and dumped outside the walls- lilirishman86, 12 September 2007 (BST)
September 11th, 2007 Numerous reports over the wireless indicate that "MueresMucho" (ID:847341) is on a murderous rampage in the area around Fort Creedy. -- Addison Strack, 11 September 2007 (BST)
September 10th, 2007 "MueresMucho" (ID:847341) shot to death "Azuaron" and "Melcadrien" in the Fort Creedy armory and then wordlessly fled the scene. -- Addison Strack, 10 September 2007 (BST)
September 10th, 2007 Found "The Wes Mantooth" and dumped his body out of a St Bruno's Church. --Doc 20:47, 10 September 2007 (BST)
September 9th, 2007 "The Wes Mantooth" shot to death "Someguy5031" in cold blood in the Fort Creedy armory and uttered something about divine wrath before fleeing the scene. -- Addison Strack, 9 September 2007 (BST)
September 9th, 2007 145 dead bodies outside the gatehouse. Infirmary overcaded, along with storehouse. Watch out for deliberate overcaders. --Jarus 20:23 , 9 September 2007 (BST)
September 9th, 2007 Someguy5031 was asking for a revive but was shot in the head instead....reason for murder was because allegiance to Ron Burgundy--Someguy5031 07:48, 10 September 2007 (BST)
  • September 9th, 2007 The fort is easily accessed most of the time. And a horde of over 60 zombies has not come. Might not ever come. But any human can come restock on ammo and go fight zombies any time. Yodae god out.

Cowboys Last Stand

Since when has it been called "Cowboys Last Stand"? First of all, they ran away, so it wasn't a stand at all. Secondly, he's still around...surprise...so it isn't his last one either. Smells like le' ego to me...

Fort Creedy seems too important to just have it's coordinates and a short blurb listed for it. For example, is anyone else besides the CDF in Creedy right now? I thought the VGCats dudes and some others had decided to join up, at some point. Also, a timeline of the various occupations and sieges might be nice. Bottom line, to be the home for such a large group of players, this should really be filled in better. But I don't know nothing about nothing.--Insomniac By Choice 08:19, 17 Oct 2005 (BST)

One of my characters is there right now, but only been there a couple days, and really not much to note. There's quite a few people there with multiple characters (blatantly obvious too: Hurgey, Hurgey2, hurgey3; MugenAid MugenX), and there seem to be some arguments over how the place should be run. Some dim wits keep overbarricading, telling everyone to free-run in (impossible as there are no surrounding buildings), and claim that anyone who refuses to respond to their "role call" is going to be PKed. CDF didn't take too kindly to that. Not sure if any of this actually warrants going on the page, though. I did write a short description of the events on the suburbs page, which could probably go here. --Raelin 08:34, 17 Oct 2005 (BST)
I agree, it would be a good idea to add a better history to this fort. Does anyone know the other groups that tried to/did take it over the past few months? I know it was under complete zombie control when I first came to the area in August, and I heard the Giddings crew tried something at one point, but I don't have any idea when. Also, if SS or US has better numbers on casualties...? Shadowstar 16:27, 20 Oct 2005 (BST)
Can't make any estimates other than the ones based on our numbers: on the 17th, over 250 survivors inside, by the next day, the place was wiped out, with 250 zombies and 150 bodies inside and outside the armoury proper. I'm going to update the official count to read 100-250, as it appears to cover the likeliest range of possibilities.--Bananafsh 16:41, 20 Oct 2005 (BST)

Is there any reason why Cowboy Up's location-- if this is where he is-- needs to be here on the wiki? I mean, I know, I know, CDF is really popular with survivors and zombies alike, but... well, it seems kind of pointless to track individual users on here. Shadowstar 19:13, 22 Oct 2005 (BST)

Cowboy Up is considered (atleast by the Scourge and Shambling Seagulls) to be the leader of CDF, and where ever he is, the group is. (which validates why I said he is there) And yes, Cowboy Up has been spotted there around an hour ago. Ask qwako if you don't believe me. Darrik 19:31, 22 Oct 2005 (BST)
CU is indeed the leader of CDF, but I don't really see how that makes one user important enough to have his location specifically mentioned on the wiki. Are we posting the locations of leaders of all the other groups on the wiki, out of curiosity? Boards, yes, but... wow, that's all I can say I guess. I suppose we can't stop you from tracking us on the wiki if we're really that important to you. We must be more important than we think! Haha... Glad I decided not to quit. Shadowstar 19:44, 22 Oct 2005 (BST)

