Talk:Santlerville Optimal Defense Diagram

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Discussion on current Santlerville Barricading Policy

  • Reworked the Policy to use that newfangled template. --Sexy Rexy Grossman 18:41, 26 January 2007 (UTC)


I think you guys are confused. The 'Optimal Defense Plan' concept calls for even [b]more[/b] VSB locations than the Uniform Barricading Policy does. This plan is out in the exact opposite direction from the UBP then Optimal Defense Plans with fewer VSB locations and, IMHO, referring to it as an 'Optimal Defense Diagram' is very misleading. --Gilant talk-DEM 19:00, 15 February 2007 (UTC)

Old Discussion from Talk::Santlerville

All of the following was moved from the Santlerville discussion page. It is provided here for historical context. Please enter any new comments about the Barricading Policy in the previous section. --Sexy Rexy Grossman 18:41, 26 January 2007 (UTC)

Barricade Policy

Barricade Policy for Santlerville
70 71 72 73 74 75 76 77 78 79
20   x x x x   x x x   20
21         x     x   x 21
22   x x     x x x PD S 22
23 x x   x             23
24 x x     H   RP x x   24
25 H         NT   PM x x 25
26   FD     x x x x     26
27 H x x         x   S 27
28   FD x   NT M M   H x 28
29   x       M M   x   29
70 71 72 73 74 75 76 77 78 79
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
* Resource buildings shown in natural colors are barricaded to VS+2 only
  • The Dribbling Beavers are currently stationed in Santlerville and are dedicated to preserving the lives of survivors, and reviving the not-so-fortunate. The barricade system has been updated and will be run efficiently.


Any queries then post here


  • Entry points:

- Holmshaw Hotel [74,20]

- Junkyard [71,22]

- Cotterrell Crescent Police Department [78,22]

- St Columbanus' Hospital [74,24]

- Anthony Building [77,27]

- Braker Cinema [79,25]

- Dennis Row Fire Station [71,28]


Krayzee 22 November 2006 13:50 (GMT)


All entry points are to remain at VSB+2. They are all strategically placed for easy access to the whole of Santlerville, and more specifically, to the resource buildings. All resource buildings are to be externally graffitied with the location of the nearest entry point to aid newbies and travellers alike.


  • Comment


This is the first comprehendable barricade plan I have seen in all of northeast malton.
ZeroTwo
Now that the Big Bash has arrived, I think some of this needs to change. In particular, the Dewes building needs to be EHB or we will lose an NT building.
Beer Wolf

I am patroling the zone for the DEM and i have found that this policy is not really followed, we have to think one together AND respect it. I think that like that low level players will have LOTS of problems, getting healed and finding a place to rest... we have to discuss!--MatJack1 08:39, 18 November 2006 (UTC)

1 hour ago there was a request for help for Dennis Row Firestation, but I cannot go to help because the Cotterrell Crescent Police Dept I am in has been Very Heavily Barricated and I can't come back in if someone will destroy the barricade I will gladly go to help. -- Jonathan 16:15, 16 December 2006 (UTC)


Well, for the most part, this is a pretty good plan. Since there's only 1 PD, I guess EH would work. Some peeps keep overbarricading. Better start getting those back down. Crazylilvietguy 00:54, 23 November 2006 (UTC)

Proposal for MODIFICATIONS

If you want to make any modification put them here and comment:

Barricade Policy for Santlerville
70 71 72 73 74 75 76 77 78 79
20 70-20 71-20 72-20 73-20 74-20 75-20 76-20 77-20 78-20 79-20 20
21 70-21 71-21 72-21 73-21 74-21 75-21 76-21 77-21 78-21 79-21 21
22 70-22 71-22 72-22 73-22 74-22 75-22 76-22 77-22
Club Birch
78-22
PD
79-22
S
22
23 70-23 71-23 72-23 73-23 74-23 75-23 76-23 77-23 78-23 79-23 23
24 70-24 71-24 72-24 73-24 74-24
H
75-24 76-24
RP
77-24 78-24 79-24 24
25 70-25
H
71-25 72-25 73-25 74-25 75-25
NT
76-25 77-25
PM
78-25 79-25 25
26 70-26 71-26
FD
72-26 73-26 74-26 75-26 76-26 77-26 78-26 79-26 26
27 70-27
H
71-27 72-27 73-27 74-27 75-27 76-27 77-27
Anthony Building
78-27 79-27
S
27
28 70-28 71-28
FD
72-28 73-28 74-28
NT
75-28
M
76-28
M
77-28 78-28
H
79-28 28
29 70-29 71-29 72-29 73-29 74-29 75-29
M
76-29
M
77-29 78-29 79-29 29
70 71 72 73 74 75 76 77 78 79
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
* Resource buildings shown in natural colors are barricaded to VS+2 only

