Difference between revisions of "Template:Lastupdate"

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'''16th August 2010'''
'''29th October 2010'''
* Survivors and zombies alike are finding it easier to navigate the familiar wreckage of the city streets. Survivors can get directions to a nominated [[Safehouse|safehouse]]; zombies automatically focus on the most recent groan or scent trail.
*[[Halloween]] just doesn't have that old pre-apocalypse atmosphere, in a city of walking corpses, but survivors continue to harvest and carve pumpkins, and wear unconvincing plastic masks.
* Settling in for the long haul, some survivors have been modifying and memorising their safehouses. Those able to scout a safehouse can spend 30AP to survey the building, giving them approximately 5 extra AP per day within their nominated safehouse, until they die or the safehouse is ruined.
 
* A few zombies have been heard bellowing with rage when faced with large numbers of survivors, issuing a louder feeding groan which attracts the dead from further afield.  
*If zombies knock at your safehouse door over the weekend and you don't give them any stale candy, they might use their advancing memories of life to [[Defile|defile]] any graffiti you've written outside.
* Zombies are lurching into the deepest shadows of dark buildings, making it harder to escape their tangling grasp in the dark. 
 
[[news|All News]]
[[news|All News]]

Revision as of 12:08, 29 October 2010

29th October 2010

  • Halloween just doesn't have that old pre-apocalypse atmosphere, in a city of walking corpses, but survivors continue to harvest and carve pumpkins, and wear unconvincing plastic masks.
  • If zombies knock at your safehouse door over the weekend and you don't give them any stale candy, they might use their advancing memories of life to defile any graffiti you've written outside.

All News