Talk:Millington Towers

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Revision as of 13:40, 31 October 2006 by John Cannonfodder (talk | contribs) (→‎Votes)
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Barricading Policy

We need a barricading policy for this building. Please cast your votes for either VS (Very Strong), or EH (Extremely Heavy). --Joe McO'Robertson 06:17, 17 Feb 2006 (GMT)


Pros and Cons

Very Strong

Pros
  • Players of any level and skill can enter the building to take shelter
Cons
  • Being a mobile phone mast, this building is a target, and puts sheltering survivors at risk.
  • Having the barriers only at VS mean that it won't take as long for zombies to break down the barriers, and wipe out communication in our dear suburb.

Extremely Heavy

Pros
  • With the barriers being stronger, zombies will have a harder time breaking getting in, and wiping out communication for the suburb.
Cons
  • Players without Free Running will not be able to enter, wether it be to take shelter, or keep the tower running. One should keep in mind that few low-level players would be concerning themselves with the upkeep of the mobile network.

Votes

Remember to sign your votes using --~~~~


I vote EH --Joe McO'Robertson 06:17, 17 Feb 2006 (GMT)

I vote EH --Spraycan Willy MalTel 00:33, 15 April 2006 (BST)

I vote EH' Phone masts should always be EH-buildings, considering they are prime targets for zeds. --John Cannonfodder 13:40, 31 October 2006 (UTC)