I have reorganised the wiki page. If anybody want to put any comments THIS is the right place :)

OLD DISCUSSION:

Here are my motivations:
This follow the UBP except for:
-Hospitals in 70-25 70-27, we have still TWO hospitals at VSB and 4 hospitals are too much to defend...
-79-25 74-20 71-22 are three entry points in strategic points to help people without free running and to permit entry
-74-28 is an NT building, but we have already one in the center of Santlerville and this one can be used ad an entry point for the mall


Totals: -9 entry point -42 No entry

we can add some entry points, or keep it a bit more barricaded until the zombies will go away... Let me know!

--MatJack1 19:40, 20 November 2006 (UTC)

Personally, you should never have a resource building as an entry point. They are key to the suburb, Zs flock to them, so let them waste their AP knocking the cades down.

Hospital at 78-28 should be EHB, use Anthony at 77-27 as entry instead.

PD at 78-22 should be EHB. Use Club Birch 77-22 as entry. Only need 1 EP in NE.

I don't really class Fire Stations as resource buildings, unless you're desperate for a fire axe? But you only need one as an EP not two. 71-26 OR 71-28.

74-28 Dewes NT definitely not - EHB no questions.

71-22 and 74-20 for NE section is good though.

Hehe, now that I've torn it apart, let's get to work implementing it!

Krayzee 20:50 20 November 2006

Please DO NOT reclassifly St Columbanus Hospital at EHB - It is the main EP for revivers in the Hall NT building for the Finch RP. It took a lot of work to get people to leave it at VSB, but they do now, so let's leave it as an EP please. -Aquila Ung Nov 21, 2006

I think that hospitals and PD and FD should ALL be VSB, but in our zone there are too much, i think that for newbies that places are the first to check for enter and yes they are the places first checked by zombies, but it's important to keep them vsb for entry, otherwise how you can find and help them? they will probably don't have free running and will get lost and very likely become zombies, i accept your idea only if we mantain ALWAYS the places we decide at VSB AND there is always to help newbies in need of help, it's the only way to help newbies. What do you think? --MatJack1 13:48, 21 November 2006 (UTC)

Sorry Aquila Ung - comment re Hospital removed! The point of the plan is to keep to it. If we have Beavers (and we will) in all areas of the suburb, then we can stick to it. If newbies need healing, they can go to any entry point and ask for a heal. Entry points will nearly always house survivors who will be happy to help. Krayzee 21 Nov

Ok, so try to make correction to the map, as you wish it, then i'll communicate it to the rest of the DEM in zone, I'll surely remain here for a week, after i may be moved, it will be nice to arrive to a conclusion before i leave the area (i hope not, but i don't know where the DEM need me). When you finished correction we will start to keep the plan going. I only ask one thing, on service building like PD, FD and hospital we should leave a tag with the nearest entry point for help, you agree? --MatJack1 15:38, 21 November 2006 (UTC)

Definitely a good idea. Krayzee 21 Nov

Ok, I have corrected the map, now should be fine, from everywhere in the map you got an entry point in 4 AP, remember only to tag the nearest entry point on "resource building" as FD, PD, H and NT that are heavily barricaded, I'll transmit this to DEM, if you find it ok, put it on the article page of Santlerville, so that everyone could see it and implement it. Good job! --MatJack1 10:34, 22 November 2006 (UTC)

NEW DISCUSSION:

Just letting you know in Santlerville that some fagg*t created an alt using my username except with ones at the end of it: http://www.urbandead.com/profile.cgi?id=716948 I just killed him with one of my alts. I have an idea of who it is, but regardless it does not matter. If you see this alt kill him. If you think it is me and he starts problems in the suburb you can verify through Kevan that it is not my account.Cineraryone 14:26, 9 December 2006 (UTC)

You mean problems like this? -- Atticus Rex mfu pif Δ 17:53, 9 December 2006 (UTC)

So making up fake characters using my names and zerging them makes up for it? This goes over the line no matter what the issue was in the past. I was leaving the area when I was informed of these new events. I am in touch with Flippy of TDB about this and hopefully we will work it out.

