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Revision as of 04:44, 21 November 2005 by Dickie Fux (talk | contribs) (→‎Congealed Flesh)
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Deleted multi votes by Thor/Boron/GodofGames etc., but kept his first ones as he's anyway got the right to vote. --Seagull Flock 14:40, 15 Nov 2005 (GMT)

Shotgun Slugs


Blood Lust

Undead Adrenaline

Scent Bomb

Basic Training


Congealed Flesh

I think Congealed Flesh and Body Building should work as follows: you can only get one or the other; each gives a 10 HP bonus for its own group, and a 5 HP for the opposite group. So, a zombie who earned Congealed Flesh could never buy Body Building, and would have 60 HP while a zombie, and 55 HP if revived. Maybe to complicated to bother, but a neat trade-off, in my opinion. --Dickie Fux 04:44, 21 Nov 2005 (GMT)

Flare Combat


What the hell kind of sports store sells machetes? --LibrarianBrent 01:24, 8 Nov 2005 (GMT)

For what Brent said, yes sports stores sell them, for camping/hunting.
My other point still stands. Knife fighting != machete fighting. A knife is a small concealable weapon normally used for stabbing, where a machete is a large jungle-clearing tool that can be used to slash people in a pinch. --LibrarianBrent 05:56, 9 Nov 2005 (GMT)
Machete should be replaced by something like hunting knife or combat knife, then its not a bad idea. Knife prof is already in and really has no value. --Zaruthustra 06:12, 9 Nov 2005 (GMT)
I agree. Make it the more believable hunting knife and I'd be 110% behind this. --Amazing 18:50, 9 Nov 2005 (GMT)
Theres allready an axe there should be a sword like a cutlass which could be found in pubs like on the wall for decoration. I will suggest this to finally bring some life to the knife tree though it really isnt a knife it is an edged weapon.--THOR 18:50, 9 Nov 2005 (GMT)
Again. Cutlas =! knife. in fact they're completely different. Another problem is the widespread use of swords would be bizarre and wouldn't fit the flavor of the game. Axes are used in such large numbers because that makes sense. Lots of buildings have fire axes in them. And in most country EVERY fire station would have many. Axes also have a long, illustrious history of zombie hacking in movies and pop culture.--Zaruthustra 21:40, 9 Nov 2005 (GMT)
IMO knife combat should be distinguished by a very high base chance to hit, but very low damage. When you think of sticking somebody with a knife versus bringing an axe down on them which would be harder to do? Knives could be a good low level skill or a finisher for when melee classes dont want to miss.--Zaruthustra 21:55, 9 Nov 2005 (GMT)

On the old page, someone suggested that there should be a skill to allow a knife to destroy a flak jacket. That would be enough to get my character (who relies on guns) to get knife combat.--Milo 19:04, 10 Nov 2005 (GMT)

A knife wouldn't destroy a flak jacket, but it would go through a vest. Then again, anything with a good sharp point will. You can't slash someone with a vest on, but a stab or thrust with a strong, pointed blade will shove the bullet-resistant fibers aside. I don't remember off the top of my head if flak jackets reduce damage from axes or not. Of course the detail monkey in me is wondering if these are standard soft body armor or heavy armor with trauma plates, that would make a big difference. Either way, Zaruthustra's right, high base hit and low damage would make for a good backup weapon.--Skullhunter 22:40, 10 Nov 2005 (GMT)

Rending Talons

Search X Times

I'd like to know how does the search-and-insert-in-inventory feature works in UD. Implementing this button would probably reduce the RNG routine hit ("Generate X numbers" instead of "generate 1 number"), but the number of INSERT INTO statements hitting the database would remain the same. --Seagull Flock 23:04, 8 Nov 2005 (GMT)

I don't know about the search-and-insert-in-inventory, BUT what it WOULD do is lower all those SELECTs in the map drawing function every time. --Shadowstar 02:48, 9 Nov 2005 (GMT)


Supply Drop

Jaw about it here fokes--Spellbinder 06:10, 8 Nov 2005 (GMT)

I really like this idea, but can we make it 75% instead of 100%? It's really too much IMHO as it is right now. --Seagull Flock 23:14, 8 Nov 2005 (GMT)

I think I voted to kill this. Either way 100% isnt too difficult since it would barely if ever be taken advantage of how many players would bother with it or be logged in when a location is neaarby. Its just too difficult to implement in a useful manner that would be worth the trouble of putting it in the game to begin with. I allready get 1000 flare messages every time i login i dont want too see 1000 supply drops :P--THOR 23:14, 8 Nov 2005 (GMT)