Forum References

Latest edit: "Fort Creedy became the official home to the Creedy Defense Force, and had even established a forum page, which Undying Scourge leader Sniperwulf was banned from for making "menacing" comments, although he claimed that it was "silly to be banned for making such petty threats on that forum", during the "October Battle of Fort Creedy""

Does anyone else find this a bit out of place? It's interesting to know the history of a game building from an in-character perspective, which all such pages seem to be written in, but the forum stuff seems quite glaringly irrelevant. Correct me if "even establishing a forum page" and then being banned from it means anything important in metagame terms. But maybe rewrite this to "the group fell when its leader Sniperwulf lost radio contact with his troops", as well. --Spiro 22:49, 24 Oct 2005 (BST)

Eh, metagaming is metagaming and whatever needs to be posted, including back history and OOC refrences will be posted. It's a wiki. If it's not important, someone will delete it eventually. Remember that crap that DAIRS had on their wiki? --John Maddox 20:56 (EDT/US), 18/Dec/05

Late Aug Siege

Damn, folks, we need to take Creedy back! Who's with me? TheUncleBob 14:51, 27 August 2006 (BST)

Barricade settings

The 3 eastern blocks should be VS+2, the rest EHB, the training grounds could serve as a revive point if it doesn't get over-flooded. -Certified=InsaneQuébécois 02:13, 21 November 2006 (UTC)

Does it matter what they're set to? The only way _in_or_out_ as I understood it was through the gatehouse. You're not able to Free run from building to building into or out of the Forts, and within the Forts, you're within the walls and can only get out or in through the gatehouse. That's what I understood. Have we uncovered something else? Daniel Hicken 18:11, 21 November 2006 (UTC)
I think the infirmary should be VSB, it is kinda like a hospital after all.--Labine50 MH|ME|P 18:50, 21 November 2006 (UTC)
I managed to freerun into some of the buildings from some of the buildings, not sure yet what works and what doesn't. My impression is that from the armoury, you can freerun into pretty much any of hte buildings. -Certified=InsaneQuébécois 21:06, 21 November 2006 (UTC)

From what I understand, barricading in the Fort would be nearly moot anyway, given that there's a bottleneck through the gatehouse. One can free-run FROM the armoury to any of the other buildings (except the gatehouse) but not from the buildings to the armoury, so if survivors wanted to set all the bldgs to Very Strong, that's probably enough if enough care is taken to secure the gatehouse. Daniel Hicken 22:16, 21 November 2006 (UTC)

Not sure - once zombies are in, they're in, and can continue to attack the barricades so it would make sense (at least when there a lot of zombies inside) to have buildings at EHB. Perhaps while people adjust to new changes we should keep barricades high? It would suck to lose the fort before we could fully understand it's potential. No matter what, the armoury should be at VSB - you can't free run into it anyway, and you can access all other buildings from it, so it'd make a logical entrypoint. As far as the infimary, I imagine the fort will become like the malls - not a good place for people without freerunning, so I'd say keep the infirmary at EHB --Bevear 01:10, 22 November 2006 (UTC)

Okay, thanks to the diagram (Good work Funt, I was gonna try to do that tommorow once I got the APs), we could set up some obvious barricade settings:

Infirmary: EHB

Store House: EHB

Barracks (Upper-Right): EHB

Barracks (Middle-Left): EHB

Armoury: VS+2

Gatehouse: VS+2

Vehicle Depot: EHB

VS+2 buildings are the ones that give acess to others, the rest should be all at EHB. This is a high-profile target, not for low-levels anyways. -Certified=InsaneQuébécois 01:37, 22 November 2006 (UTC)

Note that, once you're inside the Vehicle Depot, you have to go outside to leave it. Also interesting to note that you can Free Run out of the gatehouse (and out of the fort) into either the NE or SE building. --Funt Solo 08:25, 22 November 2006 (UTC)
You can freerun out of the fort? Interesting... As for the vehicle depot, I know, that's why it'd be no use for it to be VS+2. In other words, everything but the gateway and armoury should be EHB. -Certified=InsaneQuébécois 01:01, 23 November 2006 (UTC)
You can free run out of the gatehouse (to buildings outside of the fort) only. Blimey - it's all kind of complicated. --Funt Solo 12:23, 23 November 2006 (UTC)

