Talk:Malton: Difference between revisions

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= Archive =
= Archive =


All content was moved to the [[Malton/Archive|archive page]].
All content older than 1 year has been moved to the [[Malton/Archive|archive page]].
 
I also archived everything on the talk page older than 1 year. --{{User:Akule/sig}} 00:27, 10 May 2011 (BST)
:[http://wiki.urbandead.com/index.php?title=Talk:Malton&action=history I improved on it.] --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 04:59, 10 May 2011 (BST)


= Discussion =
= Discussion =
==Moved Fiction to Its Own Page==
It seems like most people wanted this, so I went ahead and worked on this page.  The fiction is preserved, if anyone cared for it, and was moved to its own page: [[Pre-Outbreak History of Malton]].  The more glossary-like page that I made still needs some work.  Notably the Game History section is just a link, and should probably be expanded to a summary of the major events of the game.  --[[User:Zarneverfike|Zarneverfike]] 06:39, 10 June 2010 (BST)
==Bad Mojo==
I liked it better [http://wiki.urbandead.com/index.php?title=Malton&diff=prev&oldid=1724358 before]. I wanna change it back! --{{User:TripleU/Sig}} 08:35, 24 June 2010 (BST)
===Voting (Moving fanfiction back here)===
#'''Yes''' - With more than 150,000 views, this page needs some bulk. And it's not like it was low quality stuff. The way it is now, readers of this page will be dissatisfied, and think either that this wiki is underdeveloped or that Malton isn't an important part of UD, while at the same time, the eloquent and elaborate history which has already been written will be hardly read read at all. --{{User:TripleU/Sig}} 08:35, 24 June 2010 (BST)
#'''No''' [[The Dead]] has 75,000 views. Popular does not equate with size. Plus its still linked. --{{User:Rosslessness/Sig}} 10:04, 24 June 2010 (BST)
#'''no''' - I do like both, but the fiction one was too longwinded and had some real shit in it. Would like a bit of a medium between them but I think the new one is p good. -- {{User:DanceDanceRevolution/sig4}} 10:56, 26 April 2011 (BST)
==Coat of arms Resemblance==
This must have been pointed out by someone before me, but the Seal of Malton is an almost exact copy of the Spanish region of Castilla seal. See it for yourselves:
http://en.wikipedia.org/wiki/Castile_and_Le%C3%B3n
Remarkable.
--[[User:Mrfoxtalbot|Mrfoxtalbot]] 22:59, 23 August 2010 (BST)
== Is the end near? ==
Hey guys, I got a question. So far, there is a major zombie outbreak in the west side of Malton, and its the biggest one i've ever seen. Could Malton's end be near, like the 2 other Urban Dead cities? --[[User:Suburb 22 Zombies|Suburb 22 Zombies]] 03:07, 26 April 2011 (BST)
:nope. dirt nap will win--<small>[[Image:Boobs.sh.siggie.gif|link=User:Sexual Harrison|18px]] &nbsp; [[User talk:Sexualharrison|<span style="color:Red">bitch</span>]]&nbsp;&nbsp;</small><small>03:24, 26 April 2011 (UTC)</small>
:yes {{User:Nubis/sig}} 03:31, 26 April 2011 (BST)
:: Pfft, nowhere near it. 'Tis just a flesh wound. {{User:Kempy/sig}} 03:33, 26 April 2011 (BST)
:The other two cities didn't have revives. It'll be interesting to see how that goes… I think a lot more people are going to need to be doing a lot more revives if harmanity wants to sustain itself against the tide of The Dead. {{User:Revenant/Sig}} 09:52, 26 April 2011 (BST)
:n -- {{User:DanceDanceRevolution/sig4}} 10:52, 26 April 2011 (BST)
:The end is never near. Played a zombie lately? Kevan has decided to be a massive faggot and suck down Survivor dick once again. Barricade attack % have fallen to something like 10%. Needle search rate is back to around 90%. So far to hit % seems to be the same, but bfd. Hey maybe this will lead to even more massive zerging and Kevan's wet dream of zerg generated income will come to full flower.{{User:Zombie Lord/sig2}} <tt>12:53 26 April 2011(UTC)</tt>
::Having spent vast amounts of AP on syringes lately, I think I can say with pretty much absolute confidence that needle search rates aren't even remotely close to 90% at this time. I don't know. Maybe it's bad luck on my end but its been a hell of an unlucky streak if so. ~[[Image:Vsig.png|link=User:Vapor]] <sub>00:27, 27 April 2011</sub>
:::Perhaps it's localized. I have a theory that the % numbers change based on the state of the Suburb you're in. All I know is my one Survivor is pulling out syringes in 9 out of 10 searches. But there are still Kevan Saved Our Asses Deniers from the 2008 Dead event so...{{User:Zombie Lord/sig2}} <tt>05:54 27 April 2011(UTC)</tt>
:::90% my arse. Where the hell did you pull that number from ZL? If anything, hit % has been a bit merked, or has been for me for a while now. My killers have been having horrible luck for a few months now, spending on average 30-35 AP on a single whack. {{User:Kempy/sig}} 00:35, 27 April 2011 (BST)
::::Going to assume your "killers" aren't zombies.{{User:Zombie Lord/sig2}} <tt>05:54 27 April 2011(UTC)</tt>
