Talk:Kinch Heights Barricade Plan

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What is the cade plan's status as of late 2009?

I can't tell that the this cade plan, as bad as it is, is being followed at all. This is my 2nd trip to KH this year, and both times I've had massive troubles finding a working EP. Asheets 16:04, 10 December 2009 (UTC)


Urban General Hospital

Can we class it as VSB from now on? The Malton Medical Staff have moved in, so there's a dedicated group of people to manage the barricades and so forth. It'd be great to have it as an EP, since we're used to maintaining them... --Saralan Talk 404 ZHU 03:05, 22 December 2008 (UTC)

No opposition here or from my group. We could always use another consistent entry point. The others in this suburb are overcaded way too frequently.--Cheese Knight 03:07, 22 December 2008 (UTC)
Wheeee! Thanks! :) The closest resource points to it are VSB as well, so I think it works out. --Saralan Talk 404 ZHU 03:08, 22 December 2008 (UTC)


I'd suggest a few more VS+2 buildings in Kinch Heights. Leave office buildings and those which can be jumped out of at EHB, but places like churches and other low-story buildings at VS+2 for newbies to crash in.Dray 18:02, 26 July 2007 (BST)

I've been putting in a lot of work lately enforcing the current plans, especially with regards to tagging VSB buildings. I noticed Lambourn Walk Fire Station is being kept at VSB+2, and I think Canter Towers should be lowered to that level as well, it'd make a good entry point to Luscombe for those coming from the west. I also like the idea of buildings like Milverton Place PD and the Nevill Building being marked as "Special" with barricades being adjusted with the danger level. Otherwise things are looking pretty good right now as far as the plan goes. One other note, Burdekin Way is tagged as a Revive Point, and since that's not a bad idea, it should be added to this barricade map and the suburb's main page.--Cheese Knight 20:48, 18 December 2007 (UTC)

Update

As we are preparing to enforce this policy, I will be maknig a revision shortly. It is my opinion that this plan lacks VSB+2 buildings. -Certified=InsaneUG 15:04, 23 August 2006 (BST)

We are considering centralising the VS+2 ressource buildings to central Kinch Heights, while setting at EHB the ones that skirts the borders. Please give us your input on this, as we are not the only ones residing here, and we pretty much all have free running anyways. -Certified=InsaneUG 15:13, 23 August 2006 (BST)

Alright...most of the plan looks really good (and I much like having St. Aloysius left at VS +2). I have a few concerns:

1) St. Hubertus has been marked as an entry point by the MDF. Urban is regularly over-barricaded. I wonder if we should consider changing the plan to reflect this.
2) I don't think we need both Hartland and Hamsworth left at VS +2 -- Hartland gives easy access to the adjacent factory, but Hamsworth isn't much help (or is it?)
3) Noyce Arms is never open, while Henning Hotel is. Is there some reason this is happening?

This aside, I'm very happy with the plan. I wonder if the Urban Guerillas and the B.A.C.H.Z. should semi-delegate areas of the suburb to patrol (the NE string of buildings come to mind)? --Kenny Matthews W! 18:51, 24 August 2006 (BST)

I shall review your comments. As for some buildings being set at VS+2 and serve no entry point fonction, it is because new members have brought to my attention the lack of VS+2 Safehouses. If we have only a few VS+2 buildings here and there, while they may always be conveniantly enterable for people with free running with the 'burb looking safe, but if you don't have free running you are retricted to a very limited ammount of buildings, which are very good target for zombies. -Certified=InsaneUG 20:38, 24 August 2006 (BST)
I have checked what you said... I underdstand why Hamsworth doesn't serve much other than a rarely-patroled safehouse. However, if we set it at EHB, I'd like to put another at VS+2, but which one? As for Noyce arms never being "open", and the opposite being the ase for the Henning Hotel what do you mean exactly? -Certified=InsaneUG 20:45, 24 August 2006 (BST) Well I scouted the suburb... Henning was VS and Noyce was EHB. It also made me ask myself a question: Necro Tech buildings. I have put 1 of the 3 at VS, but for no particular reason. I strongly think we need a NT building at VS, on that doesn't need to be powered, but which one? -Certified=InsaneUG 20:53, 24 August 2006 (BST)