Look guys the fort is a death trap, +300 bodies at all times, the only way to get them out is to hope they walk out of the gate house. AND THATS NOT HAPPENING! Even if you could dump the bodies out of buildings they still wind up in the fort. If anything this upgrade just gave the dead an unfair advantage. APEX ALMIGHTY Talk/Mall Info/ JEJ Awards6:58 A.M., 13 February 2007

Ya' think? Anyway, I still disagree, the infirmary should be kept at VSB, besides first aid kits, it's the only place newbies can get knives (Junkyards aside) which are quite useful to them.--Labine50 MH|ME|'07 00:52, 21 February 2007 (UTC)

Lone Survivor stand

I am a new player to urbandead. but I am brave i will die at fort creedy to protect it. I will try to round up as many lone survivors as possible to come and free fort creedy

Irony

Players ask Kevan to update the forts to make them more fun to be besieged in. Kevan does so and forts are now completely useless from being unable to dump bodies. Now a handful of Zombies can just leave some alts there forever and hold the fort. Ironic. --Rogue 22:49, 23 April 2007 (BST)

17,000 Zombies?

How does that work? There are about 14 thousand and change active zombies.

How does that work? --SgtBopTalk|Maris Viridis 07:17, 7 July 2007 (BST)

Formatting of this page

Both practically and aesthetically this article looks like shit. The maps are lovely, whatever, but they're *huge* and could easily be moved somewhere else or shrunk. "Recent Fort Status" is fine so long as it's regularly updated, but the news section is an utter trainwreck hit by a crashing a jetliner on top of a faultline. And a nearby farmer with a gas leak just lit a match.

Point is someone needs to make the news entries uniform and readable, for example:

  • July 11th 2007- A large group of zombies caught the fort by surprise and killed almost everyone inside. The remaining survivors are fleeing toward Giddings Mall in the hopes of putting up a better defense there. --Insomniac By Choice 22:07, 10 July 2007 (BST)
  • CDF regrouping, hopes to get to the bottom of what happened and retake the fort soon.--Insomniac By Choice 22:07, 10 July 2007 (BST)
  • Until the zombies decide to leave, the forts are likely to stay in their hands.--Insomniac By Choice 22:07, 10 July 2007 (BST)

Disregard the content (and pretend there are three different contributors), I just mean to make it look good. It'd be nice if the content could stay newsy, non-speculative, and objective, but I don't have any hope for that. The bottom line is that right now it looks like absolute ass, but at least there's a lot of information here.--Insomniac By Choice 22:07, 10 July 2007 (BST)

It doesn't matter what the format is, as long as it's consistent, IMO... as it is, it's hard to tell which comment was posted first, because the posting convention changes every day. Sometimes people add their comments above, sometimes below, sometimes they add a datestamp, sometimes there's indenting... confusion. --Cman yall 09:39, 11 July 2007 (BST)
It doesn't matter, but until recently it all looked like this, and that wasn't too bad. Now it's a freaking mess. Ideally I like days to be latest to earliest but within a day it should be earliest to latest. But as things stand now, they can't even keep headings right.--Insomniac By Choice 09:46, 11 July 2007 (BST)
  • But our hordes just finished indenting all of your headings....right? Oh wait, you are talking about.... Heh heh. Creeping Crud U 00:49, 15 July 2007 (BST)

New Ruin Changes

With the new game changes, zombies can now cripple the Free Running network with ruin. Since the Forts only have one entrance/exit, I propose that the Forts implement an evacuation strategy. Not because the Forts will fall to the zombie hordes, but because the zombies can now turn them into deathtraps if they ruin enough of the surrounding suburb. --Adrian Steiner 13:09, 25 August 2007

What does it have to do with the fort itself? You can enter it only from streets, so surrounding free run network doesn't have any effect for the fort itself --~~~~T''' 19:47, 25 August 2007 (BST)
Even then, this is madness, idiocy even. You want to free run walk into the ruined building. It is a 1 AP change, not a loss of a free run lane. It's not a reason to run away from a place.--Karekmaps?! 20:59, 25 August 2007 (BST)

The new cade and ruin tactic can prove to be very dangerous to the survivors, making a building unenterable until the barricades are lowered. Everyone has got to be careful about pkers in low populated fort buildings because losing one of them to zombie spies even temporary can prove to be a pain to fix. Pvt human

Gatehouse

Asthma attack is over barricading the gatehouse, kill if you see him!!! - sgt p body 18 march 2008 16:37

