Talk:The Rayfield Building (Tollyton)

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-June 5, 2015 I'm not sure how much effect this sort of message will have, but what was once a relatively safe suburb is seeing an increase in undead population. Civilians are reacting as expected, by hiding in the malls, ignoring the sole Necrotech building, and absolutely over-barricading every entry point. Is there anything we can do? meltedplasteel


-Jan 14, 2008 8:43PM EST (-5:00 GMT)

Just curious why this building of all possible buildings has to be VSB, inaccessible to new players. I, myself, am a new player and started going down the Necrotech line since I normally hang out at St. Boniface's Hospital Tollyton [66,65]. Not only would I have to travel to another suburb if I wanted access to NT, but any new players found in Tollyton would have to as well. Would it not make more sense to use Bawden Towers [67,69] as a stronghold since these "veteran players" will have access to free running? That would hold no baring on a new player trying to access a useful building. --BobDamnit 01:57, 15 January 2008 (UTC)

What? I thought VSB buildings are accessable to new players. I have no idea what you just asked. It's kinda confusing...Especially the VSB not accessable to new players part... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:02, 15 January 2008 (UTC)
What I meant was Extremely Heavily barricaded, which according to the barricading policy for this building, it should be. You cannot enter it from the outisde. The only way to enter is with free running, which is why I would suggest changing the policy for this building. --BobDamnit 07:11, 15 January 2008 (UTC)
Because it's the only NT in the area --~~~~ [talk] 07:57, 15 January 2008 (UTC)
By that logic, shouldn't it be accessible to any survivor in the area? I would understand better if there were another NT facility in the burb. --BobDamnit 22:17, 15 January 2008 (UTC)
Not just that. You don't have to be in a NecroTech building to level up as a scientist. Your DNA Extractor does all the work, seeing that you can't do anything else until you get the other NecroTech skills... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:56, 15 January 2008 (UTC)
That is assuming you started as a scientist. Civilians on the other hand get the shaft? I am not questioning the policy of having a "safe house" for veteran players, I am questioning the decision of said building to be a valuable building to all player levels. --BobDamnit 22:17, 15 January 2008 (UTC)
Yes, but since it's the only NecroTech in Tollyton, it's even more valuable, because if a siege comes to Tollyton, this one little NecroTech building will have a lot of work on its hands. That includes reviving, manufacturing syringes, and, yes, keeping the zeds at bay, since it stands a pretty high chance the zombies will target this only NecroTech building in a siege in Tollyton. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:26, 15 January 2008 (UTC) And when I say siege, I mean a siege on the mall. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:27, 15 January 2008 (UTC)
So you are telling me, in other words, that new players cannot have access to the building because they are not experienced enough? You have to understand what I am getting at. Yes the building is valuable, again that is not where I see a problem. The problem is Hospitals, and Police Stations are just as valuable in my opinion and yet, anyone is able to get into those buildings with no problem and gain experience. I am sure ammunition and med kits are used just as much in a siege, if not more, than syringes are. Keeping the building at VSB +2 would still provide defense for the building, and allow players to enter if needed. Durring a siege, the cades could always be raised easily. --BobDamnit 23:01, 15 January 2008 (UTC)
A necrotech building is the most valuable building in the game because you can't get syringes anywhere else. If you can't get syringes, you can't revive people. Then you lose. --  AHLGTG THE END IS NIGH! 23:05, 15 January 2008 (UTC)
Damn you Gnome. You conflicted me... Anyways...During a siege, the first target(s) that would be attacked are the NecroTech buildings. Leaving the buildings at VSB would mean less work for the zeds to tear down the cades. You see, pretty much 30% of the zombies in a siege attack the NecroTechs, while the rest hammer away at the mall. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:07, 15 January 2008 (UTC)
Pay back for Talk:Suggestions. :D --  AHLGTG THE END IS NIGH! 23:08, 15 January 2008 (UTC)
I understand the reasoning, I guess I just do not agree with the answer. Oh well, can't say I didn't try. --BobDamnit 23:17, 15 January 2008 (UTC)
Didn't I pour rubber cement in your mouth, Gnome? Why are you still talking? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:17, 15 January 2008 (UTC)
As said above, if player started as scientist - he already has DNA extractor and can be leveling with it, no need to enter NT. If a player started not as a scientist, he even isn't able to operate DNA extractor or use syringes, so he also doesn't have need to enter NT. So, BobDamnit, i don't see why you call NTs valueable for low-levels. --~~~~ [talk] 07:29, 16 January 2008 (UTC)
Oh, I forgot you cannot purchase the NecroTech Employment skill! It makes so much sense now! Shouldn't that have been obvious? You do not automatically receive a syringe when you purchase the skill you know. --BobDamnit 20:24, 16 January 2008 (UTC)
(Further clarification) DNA extraction is a good XP source for non-combat-oriented players. NT Lab Assistants start with the DNA extractor; others need to search in an NT building until they find one. --BobDamnit 20:26, 16 January 2008 (UTC)
If a player purchasing NT Employment before Free Run, it only means he's slow to grasp things. This is another agrument to not let him into the building --~~~~ [talk] 07:30, 17 January 2008 (UTC)
Oh, wait a minute... where is this list of REQUIRED skills that must be purchased by level? You know damn well that there are several different play styles, whether you obtain free running early or late. You also know damn well free running may not be appealing to all human players. This elitist attitude you have is uncalled for, what makes you better than anyone else? You obviously are the authority on what skills to purchase and when. You must be a Trenchcoater. Moving on... So, I have showed that you may need access to a NT facility for a syringes, but wait... there is no NT building I can enter (Not even in neighboring burbs). There must be a simple solution to such a simple problem. --BobDamnit 01:43, 18 January 2008 (UTC)
Why population of the suburb should suffer from some prick who doesn't want to buy free run? there's no problem at all. --~~~~ [talk] 07:41, 18 January 2008 (UTC)
Glad to know you are so mature to be name calling. I hardly see how the suburb would "suffer" as you put it. --BobDamnit 01:37, 19 January 2008 (UTC)

Rayfield's search rates

Is it just me, or is the search rate for needles in this building especially good? I've been able to score needles at the rate of 1 per 6-7 AP for several days now. At this rate, I'll be fully stocked up 3 days earlier than expected. Asheets 20:55, 10 December 2008 (UTC)