Talk:Old Arkham

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Moved News April 2008

- It's because we've been here so long waiting for revives, that we had nothing better to do but kill other Zeds not at RP's and level up so we were better at killing said Zeds so things would clear up in the suburb enough. - Bukakke Bob

Fair enough... TBut you know that there are revive request tools and various group forums as well that you can post to for revives? I was referring to something very specific in that post, but was doing my best not to violate NPOV guidelines by going into pro-survivor tactical specifics... Rest assured, the specific tactical information is being passed along through the "survivor grapevine" as we type... In the meantime, revive efforts are underway... and if you've been waiting a long time, try using a revive request tool... --WanYao 07:35, 3 April 2008 (BST)

Active Groups & Recent Conditions sections on the burb page

I updated the Active Groups section be more, ahem, balanced and inclusive of the groups in the area. It is not complete, so feel free to add, modify and/or expand upon my blurbs in an NPOV manner. But I am actually wondering if the section should just be deleted entirely: that info is what group pages are for. Also, I was wondering about the IMO rather out-of-date and kind of redundant Recent Conditions section -- that is what the News is for, no? But I will not just go wholesale deleting stuff... Comments? --WanYao 22:13, 8 November 2007 (UTC)

Old Arkham, This is Your Barricade Plan!

I started the discussion of the new barricade plan... made some proposals... hoped for some discussion... I think I kinda caused more confusion than it was worth? But since there does not seem to be an established barricading procedure in place at the moment, I took the initiative now and posted the current plan template. It follows the maps already posted and and discussed, as well as common practice and recently scouted spray tags.

If you are not happy with the plan, or want to make some changes, please post here and, well, talk about it. The template is very simple, and very easy to change. And I do not own this, I am just DOING it, is all.

Anyway... here are a few points... I am probably repeating stuff I said earlier, but oh well.

  • One of the few things that everyone I did talk to seemed to agree on was that ALL Fire Stations should be entry points. They are well distributed, and having all of them as entries gives newbies a good reference. It also lets them get axes to miss zombies with. ;)
  • Most of our resource buildings are EHB because Old Arkham just does not have the manpower to maintain multiple resource buildings as safe VSB entry points. And with the nearest mall a half day away, we can't afford to lose our supply centres. If we can boost survivor numbers in the area, then changing this might become feasible. In other words, invite all your friends down to Old Arkham!
  • Regretfully, I proposed using indoor revive points. Well, these are a good idea on paper but they have some problems in practice. Not the least of which is that people do not follow them and end up clearing the zombies and cading up. Which is understandable. It takes a lot of manpower, organisation and communication to keep indoor RPs operational. Also, in Old Arkham the churches occupy critical locations in the free running lanes, making their use as indoor RPs too disruptive. The only place one might work is in St Alda's Church, and if anyone wants to actively maintain it, go ahead! Otherwise, though, I think the idea probably needs to be ditched in this suburb.

I'd like to change Vines Auto Repair from EHB to VSB. It's been useful as an entry point for some time, so I would like to officially make the change. ~ extropymine Talk | NW | 4Corners 06:58, 11 February 2009 (UTC)

I'm new here but it seems like most of the barricade plans are ancient and not implemented or maintained. Also, the plan is not on the Old Arkham page (as it is with most 'burbs) and doesn't seem to follow the UBP color scheme (if not other parts). Is there any interest in reviving and implementing the plans, and getting it documented on the page?

Second Big Bash

In order to help future attempts by Survivors to coordinate a response to the 2nd Big Bash, I have set up a page specifically for this purpose called "Survivors vs The Second Big Bash". Please add any news on this page, and any ideas for strategy on the discussion page. Good luck! --Richardhg 03:55, 30 October 2007 (UTC)

Speaking as a local, resident survivor here... one word: RUN!!!
I am quite serious.
Of course, that is kinda boring. But no one will survive standing up against the Bash head on. So pull out your Che Guevara, study the tactics of Mao Zedong... And... uhm... RUUUUUN!! WanYao 05:01, 30 October 2007 (UTC)
Run too Tompson Mall, malls are always safe.--Karekmaps?! 05:15, 30 October 2007 (UTC)
Shuuush, don't tell them all out sekrits! --WanYao 05:26, 30 October 2007 (UTC)

Barricade Plan

First of all, I apologise for all the recent confusion regarding barricade plans and revive points. That was entirely my fault.

The plan below was discussed and agreed upon amongst ROAR. Please give us your comments and suggestions. But keep in mind a few points that ROAR came to a consensus on:

a) McKay Lane PD and St Luke's Hospital are just too "hot" to be kept at VSB
b) Old Arkham is a tough 'hood, and we can't afford the luxury of a UBP-compliant plan with lots of VSB entry points. If you don't have Free Running, you're going to be at a disadvantage, that's the way it is.
c) 2 churches (St Neot's and St Alda's) will be designated as indoor revive points. cemeteries will no longer be used as revive points.

The Plan and Discussion

A slightly revised plan is posted below, and discussion continues... thanks!'

