Talk:Suggestions/12th-Jan-2007

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More Weapons/Items

Timestamp: Shazzamm 06:35, 12 January 2007 (UTC)
Type: More weapons/items? I think that's self explanatory
Scope: Survivors
Description: Additional weapons would be a nice addition to the game, as the trusty pistol or shotgun tends to get redundant (for some of us). I suggest adding sub-machine guns or rifles, both of which can easily be found in cities. SMGs are practically in every major Police Department that employs some sort of SWAT team now. Rifles (especially hunting ones) can be bought from local gun shops. Within the game both of these items would be extremely rare (considering they are after all permanent use). SMGs would be found in Police Stations while Rifles can be looted from malls. For gameplay, SMGs would be weak, most modern SMGs fire the same stuff pistols use. Use the same damage values. However, they fire alot more of that stuff, so increase the hit percentage. Pistol clips should be able to be inserted into SMGs. Rifles on the other hand typically use big bullets, and in reality are normally accurate as heck. However, it is very unlikely that any survivor would be a trained hunter (maybe some of the more skilled ones). Thus the accuracy of the Rifle is low for anyone not skilled in firearms. However should you hit, it would cause immense damage. Rifle rounds should be a little bit hard as shotgun shells to find. Also I thought while on the topic of more combat oriented items we could consider some sort of armor from zombie bites (not grabs or hand stuff, just bites). Riot gear WAS designed with the purpose of keeping people away from the officer. Riot shields would prevent zombies from grabbing hold of you, of course it only works once (as the zombie is likely to tear that shield out of our hands). Kevlar vest are different from flak jackets. In reality it's Kevlar that is more likely to block bullets rather than flak jackets. So this would include not only adding the Kevlar vest but also changing the Flak jacket's use. Flak jackets would actually provide more protection from bites (considering it had metal plates in it, last time I checked, zombie teeth and metal don't work well together, yum). Of course you'd still be able to bite the neck and other exposed parts, but the Flak Jacket should reduce the chance of a hit from bites. Kevlar vest should replace Flak Jackets.

Note: Sorry for the number of ideas packed into one post.

Added: Rifle numbers (Accuracy 10%, 15-20 Damage) I feel that I've probably not placed very good numbers in. Riot Shield can be used to block zombie grabs; can only be used once. Kevlar has the same effect as the current "Flak Jacket". Flak Jacket reduces bit accuracy in half (As your upper body is almost half your body right?).

Keep Votes
For Votes here
Kill Votes

  1. Kill - You didn't outline the mechanics behind your suggestion. What do SMGs do in the game (as in accuracy and damage)? Also, SMGs in the zombie apocalypse genre is typically a bad idea. --Wikidead 06:52, 12 January 2007 (UTC)
    RE: Basically something different from a pistol. And actually I did mention that the SMG would have high accuracy and low damage for reasons mentioned in the paragraph above. Yes, while it's true that SMGs in the Zombie world does not fare well, it's not unheard of, and you have to admitt riddling a zombie with bullets would be loads of fun.-Shazzamm
    No timestamp. --Slice 'N' Dicin' Axe Hack 13:08, 12 January 2007 (UTC)
  2. Kill - Like these guys said, you've got a good idea, you just need to provide numbers and clean it up. Maybe pick one weapon that you'd really like to see in the game go through the previous suggestions do some research and then build it from there. Good Luck & keep trying!--John Blast 15:38, 12 January 2007 (UTC)
  3. Kill - I don't think SMGs would be a good addition to the game. The mechanics need to be worked out more as well. --Go to Zombie slay3r's Page 17:07, 12 January 2007 (UTC)
  4. kill Your idea should have started in discussion 1st; then you could narrow it down to 1 weapon upgrade that has half-a-chance of being accepted Asheets 18:20, 12 January 2007 (UTC)
  5. Kill - It's a simple game, the fun is in the strategy/teamwork rather than the number of different things you have to kill zombies with -- boxy T L ZS PA DA 23:49, 12 January 2007 (UTC)
  6. Kill - Don't make it harder for me to find the weapons I will actually use. Also, Kevlar Vests are called that because of the lightweight fabric that holds it together. While pure Kevlar may stop a .22 round from moderate ranges, anything more powerful requires the insertion into the vest of ceramic-titanium composite plates, which are really what stop the bullets in police-style vests.--J Muller 23:56, 12 January 2007 (UTC)
  7. Kill - Now really, if you can't be bothered to vote keep on your own suggestion then why should I? --Gateking 00:45, 13 January 2007 (UTC)
  8. Kill - Very incomplete... You didnt state any search percentages, or the damage to be dealt with the SMG. Besides, there are already many SMG and Rifle suggestions made, with most being rejected, although some have made it to Peer Reviewed. You might have something with the whole vest idea, as that was used in World War Z, but you'd have to wait for the name of Flak Jackets to change, then resuggest that part. --GhostStalker 02:02, 13 January 2007 (UTC)

