Talk:Malton

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Revision as of 21:55, 20 June 2012 by Zarneverfike (talk | contribs)
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Discussion

Can We please start updating again?

Hiya everyone, as you probably guessed i'm new to the wiki but been playing UD under several different characters since day one :)

I've noticed that almost nothing has been updated in at least the past two weeks, with the suburb danger levels in an even worse state. Any chance we can get updating again? I'll do what i can from my end, but i can't do everything.

Cheers

--Dark Fields 18:07, 10 April 2012 (BST)


Detailed Game History Section

I finally added the detailed Game History section I had been working on for the longest time. Although I reviewed it a couple times, someone more knowledgeable that I am might want to go over it to check for inaccuracies or notable omissions. --Zarneverfike 06:44, 20 June 2012 (BST)

Wow, that is some nice work there! looks really good actually. could you maybe add a link to the Malton Incident page for some of the speculative pre-outbreak history? --Dark Fields 08:57, 20 June 2012 (BST)

Pre-Outbreak History of Malton now has a link to Malton Incident. --Zarneverfike 18:47, 20 June 2012 (BST)
quick note about search rates during the second March of the Dead: Kevan stated somewhere that he did not adjust them on the fly, there were already game mechanics in place to increase search rates for survivors once survivor population dipped below a certain point. There is aparently also a similar mechanic in place if zombie numbers dropp that low but I doubt we'll ever see it in action. Otherwise good contribution to the article. ~Vsig.png 17:20, 20 June 2012 (UTC)
Also, I believe the ratio reached 7/93 at its worst, though someone else may have seen it go even worse than that. It was at 15% that the new search rate kicked in, but survivors were under 10% for at least a few weeks (the most fun weeks, in fact, since you could find needles at almost 100% search rate in a ruined NT). Aichon 17:57, 20 June 2012 (BST)
Anyone have a linky link to Kevan talking about the automated search rate mechanic, or to the some record of the highest zombie / survivor ratio? Not that I don't believe either of you, but it'd be nice to cite both those things in the article. --Zarneverfike 19:07, 20 June 2012 (BST)
I probably have some IRC logs discussing the ratios, but that's circumstantial, and since I automatically keep logs on every channel I'm in 24/7, it simply isn't worth it to me to go searching through them over something minor like this. :( As for the automated thing, I can't find anything from Kevan confirming it. I think it might be one of those widely accepted things, along with the details of the anti-zerging measures and the like. Aichon 20:39, 20 June 2012 (BST)
You can find the highest zombie/survivor ratio here. I believe it was somewhere around May 14th 2011. Don't forget Goons were creating lots of scouts all the time, to track down remaining survivors. Finally, they created a few thousands of zergs (military class, so they were spawned outside and didn't interfere with their plans), to lower search rates. They believed high search rates were the main cause of their failure, but they were wrong. Search rates went down, zergs were deleted, search rates stayed down, Goons failed and the game lost a few thousands of players who found it too difficult (survivors) or too boring (zombies).--Johncleese 21:55, 20 June 2012 (BST)
The highest I see (just from briefly looking at it) is 86%. I think wording it as "over 85%" would be suitable for now. As for the rest about the dead, whether it's true or not (difficult to prove / cite) it's probably not relevant for this article. The idea, imo, was just to provide a short summary for each major event. Not to go into too much detail about specific tactics, etc. --Zarneverfike 22:55, 20 June 2012 (BST)