I have made the appropriate corrections, as well as switching the VS status of luscombe, which is always at EHB when i go, with Nevill, which is always under attack by a persistent zombie or two. Therefore, why even bother powering Nevill, and even then, may as well make it so it's the one that can serve newbs for searches, for it's the lowest mainetnance one. Also, this could also be used as a revive clinic for rotters in the future... seeing as most who enter it are rotters (and they don't seem to attack the gen). This seems like a good version to start enforcing, in my eyes. If the BACHZ could confirm, we could split the suburb and start enforcing it. -Certified=InsaneUG 04:26, 26 August 2006 (BST)

Oy, not that format again, I hate that thing, so hard to read... a barricade policy should be just that, something that says what the barricade levels should be. and yes, I think we need more vs buildings. oh, and could someone come help with milverton? some idiot barricaded to ehb and changed the spraypaint to say "barricade to EHB." I would do it myself but my crowbar appears to have like 10% accuracy... new members aside, maybe we oughta change the poicy to put milverton at ehb, just to much trouble. and make some more doored vs non-resourse buildings, literally the closest one to milverton is like 5 blocks away. --AlexanderRM 6:27 PM, 26 January 2007 (EST) edit: I got a new idea, put the junkyard to EHB to practically FORCE them to keep milverton at VS+2 --AlexanderRM 3:21 PM, 11 Febuary 2007 (EST)

I'd like to discuss this barricading policy. In my opinion it is unwise to keep resource buildings at VS+2. It makes them much too tempting even for smaller groups of Zs. Especially when looking at the number of survivors sticking to these buildings. The best example for my point is the Milverton Police Department. And no: At the moment I'm not barricading anything. And please stop overbarricading the junkyard. Many survivors expect to be possible to enter there and depend on it. --Frank N Furter 09:07, 12 February 2007 (UTC)

Discuss as you will. Ressource buildings at VS+2 are there for a very simple reson: To give a means for newbies to not only survive, but advance and become better. Soliders and cops withotu acess to a police dept can't get ammo, thus xp. Others without acess to a hospital can't heal, thus get xp. Over-barricading was a real problem for all the low-levels that where there back in the time we hanged around, and the barricade policy was to counter that. We no longer stay here, and therefore don't apply this. If you don't like it, then don't enforce it. -Certified=InsaneQuébécois 22:59, 12 February 2007 (UTC)
To learn Free Running took me the better of what? Three days? Of course EHB buildings sucked then. But most of the PCs know free running. So it is better for the majority of players to barricade up to EHB. Am I wrong? --Frank N Furter 06:59, 13 February 2007 (UTC)
Your pick. Back when we were there, and everytime I came back, there was about zero undead in the suburb. Free-running is not an xp-generating skill, it'd be more useful to newbs if they weren't forced to get it so soon. As I said, I'm not there anymore, the situations might have changed. Discuss your proposed change with the other locals and see what they think. -Certified=InsaneQuébécois 13:14, 13 February 2007 (UTC)

Well, many survivors just entering the area expect milverton to be at VS+2. Overbarricadeing the junkyard was to point out a major flaw in changeing the policy: just over-cade the junkyard, and it takes about 6AP to get into milverton from outside. most people about to settle down for the night don't have 6AP- maybe not even 3AP to get to safety. The fact that it took you 3 days to get free-running probably had something to do with the fact that either A: you had access to ammo from a PD or B: you started out as a firefighter or NT worker. it took me two weeks to get my first skill, one major reason probably that I was a private, widely considered to be one of the best starting classes in the game. Why? I lived in kinch heights. I was forced to switch to mele combat, which a scout wouldn't have to do and a consumer would be just as good at. The private may be badly overpowered elsewhere, but in kinch heights with one over-barricaded PD and idiots like you running amok, It's actually about in line with the consumer- which, unfortunately, is still very weak. --AlexanderRM 3:24 PM, 17 Febuary 2007 (EST)

Comment From Newcomer

Hi. Just took a run through the area with a view to adding it to my medical patrol route. Of my first 8 blocks in the suburb I found 3 overbarricaded buildings not matching your barricade plan - Giverd Drive Fire Station, Finlay Cinema, St Hubertus's Hospital - things don't look good in your suburb for newcomers. I also thought you should know that a revived member of the Feral Undead (Zombie Clark)is currently lounging in St Aidan's Church. I think I'll be moving on. Good luck sorting yourselves out. The Gin Fairy 20:01, 22 February 2007 (UTC)