Shut up Roxxoredizorz. I traveled from Darvall Heights and got here within 48 hours. If you wanna complain, get a crowbar and break it down yourself.--Shotstol 03:55, 21 November 2007 (UTC)

Please can someone inside let the gatehouse down to VS+2? Nobody can get in and it's tough for me since I travelled from Yagoton and can't even get in with no AP left.--Roxxoredizorz 15:40, 5 September 2007 (BST)

We really need to get survivors to stop clustering inside the armory all the time and move them into the gate house. Right now there are about 150 survivors in the gatehouse, but almost 340 in the armory. The Second Big Bash has already made it pretty clear that they want to end the tour at Fort Creedy, so it would help a lot if we could get at least 100 more people to move into the gate house. --Mr.Orange 18:38, October 30, 2007 (EST)

I agree- we have to get the defenses built up and the gatehouse secured. If we don't, then the second big bash will come in here and rip us to pieces. --Hansolo580 01:06, 1 November 2007 (UTC)

We need to get the over cadeing under control as well. It's just as bad. Both the Gatehouse and Armory have been jumping between EHB and VSB every day for the last week. --The Fresh Prince 18:14, November 1, 2007 (EST)

Alliance of Fort Creedy

Yo! Heads up groups of Fort Creedy. The Alliance of Fort Creedy is preparing in the event of a zombie siege. Best join up soon and get ready than have the LUE come and we be totally unprepared! --Secruss 20:38, 10 September 2007 (BST)

Revive Point

It is nearly impossible for all the survivors getting PK'd inside the fort to get any reviving assistance, Im gonna try to set up a point (with some spray paint) but i don't know where I should place it? I wanna make sure this gets enforced also so people dont end up getting shot asking for revives. --Someguy5031 00:27, 13 September 2007 (BST)

There's one already a couple of blocks north of the gatehouse, the cemetery at 81, 45. It's quite effective. --Max Winston 14:26, 30 September 2007 (BST)


Proposed Strategy

I propose that the barricades in the fort be kept at EHB except the gatehouse, armory, and infirmary. This would allow low-level survivors to have full access to the majority of the fort's resources. The other half of the proposed barricade plan is that when the fort comes under heavy attack, all buildings' barricade levels be raised to EHB. Feel free to comment, raise questions, or completely gore this post. Thank you for any comments.--Hansolo580 00:03, 9 November 2007 (UTC)
Then you'll need to spraypaint that outside the Armory; it keeps getting EHB'd and either no one is tearing it down or jack-offs are EHB-ing them too quickly. A Lost Boy 15:41, 10 December 2007 (UTC)

An additon- I also propose that the training ground be used as a revive point. --goose 01:48, 10 November 2007 (UTC)

Which doesn't work anymore as dead bodies can and are dragged outside the gatehouse (due to various tactical reasons). Tumu 01:59, 10 November 2007 (UTC)
That is true-how could I forget about it? Thanks for the reply. --goose 04:14, 10 November 2007 (UTC)

Big Bash 2

The Second Big Bash is heading east soon-check the page. They will soon be on our doorstep. --goose 21:14, 13 November 2007 (UTC)

I think the most important things we can do right now are making sure the cading policy is enforced and that we move as many survivors as possible into the gate house. We'll need at least 250+ in the gatehouse to make sure its stays secure even during large breakins. Also we should only put the armory and other VSB buildings up to EHB +2 if z's take the gatehouse. --onion jack 25:35, November 18, 2007 (EST)

It's a safe bet that Pker's will coordinate their attacks from Howland Street School, so I think it would be a good idea to send some people through their once the siege begins to clear out any pkers that have taken up residence.--The Fresh Prince 18:16, December 4, 2007 (EST)

Note to self - do not sleep in Howland Street School. Thanks! --Sir Bob Fortune RR - FEZ - ATO 22:36, 4 December 2007 (UTC)

"The zeds zerged"

Unless the current status statement's accusation of zerging can be substantiated it should be altered immediately to support NPOV. The fact that zombies cracked the fort is not in and of itself proof of zerging. This is before we even get into the issue of whether the defenders were zerging.--Jiangyingzi 16:54, 25 March 2008 (UTC)

More Zombies Needed at Fort

I'm just posting on here because I've noticed a lack of zombies trying to attack the fort, everytime I log in and take the cades down there are only 3-4 zombies standing but none are active at the moment so the cades coming down is a waste. The point is, we need a horde to come and help kill all the trenchies inside because they don't deserve the fort, thanks.--Major Striker 01:06, 24 June 2008 (BST)

