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ODC are no longer active. It's talk page is preserved for archival purposes. Please note that any messages left here will probably not be responded to. This group was reported inactive on Linkthewindow  Talk  10:41, 28 February 2015 (UTC) Not Inactive?

We should clean this up, and remove old updates & have simple Name/Location/Coords. I'm having trouble figuring out where everyone is.

And Are we still going to 91,66? Cause I am there now. 4 zeds to the W/NW. Pretty clear otherwise. MadMax003 : Junkyard 91.66 with Eric Guillory and VS cades.

Has anyone seen Smelly Percy? I have him as alive on my user list. Good to see you Susan, and glad you're here. I am also dreadfully low on AP. So Ill wait til tonight. Or Benepe gets sacked, and we become a target.MadMax003 15:37, 25 June 2008 (BST)

I haven't seen Smelly in a while. Last time I think was the Ball building. Okay, I'm currently in the junkyard 1NW of the Beneppe PD. We should probably EHB 1 building adjacent to a powered (if possible) VSB++ building like a hospital or PD. I think hospitals may be more valuable than PDs until the headshot comes back and they close the borders.

This was a great idea MadMax and I think we should use this page to communicate instead of using up too many APs talking unless we can afford it. I'm running very low on APs and we need them to sprint towards safety, cade, etc. I would avoid searching for ammo until we are in a much more secure area.

I think St Danielos in SMville is a good goal as well as Mottier Plaza PD, but we should probably EHB a building adjacent to the buildings to sleep in. Tactical buildings are too high a target to stay in long. Next stop "the Wade Bar" (next to Mottier and Mitiades Hos). If the wade bar is ruined, I will find another building (or anyone who gets there first) nearby to cade and post the update. I need a few hours to save up APs, but the junkyard will have to hold for as long as possible.--Susan Powters 15:17, 25 June 2008 (BST)

Has anyone gone back to Drummond?

I think I saw Max and Smelly back in Ball a few days ago. Check that, I left a note in my Z-profile box. Ball@XHB. MadMax, Archibald Stanton, Rex Ramsey, Smelly Percy inside. Bystander 01:43, 26 June 2008 (BST)

Survival Plan

Things are starting to heat up at Benepe PD, but for now, the junkyard is still safe. I don't think too many zeds will have scent death to trace us. However, if the cades start dropping quickly at the junkyard, we will leave. Either way, I think we should leave and have scouted the area south of here within a day or two.

I think the best area we can survive in is away from the major malls, somewhat towards the edge of the map, but with areas we cannot get trapped in. Also, areas with low or no zed prescene we can handle. We cannot handle hordes with this many survivors and we shouldn't draw attention by attacking zeds unless we know we can take them out in one attack.

We need another junkyard and I found an excellent area to move our base of operations, but it will take some time to reach it:

a junkyard [391,66]

The reasons why:

1) adjacent to a hospital.

2) 2 squares away from PD AND factory

3) away from major malls

4) area is not appealing to zeds because it's in a boring area away from malls and action areas. if hordes move from malls to other malls, this area is out of their war path.

5) if zeds start arriving, we can easily move out.

I don't expect us to reach this area overnight. I would advise everyone to save APs for cading and repairing for our journey. One day we will return to Drummond Mall (hopefully). I will scout the area south for a resting spot we can all redezvous. In the mean time, save APs for our journey and watch the cades at the junkyard. Try to avoid attacking zeds at Benepe, but keep cades up at the two buildings south of here so we can freerun easier when we leave.

Good luck everyone. --Susan Powters 17:33, 27 June 2008 (BST)

1st Rendezvous Point

Our current junkyard next to Benepe PD > the Harrold Building > Cronin Square > the Harding Building > the Rowland Building > Hanslmair Library > the Genung Building > Reynolds Walk Railway Station > the Flanagan Motel > a junkyard

  • You need at least 9 APs to reach this 1st rendezvous point. I doubt there will be a zed inside, but if there is, I'll clear it and get the cades up to VSB or higher.