The primary benefits of Indoor RP's invlude saving revivers valuable AP and increasing their safety (even after the "no free running into ruins" update, this is still true). And assuming someone doesn't dump the body, it also saves the revivee an AP and gives them immediate access to an entry point. Finally, when adhered to, an indoor revive point is a guaranteed entry point for any survivor. Mrh? cows awaiting revives are also slightly less obvious and available targets (indoors, can't be seen from street) for ZKers and griefers. See also RESCUE.

The Plan:

  • It might not be a bad idea to have the barricade plan have a smooth transition back to the old one when things are green/light yellow... otherwise this seems sensible, and I might mosey back into Arkham. --Pgunn 02:39, 28 August 2007 (BST)
    One idea put forward in the ROAR forum was to add an entry point at Edgecumb Drive Fire Station... And moving the Draper Lane School entry point 1 tile South to the junkyard, where apparently it's been for a long time... I want to make sure the new plan integrates smoothly with current entries that people might expect to find and that are working well already, wherever possible. And that it works for people... That's why I'm looking for input and feedback. --WanYao 18:23, 4 September 2007 (BST)

Updated Barricade Plan proposal and dissussion

Correction - The Dunston Building is being 'caded to EHB, and St Daniel's just south is a VSB entry.
No problem!! Follow the spray tags and the 'cade plan will reflect that when it finally goes up.

Rationale

The new proposal is very close to the previous one, with a few minor but important differences. I made these changes based on gaining more experience with both the game and the area of Old Arkham. I believe this offers a significant improvement. Please discuss and comment/critique!!

  • Churches and Indoor Revive Points - While the concept of indoor RPs is supported by ROAR, the fact is that most of the churches in Old Arkham occupy critical “keystone” positions in the free running lanes and therefore need to be securely barricaded. The one exception would be St Alda's Church (16,96), which I suggest be kept unbarricaded and used as an indoor RP.
  • Other Revive Points - The cemeteries at 14,92 and 13,94 are just two blocks away from each other, and therefore I consider maintaining both of them to be very wasteful. I recommend supporting only one of these revive points. I prefer 14,92, personally... because the number is easy to remember (Columbus and all that) and it's also right beside the hospital and the proposed entry point at Newmarch Square Fire Station. 15,97 could perhaps be used as an “unofficial” backup RP if the church is 'caded, but I believe that 13,94 ought not to be used at all.
  • Other Entry Points - Most of the previously proposed entries should remain as-is with a few exceptions. The Durston Building (12,93) seems to have become a de facto, unpublished VSB+2 entry point and to avoid confusion should remain that way. The entry at St Daniels Church (14,97) has been moved to Edgecumbe Fire Station because of the church's critical role as a free running “keystone”. I have also changed the Large Row PD to EHB and made the Fire Station to the east an entry -- because people seem to be keeping Large Row at EHB anyway, sooooo... The same goes for Emma General, so I have moved the entry point to the neighboring Fire Station.
  • Other stuff - There are no entries near McKay Lane PD and St Luke's Hospital because the narrow free running lane there is very important, but also very vulnerable. It's also a common target of the Arkham Asylum Avengers. This strip needs to be kept as secure as possible. --WanYao 20:50, 19 September 2007 (BST)

The new proposed plan:

Old Arkham BP New.JPG

--WanYao 20:50, 19 September 2007 (BST)

Current Alterations to the OA Suburb Page?

I know it's a bit forward for a a new user to make such changes, but the original page was really just a cluttered blurb for one group and I sought to render some degree of neutrality via cleanup. The tit-for-tat between OAR and Iocaine Powder was best kept under group headings, rather than strewn across the whole. Also each suburb page really needs to be lucid and informative, giving newer players something of a decent view of how things stand. At least one hopes for this. I did however try to preserve Old Arkham Republic's pride of place within the page. --tuttle freely 22:28, 11 September 2006 (BST)

tthis is an old post, but... i agree... the burb page needs a clean-up...
generally, the good 'burb wikis IMNSHO give a little flavour-text background on the 'burb pre-outbreak. then they might talk a bit about important (or amusing) stuff post-outbreak. in as neutral a way as possible. but "neutral" does not mean failing to mention major and significant groups or events... like failing to mention the RRF in the rideleybank wiki, or not to mention that (wherever it is) is home to caiger mall, site of several legendary sieges, that'd be quite IRRESPONSIBLE, and just BAD JOURLALISM... neither accurate nor NPOV... thus, if Old Arkham has declared itself "independent", and this status has been in place for some time and been backed by most of the survivor players "living" in the burb, then i happen to think that mention of that fact, and yes of OAR/ROAR, is info that belongs on the wiki. some wiki lawyers might disagree, i dunno, i don't care...
anyway, i might want to settle an alt in this area... so if anyone wants to talk about working on the wiki, reply here, or post to my talk page... cheers --WanYao 19:01, 8 August 2007 (BST)

Archived Alterations and Commentary

Removed the Malton Confederacy, as they seem to have imploded. Also, added more detail as to PK procedures and revives. Using the cemetaries is a bad idea, as the cemetary near the Button Bldg. is just a haven to which hostile zombies can retreat. -Dan Cain 15:07, 23 April 2006 (GMT)

Hiya fellow survivors. Just a bit of warning...sleeping in Large Row Police Dept. is just inviting yourself to a zombie buffet. This building gets hit often because people won't learn to stay away. Yes, I know the donuts are good..yes coffee is hot...yes, comfy cots. Remember, humans did not put those items there, it was zombies baiting you! Again, drop by for the eats and a quick nap, good coversation, and always good loot, but sleep elsewhere.