Second Ruin of fort Creedy

I think its time to sum up this fall of the fort after the last survivors are killed. I would write the page but you know how bad I am at writting important stuff so if someone would like to write it, go ahead. I just figured I'd bring the idea up but one thing I wish to be noted in the summary is that I was one of the zombie commanders, thats all I care about really but other than that put what you all want.--Major John Striker, The Commanding Zombie Officer of Fort Creedy 02:13, 9 July 2008 (BST)

Why does this constitute the 'Second Ruining Of Fort Creedy'? When was the first, and why were these two so different from all of the other times the Fort has fallen? I'd also be interested to know why you consider yourself a leader of zombies? And if, by some miracle this page does get written, I want my brothers in the FU to be honoured for our part as well. I can list them if you want, and it's a few, but if you're going up there, so are we. Savvy? -- Necrodeus 10:27, 11 July 2008 (BST)
It the second because their is already a first at the bottom of the Creedy page so it would have to be the second. The reason why all the others have never been record are because no one wanted to but when ruin was introduced, they made one for caiger and soon even major build falling has been called the "number" ruin of "insert name of building here". Also too all zombie that were in this will be on there ofcourse the FU because they are a cool horde but I'm just putting my name up because I plan on being involved in alot of Creedy seiges plus I did my fair share of crushing cades and infecting while groaning for people to follow in. My name in there isn't gonna hurt but when/if someone writes the page just tell them what you want to go down, I've already said what I care about in it so rest is up to you all.--Major John Striker, The Commanding Zombie Officer of Fort Creedy 14:11, 11 July 2008 (BST)
So this constitutes the second ruining merely because it's the second time it's going to be recorded? Ok, I can live with that. I see the logic, even if I don't strictly agree with it. In this regard, your point is irrefutable. I do however, think that adding yourself as one of the leaders of a (let's be honest) mostly feral horde, who did as much as you to take the fort down is not the best way of doing things. Everyone acted to their own agenda, and the building fell beautifully, but it was hardly the zombied finest hour. Either way, if someone ever does decide to create such a page, then let the record show, I want the names of every single FU member who participated in the siege and contributed on our talk pages to be in the zombie leader section. There you go, I have told them what I want to go down --Necrodeus 01:37, 12 July 2008 (BST)
Why do you have to make the littlest thing hard. We won a battle and you worry about two words going down in the results page, also nice title you made yourself lol, when do you plan on moving on to another area of Malton? Also the reason I put my title down was because I plan on remaining at Fort Creedy defending or seigeing it till I quit the game so it seems right for a zombie that will be active and always at Creedy while you will probably move on to other parts so enjoy your title till it burns out and you get bored with it lol. On another note, I don't think the page is gonna get wrote so it was worth a shot.--Major John Striker, The Commanding Zombie Officer of Fort Creedy 03:23, 12 July 2008 (BST)
Be thankful you are going to get credit in the first place, Major Striker. For the sieges I've participated in (even tiny skirmishes of only 10 zombies), I've never been listed as a contributor. --Arcology 03:47, 12 July 2008 (BST)
Were you involved in this seige of the fort? If you were I'll make sure you get listed as I'm thinking about doing the page tomorrow but instead of the normal old report, I'll make a brief summary of how random zombies with little organization took the fort down then list every zombie involved. Thats just an idea I had that would be cool but I'll need the list of zombie that were involved.--Major John Striker, The Commanding Zombie Officer of Fort Creedy 03:53, 12 July 2008 (BST)
I just think that styling yourself The Commanding Zombie Officer of Fort Creedy when none of the FU ever saw you 'commanding' anything is a bit bizarre. Anyway, I've already moved on, maybe I should just change it to 'Zombie Overlord of All Malton' as I plan to be very active in Malton and the keeping of its survivor population down.. As for your page, I'll start compiling that list, or rather, I'll ask who wants to be credited, and we'll go from there - Necrodeus 11:00, 12 July 2008 (BST)
The glory went to every zombie there. Records are only for those who were not there, but every one that was knew of their victory that day. Titles are irrelevant as it was the mob that brought it down. You should be rolling around in pools of blood like a drunken orgy celebrating instead of being concerned with what people call you.--the Warlord Bullgod, Mayor of Malton, founder of the Feral Undead, leader of the hordes of Whittenside, Lord of Fort Feral, Grand High Pubah of the zombie order of the water buffalo, keeper of the bees, master of his domain, Prince of Mars, justice of the peace and licensed Elvis impersonator23:29, 12 July 2008 (BST)
Bullgod, I don't say this enough, but I love you. In fact, I don't say it at all. And it isn't strictly true. But there's feeling there nonetheless! - Necrodeus 02:01, 13 July 2008 (BST)

