Talk:Penny Heights Barricade Plan

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Original barricade plan discussion moved from Penny Heights talk page


OK. Now I know this ain't gonna be pretty, but quite frankly this needs to change. It's ugly, hard to interpret, doesn't conform to the same style as most other suburbs' plans, isn't followed widely enough, and is outdated (no offense to the guy/(girl?) who made it).

Now, I just love to stir up controversy so here's my suggestion for a new barricade plan for Penny Heights. This is by no means a final copy. This is just to start the discussion, in much the same way as the revive points proposal was handled.

So, here goes:


Penny Heights Barricade Plan
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76 RP
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Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

Suggested Changes

  1. Shift St. Martha's Church and Shelley Grove School EPs 1 square left. (suggested by: Lufio)

It's as UBP compliant as I could make it, without sacrificing convenience and keeping in mind some of Penny Heights' more unique geographical attributes. I've made sure there's at least 1 PD, Hospital, and Auto Repair at VSB for low level players. All but one of Fire Stations are at VSB, mainly for their lack of any really useful items, and because they attract zombie numbers but are despensible. Around 26% of the buildings are entry points (UBP compliant) and each mall has two Penny Heights-based entry points (one of which is the junkyard RP). Both NTs are at EHB. In all but maybe two locations one can find an entry point within 1 ap distance (most 9-block areas have at least 1 entry point). Odo General Hospital and Josephine General Hospital are at VSB and EHB respectively (which is what appears to be the arrangement at the moment, although the current barricade plan says differently).

I don't really know what else there is to say about it other than I think it looks waaaaay prettier than the Optimal Defense Plan that's barely in place as of now. This one is a lot easier to interpret and more people will be familiar with the layout. The plan can also be found here.

So constructively criticise away! All opinions welcome (except Finis')!--Nallan (Talk) 11:04, 1 May 2008 (BST)

I really like it, its simple, well thought out and fits in with what is currently in place. Also i like what you've done with the junkyard RP, stylish.--xoxo 11:58, 1 May 2008 (BST)
(sigh) And a big thanks to J3D for his Junkyard RP tile design. Couldn't have done it without you, bro.--Nallan (Talk) 12:14, 1 May 2008 (BST)
Oh, and for further reference, there are 63 barricadable locations in total, 17 of which I've designated as EPs (26.98% EPs, roughly).--Nallan (Talk) 13:09, 1 May 2008 (BST)
As the official self-appointed barricade enforcer for The Lumberjacks, I find no objectionable elements to your UDP Compliant ODP barricade map. --Piker Pete 00:38, 2 May 2008 (BST)
Good work. Hell of a lot easier to read then the last one. Definitely a good step in making Penny Heights a safer and more newbie friendly suburb. --Scurley7 03:49, 2 May 2008 (BST)
- I like the additions of a couple new entry points. I differ in opinion though in using St. Martha's Church and Shelley Grove School. Why not shift those entry points one building over to the left and make use of those two junkyards to the left and right of St. Martha's Church? Since those two buildings can't be Ransacked, why not leave them open? You'll be able to use the Legend entry for Unbarricaded Buildings two more times as a bonus. ^_^ --The Masked Lurker 04:37, 2 May 2008 (BST)
Yeah I wasn't sure on that point, so I'm fine with it either way. Good idea, thanks for the input.--Nallan (Talk) 06:46, 2 May 2008 (BST)
The only problem with junkyards as unbarricaded EP's is that the non-freerunning enclined can't sleep in them in safety...I mean theres still a lot of VSB buildings in the burb but just putting that out there.--xoxo 03:21, 3 May 2008 (BST)

Sorry about the lateness of this, but as wiki representative for LMS I thought I'd put an input in. The 'cade plan looks good. However I agree with J3D on the whole junkyards as un'caded entry points, but as for the overall 'cade map it looks good. Acoustic Pie 19:10, 15 May 2008 (BST)

How bout I move the church ep over to the junky and leave the school ep where it is. A happy medium.--Nallan (Talk) 07:45, 16 May 2008 (BST)
Barricade Plan IMPLEMENTED!--Nallan (Talk) 08:49, 19 May 2008 (BST)