At last report, Warriors of Wrassle got eaten by the Minions of the Apocalypse in Buttonville, and haven't shown up in OA for a long while, and so are being removed. The Crimson Customizers may still be around, but keep a low profile. If "Last Hope" wants to start an alliance with the Malton Confederacy, do it from New Arkham - OA has a number of survivor groups to represent it, and your efforts are better spent in NA/Foulkes Village. The Malton Fire Department is currently recruiting to establish Fire Brigades in Old Arkham, and are more than welcome to do so. -Dan Cain 19:37, 11 Feb 2006 (GMT)


Greetings Arkham

Names Lt Potter, I just came from Ridleybank. I'm hoping to come into the area and help out with your pest problem. --Ltpotter 16:13, 14 October 2006 (BST)

Phone Mast status report

If you time, can we get you to update http://wiki.urbandead.com/index.php/Mobile_Phone_Mast#Locations with the current status of your local phone mast? Thanks. Asheets 20:12, 14 February 2007 (UTC)


Revive Points in Arkham

They really aren't clearly marked, anywhere, and it seems like anytime I move a character towards one to go get revived... Boom. Somebody comes along, from the crews RUNNING the points, and headshots him. Is this normal? Raen 20:26 January 05 2008

POV News removed.

The Dead feast upon your delicious brain candies in your silly harmanz candy boxes (tm). --Gunes 06:23, 11 March

Great Suburb Group Massacre 2010

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.

The Great Suburb Group Massacre 2010
Group Name Contacted On Date Due
Bowring Blackwatch 28 January 2010 Removed
Malton Police Department 26 January 2010 Removed
The Flyin' Doctors 28 January 2010 Removed
Malton Conservative Party 27 January 2010 Removed
Miskatonic University Faculty 28 January 2010 Removed
ROAR 28 January 2010 Confirmed
The Survivor's Republic 27 January 2010 Confirmed
Arkham Rotters 28 January 2010 Removed
Betrayed 27 January 2010 Confirmed
Undeadites 26 January 2010 Confirmed
The Streltsy 26 January 2010 Confirmed
This suburb has been cleared. Aichon 09:55, 13 February 2010 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Aichon 14:43, 28 January 2010 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. Aichon 09:55, 13 February 2010 (UTC)

Great Suburb Group Massacre 2011

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply with a list of suburbs in which you are active. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2011 team.

The Great Suburb Group Massacre 2011
Group Name Contacted On Date Due
Dr. schwan’s Research and Development Team 21 January 2011 Removed
Miskatonic University Faculty 21 January 2011 Removed
Reformed Old Arkham Republic 21 January 2011 Confirmed
The Survivor's Republic 21 January 2011 Removed
Betrayed 21 January 2011 Removed
The Streltsy 21 January 2011 Removed
This suburb has been cleared. -- Spiderzed 14:33, 5 February 2011 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2011 team. Thanks. Nic LesFlics|?| 23:33, 21 January 2011 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. -- Spiderzed 14:33, 5 February 2011 (UTC)

Storing groups section

The groups section has been removed from the page as part of the GSGM 2013. It has been copied below. Bob Moncrief EBDW! 17:47, 16 August 2013 (BST)

Survivor groups

Note: inactive groups moved to Old Arkham - Inactive Groups. The information below can be POV.

Reformed Old Arkham Republic

The Reformed Old Arkham Republic (previously known as Old Arkham Republic, but under "new management") is dedicated to supporting survivors and eliminating zombies within the bounds of the suburb.

ROAR has never claimed ownership of any part of Malton, but has made Old Arkham its home -- in perpetuity. The Reformed Old Arkham Republic welcomes cooperation with other survivor groups, but asks that they respect the group's standing as the oldest and largest survivor organisation in the suburb.

The Damned

The Damned are a new group in Old Arkham. They are dedicated to making Old Arkham a safe place for zombie and survivor alike, and for rebuilding the infrastructure of the suburb.

Zombie Groups

Note: inactive groups moved to Old Arkham - Inactive Groups. The information below can be POV.

Arkham Asylum Avengers

The Arkham Asylum Avengers are a zombie group comprised of former patients from the notorious Arkham Asylum, also known as St. Luke's Hospital (Old Arkham). Strongly drawn by indistinct yet compelling memories, the Arkham Asylum Avengers attempt, even in undeath, to return to their former "home".

New Zombham Armah

The New Zombham Armah was formed in August of 2007 for the purpose of creating a second zombie homeland in the New Arkham suburb.

Choosing the Mitchener Building as their HQ, the New Zombham Armah works to secure New Zombham (New Arkham) for future zombie kind. They also lay territorial claim to the Greater Zombham areas of Old Zombham (Old Arkham) and Shambles Village (Foulkes Village).