http://www.urbandead.com/profile.cgi?id=716802

http://www.urbandead.com/profile.cgi?id=716948

http://www.urbandead.com/profile.cgi?id=752659 Cineraryone 15:40, 11 January 2007 (UTC)

Response: I am sorry that you have been offended by once of our Members. I have an good idea of who has done this, unfortunately it is someone very close to me. I will stop this activity at once. Zerging is NOT acceptable in ANY form in our group, and heads will roll, I can assure you. - Aquila Ung


I stand by what I say. I have a problem with people threatening to kill anyone with cade skills just because the suburb was overcaded in case you missed TDB saying this.Cineraryone 00:14, 10 December 2006 (UTC)
That was a long time ago, and I think you are the only one that remembers this. Were you around when survivors were constantly being left outside and killed during The Big Bash because all buildings were constantly being overbarricaded? It was carnage and we felt we had to do something drastic or there wouldn't have been anyone left. Needless to say we haven't done that in a long time and while we still have problems with people messing with barricades, there are more people in the suburb willing to help, than to hinder. Krayzee 11:05 10 December 2006 [GMT]

I was not there, and that is unfortunate, but I am sure if all the TDB members put their heads together could have come up with a better solution for the problem. You only make enemies by PKing people with cade skills. Good to know you are not doing that anymore.Cineraryone 16:02, 21 December 2006 (UTC)

I was talking with MatJack1 and some other DEM members, and we realized that the PD in the NW is not at VSB++, which is standard for the UBP. With the mall at EHB, that basically means that survivors in Santlerville don't have any means of getting ammunition. They can't get into the PD, they can't get into the mall. This will really hurt a lot of people. Is there anything that can be done to change this? Thanks, --Vikermac 19:06, 3 December 2006 (UTC)

I assume you're talking about n00bs that don't have free running? Well if they are n00bs then they probably won't have the relevant firearm training so using weapons and bullets will have a much lower % hit rate than say a fire axe, which you can use to get XP to buy free running, and ta-da, you're in the mall and/or PD. I still think the 6 entry points in Santlerville are fantastic as they are and it works. Krayzee 20:00 3 December 2006 [GMT]
It is a good point that it'd be easier to just use your axe until you get Free Running, but n00bs don't always know that, and for those military class that start out with firearm training, they are heavily relying on their shooting skills, because that is the only skill they know. I think 6 entry points is fantastic, I just want the possibility of moving the VSB near the PD to the actual PD. It'd only be moving it one over, and it would allow n00bs to have a chance at leveling up a little better. --Vikermac 21:12, 3 December 2006 (UTC)

There's a guy unhappy about Ledward Auto being reclassed EHB, and he's tagged Club Birch inside with a complaint about it. Whether he did it himself in retaliation, or someone else did it because the VSB tag was painted over by his bitching, Club B was VHB last night on my patrol run--and I had just directed a survivor APed out outside to it because it was closer than St. C's. I think this is part of the normal adjustment that comes with any new cade plan, and I'm gonna try to get proactive about it tonight, but wanted y'all to be in the FYI. -- Atticus Rex mfu pif Δ 20:59, 3 December 2006 (UTC)

Adding: If you're considering Vikermac's suggestion to make the PD an entry point, it might be worthwile to make Ledward another--easier access to the safehouses and Rawkins Row PD in SE Pashenton and, at the very least, it'll stop the grief. -- Atticus Rex mfu pif Δ 22:21, 3 December 2006 (UTC)

Ledward being reclassed? It was never an entry point and was always EHB. In fact before The Big Bash hit, ALL buildings in northeast Santlerville were at EHB. I'll happily admit that I am one of the people that keep changing the graffiti in Ledward. It's not an entry point and as per the barricade plan, it should be at EHB, it should be powered for fuel and spray cans etc, regardless of whether this person is upset or not. If he's overcading an entry point and causing survivors to be stranded outside, then he needs to be dealt with. Re the PD - if you are all happy with moving the entry point then graffiti etc needs to be changed. And I also think there should be another entry point in northwest Santlerville - Stower Building or Elgar Bank possibly? Krayzee 23:00 3 December 2006 [GMT]