:::::Search rates are localised to individual buildings. Ever wonder why some PD's pay out more ammo than guns and vice versa for anotehr PD? -- {{User:DanceDanceRevolution/sig4}} 05:57, 27 April 2011 (BST)
::::::I don't wonder ''why''. It's because Kevan is a douche that couldn't design his way out of a wet paper bag. Wasn't even the basic framework of the game (the only part that's worth a shit) borrowed from some other "vampire game" made by his friend or somesuch?{{User:Zombie Lord/sig2}} <tt>06:04 27 April 2011(UTC)</tt>
:::::::ye: [[Vampires!]] -- {{User:DanceDanceRevolution/sig4}} 06:16, 27 April 2011 (BST)
:::::::Yeah, that was the 2008 kevan saves your asses thing part 1. Part 2 was ReviveROIDs. The buildings give you more items the less survivors there are in them, it was to encourage survivors to actually, you know, survive. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 00:24, 10 May 2011 (BST)
:No. It's nearly impossible to kill every survivor in the game when the [[Inactive|Inactivity Mechanic]] is still in operation. Currently standing and visible survivors could be killed, but the moment [[The Dead 2.0|The Dead]] leave the game, those players who have survivors currently practicing [[Hibernation Tactics]] will just activate their characters and promptly begin repairing everything. This goal could be achieved in [[Monroeville]] and [[Borehamwood]], but not in [[Malton]]. --{{User:Akule/sig}} 00:15, 10 May 2011 (BST)
::Can't wait til that happens... [[User:AndyMatthews|AndyMatthews]] 04:37, 13 May 2011 (BST)
:::Feh.  This is how Malton should always look:  zombies everywhere and the few survivors just barely clinging to some vague semblance of existence.  Honestly, how many zombie movies have you people seen?  Any, ever?  This is the second time in my experience that Malton actually looks like a zombie apocalypse.--[[User:Jiangyingzi|Jiangyingzi]] 00:32, 16 May 2011 (BST)
::::But zombies have no business in this game.  How dare they interrupt the trenchcoating yiffest dark loner shotgun chugging beer loading survivors! --<span style="font-size:xx-small; letter-spacing: -2px; text-shadow: #cc4444 1px 1px 10px">[[File:555Manbabies.gif|You rated this wiki '1'! Great job, go hog wild!|link=User:Laughing Man]][[User:ShaqFu|<span style="color:#FF0018">&#124;</span>]][[User:Katthew|<span style="color:#33DD33">&#124;</span>]][[User:Ryu|<span style="color:#FF0048">&#124;</span>]][[User:SprCobra|<span style="color:#FF0060">&#124;</span>]][[User:Laughing Man|<span style="color:#FF0078">&#124;</span>]][[User:Revenant|<span style="color:#FF0090">&#124;</span>]][[User:underisk|<span style="color:#FF00A8">&#124;</span>]][[User:I WARNED YOU ABOUT TEMPLATES BRO|<span style="color:#FF00C0">&#124;</span>]][[User:DeRathi|<span style="color:#FF00D8">&#124;</span>]][[User:DerpDerp|<span style="color:#FF00F0">&#124;</span>]][[User:Abd al-Rahim ibn al-Husain al-'Iraqi|<span style="color:#FF00ff">&#124;</span>]][[User:Sykic|<span style="color:#E700ff">&#124;</span>]][[User:Vaporware|<span style="color:#CF00ff">&#124;</span>]][[User:Nubis |<span style="color:#9F00ff">&#124;</span>]][[User:Riseabove|<span style="color:#8700ff">&#124;</span>]][[User:Teehee McGee |<span style="color:#6F00ff">&#124;</span>]][[User:Anothergenericzombie|<span style="color:#5700ff">&#124;</span>]][[User:Ryu|<span style="color:#0048ff">&#124;</span>]][[User:Mortimer Wiley|<span style="color:#0044DD">&#124;</span>]][[User:Deadone|<span style="color:#3F00ff">&#124;</span>]][[User:woland37|<span style="color:#2700ff">&#124;</span>]][[User:Colbear|<span style="color:#0000dd">&#124;</span>]][[User:Oh no!|<span style="color:#27ff00">&#124;</span>]][[User:Bender Bending Rodriguez|<span style="color:#0F00ff">&#124;</span>]]</span> 00:49, 16 May 2011 (BST)
:::::Now you're getting it. Well done my son. [[Image:Clap.gif]] {{User:Kempy/sig}} 01:06, 16 May 2011 (BST)
== Where to find survivors? ==
For some reasson, I can't find survivors anywhere. Where is a good place to look for a zombie? --[[User:Suburb 22 Zombies|Suburb 22 Zombies]] 23:15, 2 May 2011 (BST)
:Go East, my son. {{User:Revenant/Sig}} 23:31, 2 May 2011 (BST)
::great job revs, way to give up our safe house. jerk--&nbsp;[[Image:Boobs.sh.siggie.gif|link=User:Sexualharrison|18px]] &nbsp; <small> [[User talk:Sexualharrison|<span style="color:Red">bitch</span>]]&nbsp;&nbsp;</small><small>00:18, 3 May 2011 (utc)</small>
:::OH SHI— {{User:Revenant/Sig}} 03:14, 3 May 2011 (BST)


== Can We please start updating again? ==
== Can We please start updating again? ==

Revision as of 05:40, 20 June 2012

Archive

All content older than 1 year has been moved to the archive page.

Discussion

Can We please start updating again?

Hiya everyone, as you probably guessed i'm new to the wiki but been playing UD under several different characters since day one :)

I've noticed that almost nothing has been updated in at least the past two weeks, with the suburb danger levels in an even worse state. Any chance we can get updating again? I'll do what i can from my end, but i can't do everything.

Cheers

--Dark Fields 18:07, 10 April 2012 (BST)