Spam/Dupe Votes
Spam/Dupe Votes here

  1. This is not a suggestion Saying "I want more stuff" doesn't give us more stuff. Take a look through Peer Reviewed for weapons and items ALREADY suggested (but still not implemented). That doesn't mean you CAN'T suggest more weapons/items, feel free. But you have to have ACTUAL numbers and such behind them (search %, where found, damage, ammo, hit %, etc.). I also fixed your response to Wikidead AND you need to sign your posts.--Pesatyel 07:03, 12 January 2007 (UTC)
    RE: I looked through the section, the only thing I have repeated is the SMG. Rifles and armor stuff I mentioned can still be suggested right? Thanks for the formating edits by the way.-Shazzamm
    No timestamp. --Slice 'N' Dicin' Axe Hack 13:08, 12 January 2007 (UTC)
  2. Spam - Nah, keep it simple. 4 different firearms isn't. - BzAli 13:07, 12 January 2007 (UTC)
  3. This is a Dupe of nearly every new weapons suggestions. --Slice 'N' Dicin' Axe Hack 13:12, 12 January 2007 (UTC)
  4. Spam --SporeSore 15:37, 12 January 2007 (UTC)
  5. spamaramadramallamabananaramapalaverpyjama --Funt Solo Scotland flag.JPG 15:56, 12 January 2007 (UTC)

Upgraded Ransack

Timestamp: Uncle Bill 23:49, 12 January 2007 (UTC)
Type: balance change
Scope: zombies, buildings, and "barricades"
Description: This was inspired by one of today's suggestions where the point was brought up that zombies standing around inside ransacked buildings had nothing to do. Well, how about this?

Zombies are getting really good at ransacking buildings, and with a little work, they can ransack them so bad that it prevents people from getting in, sort of like an "anti-barricade." Basically the room becomes so cluttered that it's hard to get the door open.

Ransack would have two levels:

  1. Ransacked. This represents ransack exactly as it is now. Anyone can enter the building as normal, depending on the doors. All but prevents searching.
  2. Doors Blocked. Debris is now blocking the doors, preventing entry from the street. This would be treated similar to barricades. By attacking the... er, ...mess? ...you could eventually get inside. (Barricade equivilant - EHB)

Unanswered questions (I need your input!)

  1. How many times should a zombie have to "ransack" before the doors are blocked?
  2. Should there be a version that affects free running (Windows blocked)? If so, how would it work?

Discussion

I think this is a good idea, gives Ransack the edge my zombie needs.

  1. Three.
  2. Maybe, but it'd have to be ransacked a lot. --Cap'n Silly UnsmartMcDougal 2:23, 12 January 2007 (UTC)

I think the "block Free Running" idea has been tried and died with the "don't nerf Free Running!" mantra. This idea sounds interesting, but I don't think it would work. It sounds like, basically, a zombie "barricades" (and, by the way, just make it the same as "normal" barricading) and NOBODY can enter until it is cleared?--Pesatyel 03:31, 13 January 2007 (UTC)

Right. That was my intent, for nobody being able to enter until cleared... And unless I hear otherwise from a lot of people, free running shall not be messed with. --Uncle Bill 05:27, 13 January 2007 (UTC)

Not EHB, zombies lack co-ordination to make a proper barricade. Make it a 5-level block, each level removeable by clicking a 'force entry' button. Make it 50% to take down a level, 75% if they're carrying a crowbar. This makes it about 7AP to get in with a crowbar, and 10AP without a crowbar. If it takes the zombie 1AP to add each level, that's sort of equivalent to barricade odds. And leave free running alone, people can go via the roofs and don't have to get in through the doors or wndows. --Preasure 11:09, 13 January 2007 (UTC)

If it doesn't nerf Free Running, then this suggestion is useless. People can free run into a building...as they always do. If it does nerf free running, then Suriviors will have to get out of their barricades, and put themselves in harms way as they dismantle the Ransacking mess to make it able to be free-run, costing them AP...as well as maybe their lives if there are zombies outside. But if it doe nerf Free Running, then it can become overpowered, and people will spam it becaue of what Peastyel...Oh, and would zombies actually block themselves from entering the mess, causing for, shall we say, zombie overbarricading?--ShadowScope 16:20, 13 January 2007 (UTC)

I can't see the point of this. Why would zombies want to do something that would keep out other zombies, but allow in free-running survivors? There's no reason to use the ability if it DOESN'T block free-run, and the "ransack blocks free-run" suggestion got shot down big time. I'm pretty sure there was also a "multiple ransack" suggestion that just made buildings harder to clean up. Not sure if it passed- doubt it. --Swiers 06:47, 14 January 2007 (UTC)

First off this would be counterproductive, preventing more zombies from entering. Theoretically you could have a couple survivor-allied zombies keeping a buildinging unenterable for zombies while survivors happily free-run into their impervious fortress. And even if you altered this so the effect matched the spirit of the suggestion I think it would be too overpowered. Taking back a heavily occupied ransacked building is quite difficult even without "reverse barricades". --Jon Pyre 09:39, 14 January 2007 (UTC)