I don't think Ledward should be reclassed. Though they are sometimes useful, there is no reason to bring an auto repair shop to VSB. It isn't like survival is dependant on getting in there. If you all are okay with moving the entry point to the VSB then I would like to do that. I also like the idea of making the Stower Building an entrypoint. That will keep people from having to go all the way to the PD to get up in those buildings. Two entries for the northside of the city, and five for the south. That sounds pretty fair to me. Anybody object? --Vikermac 23:11, 3 December 2006 (UTC)
Not an objection, really, but with that long stretch of EHB between Stower and Cott Crescent and the RPs where they are, it strikes me that the church at [75,22], or 1 block NW of there, might make a good entry point to the north as well. Just thinking out loud, mostly. -- Atticus Rex mfu pif Δ 00:28, 4 December 2006 (UTC)
I guess Stower is a bit close to the junkyard. How about Holmshaw Hotel [74,20]? Krayzee 07:25 4 December 2006 [GMT]
Yeah, I like that idea; 1 NE and then you can either jump N-NW to the PD or E thru the whole string. Vikermac? -- Atticus Rex mfu pif Δ 09:56, 4 December 2006 (UTC)
Yep, looks good to me. Glad to see this all updated on the UBP page, it'd be great to make this all the official plan, even if it isn't exactly UBP, it is what works for this 'burb. --Vikermac 18:17, 4 December 2006 (UTC)

OK great. I'll update the plan. I've already announced it on our forum and asked them to be vigilant regarding Ledward. I've also had a bit of a brainwave regarding gens and radios which I've posted in the news section! Krayzee 23:20 3 December 2006 [GMT]

Actual Situation

The following is NOT actively maintained. --Sexy Rexy Grossman 18:41, 26 January 2007 (UTC)

Barricade Policy for Santlerville
70 71 72 73 74 75 76 77 78 79
20 70-20 71-20 72-20 73-20 74-20 75-20 76-20 77-20 78-20 79-20 20
21 70-21 71-21 72-21 73-21 74-21 75-21 76-21 77-21 78-21 79-21 21
22 70-22 71-22 72-22 73-22 74-22 75-22 76-22 77-22 78-22
PD
79-22
S
22
23 70-23 71-23 72-23 73-23 74-23 75-23 76-23 77-23 78-23 79-23 23
24 70-24 71-24 72-24 73-24 74-24
H
75-24 76-24
RP
77-24 78-24 79-24 24
25 70-25
H
71-25 72-25 73-25 74-25 75-25
NT
76-25 77-25
PM
78-25 79-25 25
26 70-26 71-26
FD
72-26 73-26 74-26 75-26 76-26 77-26 78-26 79-26 26
27 70-27
H
71-27 72-27 73-27 74-27 75-27 76-27 77-27 78-27 79-27
S
27
28 70-28 71-28
FD
72-28 73-28 74-28
NT
75-28
M
76-28
M
77-28 78-28
H
79-28 28
29 70-29 71-29 72-29 73-29 74-29 75-29
M
76-29
M
77-29 78-29 79-29 29
70 71 72 73 74 75 76 77 78 79
Barricade Levels
Empty block
No barricades
Barricaded (up to Very Strongly Barricaded only (VS+2))
No entry (Extremely Heavily Barricaded)
* Resource buildings shown in natural colors are barricaded to VS+2 only

This is a map of the barricades in the last maximum two days, if you have new datas feel free to update this map!

As you can see, your plan is not very good matched by reality, for now!! We can find a good compromise and build a map together! So we can stop destroying each other barricades, what do you think? --MatJack1 14:29, 18 November 2006 (UTC)

I agree. At the moment, the survivors are actually communicating and co-ordinating the defence of the mall very effectively (which wasn't the case about a month ago). Because of this, I will be assigning some Beavers to patrol other sections of Santlerville to ensure the barricade plan is implemented, and to get rid of the zombies, as well as having some Beavers still defend the mall, Hall NT and Dewes NT. I will look at the current plan, as Dewes NT shouldn't be a entry point. MatJack, I have also approved you on our forum http://dribblingbeaver.proboards49.com/index.cgi. Please drop by any time. Krayzee 15:50 19 November 2006 [GMT]

I have added the coordinates of every block, this can be useful for updating the status of a single block without being mad! The status it's still the old one, perhaps this evening i'll update it. --MatJack1 15:53, 20 November 2006 (UTC)

This is NOT updated, do NOT make any confidence on this --MatJack1 18:45, 22 November 2006 (UTC)

As of yesterday the PD was back down to VSB. --Sexy Rexy Grossman 00:20, 9 January 2007 (UTC)