St Hebertus used to be enforced as VS+2 by a local group, but yeah, at the end, the group dissapeared and we had quite a bit of overbarricading problems. Our most efficient method to fight this was sending the residents to guilt trips by telling them how over-barricading kills people, forces newbs to remain news, bla bla bla... I also doubt the settings for the NT is respected... -Certified=InsaneQuébécois 00:06, 23 February 2007 (UTC)
There. Today I was forgetful and didn't check the junkyards 'cades before leaving, and bam, heavy. I headed out and found that Headrich towers and St hubertus's hospital were both EHB. SEE? SEE WHAT YOU HAVE DONE? THE JUNKYARD IS THE ONLY ENTRANCE POINT IN THE ENTIRE SUBUBRB! A SINGLE PKER/DEATH CULTIST/ETC COULD WIPE OUT THE ENTIRE POPULATION OF THE SUBURB THAT ISN'T CAREFUL IN ONE DAY! Well, at least one thing came from this- I realised that the nevil building, which I'd been maintaining at EHB, was supposed to be at VS+2. and plus, I got to revive someone, which I'd never done before. One group member dies, one comes back to life. wonderful. --AlexanderRM 20:04, 15 April 2007 (BST)
If you want the plan to be applied, spray the whole suburb indicating what lvl of 'cades are supposed to be in each building with a link to the policy. That kind of worked back then, aided with me sending people on guilt trips for overbarricading... ;) -Certified=InsaneQuébécois 13:11, 16 April 2007 (BST)
Okay, to solve the problem at MPPD, I propose a new marking, "special" (for lack of a better name). Buildings marked as this will be treated as VS+2 when the sububrb is "safe" or "moderate" and EHB when the suburb is "dangerous" or "very dangerous". This will mean the building will be at EHB when there is actually a reasonable chance of getting broken in to otherwise. Deal? --AlexanderRM 19:24, 22 June 2007 (BST)

Another Format

Once the policy is approved, we could the plan in a second format, that some may prefer (I prefer the one currently used, but I'm not sure for others). The template is as follows:


Kinch Heights Barricade Plan
40 41 42 43 44 45 46 47 48 49
80
81
82
83
84
85
86
87
88
89


Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

I generated this off a site, I got no clue what plan this is... it would be modified according to the real policy... -Certified=InsaneUG 04:35, 26 August 2006 (BST)


Current tags

Quite simple: For VS+2 Designated buildings: VS+2 http://tinyurl.com/o3lyq For EHB Designated buildings: EHB http://tinyurl.com/o3lyq

Old

The Enigma

What does dark grey denote? I note that two schools on the map are dark grey with no corresponding explanation in the legend. --Kenny Matthews 00:33, 11 June 2006 (BST)

* Resource buildings shown in natural colors are barricaded to VS+2 only 

I know it aint extremely clear, but grey is "natural" school color. -Certified=InsaneUG

Revive Points

I just noticed I forgot the revive points, this shall be done momentarely. Feel free to suggest others. -Certified=InsaneUG

I just put 3, however the east lacks any... But they also lack NT buildings, so zombies can migrate to the revive points for little APs. -Certified=InsaneUG

Danger Barricade Levels

I would just like to mention it's quite understandable that the police dept stay EHB as long as the suburb is not safe. Saying this, I would like to say point 2.1.1 is to be ignored untill the suburb is safe. -Certified=InsaneUG

Entry Points

The B.A.C.H.Z. proposes changing St. Aloysius to an entry point. As a church that lacks doors, it an inherently inferior safehouse that can be opened by zombies that lack even Memories of Life. We propose that Hendrich be kept at EH in its stead. --Juliana Rider 18:09, 6 August 2006 (BST)

That sounds like a good idea. Right now we are busy and cannot maintain the barricades, so we won't change this just yet, however whoever is maintaining them can feel free to do this change and mark it here. However the thing with the towers is that they are adjacent to all those useful yet EHB buidlings... -Certified=InsaneUG 03:03, 10 August 2006 (BST)
What about setting them both to VS+2, considering the large ammount of EHB buildings in the sector, there aint enough VS+2 safehouses. -Certified=InsaneUG 05:20, 23 August 2006 (BST)
I marked St A's as VSB on the map above; don't know how to do it on the other one. It's a natural entry... esp with the RP right there.--Raystanwick 23:27, 7 March 2007 (UTC)
That map was generated automaticly off a site, it does not represent the barricade plan. It was just a proposal for another format had someone wanted to convert it. -Certified=InsaneQuébécois 04:56, 8 March 2007 (UTC)


The SAS Recon have secured Glover Library and Edridge Auto Repair as their area of operations. To follow the Barricade policy that has been set up we request that Edridge Auto Repair is changed to VS+2 as we use it as an entry point into the Library. Thank you for your time. - Coleor