I finshed the article so go by and check it out because its done and I took care of that leader problem as you will see in the article.--Major John Striker, The Commanding Zombie Officer of Fort Creedy 01:33, 14 July 2008 (BST)

Groups in Fort Creedy

A couple of the groups listed as being in Fort Creedy are inactive...

Suggestions? Remove? Or Post on discussion pages?

--Necrodeus T M! 20:36, 26 July 2008 (BST)

This fort is not theirs yet.

This fort is not the zombies yet. Us humans have a forward base at the gatehouse that we are attempting to keep caded. We also have the infirmiry up and running last I checked. However, our armoury is out of power and is home to some zombies. We are low on ammo. I myself have had to make do with an ax. I'll stay here till my dying breath, but some help would be greatly appreciated. I think 16 zombies outside the gatehouse, probably the same amount inside the fort. Getting in may be a problem, but if you clear out the outside we will lower some of the cades. Thanks.

Congrats to the Zombies

Well zombies it was a nice 2 months of holding the fort and fighting off 2 survivors recapture operations but sadly we won't have the fort on christmas night. Again it was nice but I advise that we stay down when killed, atleast intill we can get more zombies to help attack the fort then we can take the fort but intill then I am staying down when I get shot and I advise you all to do the same to cut survivor experence gain. --Major John Striker, The Commanding Zombie Officer of Fort Creedy 21:36, 22 December 2008 (UTC)

You and the other zeds did a pretty good job holding the fort as long as you did. Congrats. You certainly didn't make it a walk in the park. Krankovich 01:28, 24 December 2008 (UTC)

NPOV, May 2009

May 1st, 2009 Fort Creedy still in strong human hands. All blocks are lighted and filled to the brim with active survivors. Small/Medium assault on the Gatehouse of about 15-25 standing at anyone time and a pile of bodies just over 100. Gatehouse break-ins are 3-4 times a day but are beaten back quickly with all damaged repaired just as fast. FORT CREEDY SHALL STAY OURS!!!!!--NecroHealer 22:36, 1 May 2009 (BST)

See the last bit especially. Reads a bit too much like propaganda, too. Linkthewindow  Talk  03:22, 2 May 2009 (BST)

Moved from the main page

Any rooms that we can enter in through the barricades at this point? Need to stock up. --Dsryk —The preceding unsigned comment was added by GetSomeO (talkcontribs) 02:39, 12 August 2009 (BST).

Help a brother out - they're coming, can we bring down a barricade so we can all get inside, or someone needs to fortify the main gate. They're coming man, I just escaped from Giddeon Mall, they broke in and cleared an entire EHB room out inside of 1 hour. —The preceding unsigned comment was added by GetSomeO (talkcontribs) 03:10, 12 August 2009 (BST).

Moved, as title. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:45, 12 August 2009 (BST)

Retaking Fort Creedy slowly.

Greedy is almost completely zombie free. But eighteen are about to break in. We need to hold them of. The several people inside can't hold them off forever.--Peter Mason 21:14, 1 May 2011 (BST)

Come and join us in the gatehouse, most zombies have packed up and left, just a few zombies remaining. Bring gennies and fuel. - Foxtrot 12:04, 5 September 2009 (BST)

Fort Creedy Radio Frequency

According to this article, 26.70 MHz is the recognized radio frequency for Fort Creedy, which it shares with Giddings Mall. Per the current discussion on another talk page, transmission on 25.97 MHz may be possible only from within the Fort Creedy storehouse; and if this proves to be correct, I propose that the recognized radio frequency for Fort Creedy to be changed to 25.97 MHz. Squideshi 22:04, 19 October 2009 (BST)

I concur, Mr. Sir. -- User:Jordan Salafack » JS talk contribs » 03:47, 8 June 2010 (BST)
You might want to let the folks at the mall know that you're proposing something that might change local play conditions. Asheets 15:47, 11 June 2010 (BST)

Groups that used to be active in this area

Fort Creedy Or Bust.--Yonnua Koponen Talk ! Contribs 13:20, 19 January 2010 (UTC)