-Hi all. I am at the junkyard now :{ with Notthejanitor and it was open, with a zed outside, and I caded it to lightly! Not great, but I ran out of AP. I may not make it through tonight, so please anyone come cade! And if I go over to the other side, at least I had good directions!--MadMax003 03:19, 28 June 2008 (BST)

-This is Not the Janitor here, been following you guys around because frankly death isn't that appealing to me. Headed down to the junkyard earlier and barricaded up to VSB. Apparently a zed took it all down while I was sleeping. Thankfully madmax showed up and brought the barricade back up a bit. I brought cades back up to VSB with what AP I've built back. I'm not sure how long these current cades will hold. --Rotinaj 03:31, 28 June 2008 (BST)

Personal Update

Left junkyard near Benpe PD and am now in Auto Repair Shop [364,42] saw lots of zeds and ruined buildings between Benepe and here, most resource buildings ruined and / or zed seiged. Be careful out there!

Zac James 23:36, 27 June 2008 (BST)

Personal Update 2

Just heard Susan give the word. I've gotten some fuel and a generator in hand, can someone pick up a radio or radio transmitter? (or are the latter mall-only?) I passed through Lomax Stadium, warned two of the three inside to run from the Z's coming from the W/NW/SW. Ditto with St.Zosimus, though I 'caded it up to QSB before leaving. A few survivors were inside along with a zombie. Lang Bar is XHB, and if you free-run from there, Davenport Towers is HB, the JYD is VHB and you should find me in a factory nearby. Bystander 02:59, 28 June 2008 (BST)

I'm in the new junkyard now (the Harrold Building > Cronin Square > the Harding Building > the Rowland Building > Hanslmair Library > the Genung Building > Reynolds Walk Railway Station > the Flanagan Motel > a junkyard)

I freeran in from the Flannigan Hotel and am here with:

DrBrutan (50HP), MadMax003 (48HP) and Not the janitor (50HP).

I bumped the cades from HB to EHB (would be best at EHB++). There is only 1 zed outside the junkyard, and 1 inside the motel. Unless that 1 zed gets huge reinforcements, it will not be able to tear down these cades and have enough energy to get inside and kill anyone. However, avoid attacking any zeds near here and save the APs for cading and clearing any buildings.

I'm down to 4APs, so I definitely will not be able to travel until later tomorrow. I'll post the new junkyard I plan to stay in tomorrow afternoon. For now this place should not draw attention.--Susan Powters 04:11, 28 June 2008 (BST)

Personal Update 3

Been moving about today due to zed activity, the following report may be useful to you:

Ruined Buildings

Test Motel / Mapes Row Fire Station / Clouse Bar - VSB / Keller Building - 1z / Abston Museum - 2z / Swabey Cinema - 1z / Goodale Libray / Garrettson Building / Rupert Street Fire Station / Faver Bank - 3z / Colver Grove PD / St Odo's Church / a Factory / Row Auto Repair / Selman Building / Parsons Auto Repair / Club Bush - 2z / St Paul's Church / a Factory - 1z / Borisawicz Bar

Zed Activity

Holderman Building - 2z / Youngkin Grove Railway Station - 2z


Annis Road Railway Station - XHB / Hiner Square School - XHB

Zac James 11:04, 28 June 2008 (BST)

Just ran into Tressider Square Police Dept (367,39 on the [User:Duke_Garland/Monroe1x map]) and seem to be stuck in the "eye of the horde." There are a few Z's coming from the West, and a big cluster to the East. Not sure if they're all migrating eastward or if the ones in the East are meeting with the western group. I'll probably reach the rendezvouz by tomorrow. Bystander 02:26, 29 June 2008 (BST)

Let's use this blog to communicate our status. I will refine it later tomorrow. In the meantime, go ahead an create your profile there so I know who we have on board. Please post your current situation alive or undead.