Template talk:BuildingDangerLevels: Difference between revisions

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or re-word the current danger levels' descriptions ...if a zombie is pounding on barricades of an empty (no survivors inside) building, the building is not safe once the 'cades are destroyed nor is it under attack/siege (according to the descriptions) & it may never be ransacked/ruined if the zombie inside the building doesn't have the ransack skill ...so there is no danger level template for the status of the building. {{User:Son of Sin/sig}} <small>18:05, 28 November 2011 (UTC)</small>
or re-word the current danger levels' descriptions ...if a zombie is pounding on barricades of an empty (no survivors inside) building, the building is not safe once the 'cades are destroyed nor is it under attack/siege (according to the descriptions) & it may never be ransacked/ruined if the zombie inside the building doesn't have the ransack skill ...so there is no danger level template for the status of the building. {{User:Son of Sin/sig}} <small>18:05, 28 November 2011 (UTC)</small>
:Seems like i forgot to add this page to my watch list... there is no breached danger level because there are already enough danger levels for the harmans to play with, while zombies only have two --piñata is something for Death Cultists to play with --. Seeing how easily situation change in a siege, having a 'breached' status wouldnt last long, since as soon as the building is breached, it either falls or is promptly retaken --<small>[[User:Hagnat|hagnat]]</small> 01:09, 29 November 2011 (UTC)

Revision as of 01:09, 29 November 2011

Slight Tweaks

In the interest of NPOV, perhaps Mall-safe-small.jpg should be replaced with Mall-caded-small.png and perhaps add a new one that would go between Under Siege and Ruined: Mall-breached-small.png---

| T | BALLS! | 19:18 23 February 2011(UTC)

I like the general idea and and the lessened POV, but building status is volatile, and we want vauge predictions of how it will be when the reader comes around. For example, if there's 300 zombies outside a building, it doesn't matter how many layers of cades there are, that place is doomed. Rewording is needed, but these specific statuses wouldn't describe it from the right angle. --VVV RPGMBCWS 21:25, 23 February 2011 (UTC)
Breached is a bit too immediate for use. The other one is good. But isn't Caded, the same as "rebuilding?" --RosslessnessWant a Location Image? 21:26, 23 February 2011 (UTC)

Stronghold level?

There are levels for the number of Zeds in a certain building but not survivors, which might be important if someone wants to get healed. I propose a "Stronghold" status for if survivors regularly use the building and it is caded and lit. —The preceding unsigned comment was added by Zeebie (talkcontribs) at an unknown time.

If it were to become so it would need a much much less trenchie name than "stronghold" -- ϑanceϑanceevolution 12:33, 9 February 2011 (UTC)

Contested/Invaded buildings?

How should a building be marked if Zombies have smashed the barricades and entered, but there are still survivors and the building is not yet ruined or ransacked? Whilst one might say "just wait till either the survivors or zombies are victorious, and then it will be obvious", it might be that an "invaded" label might encourage somebody to go to the rescue in time - they might not be in time to save the survivors but they might be able to kick out the zombies and re-barricade before the building is ransacked.--Mayhem2010 21:29, 3 June 2010 (BST)

Under attack or under seige usually work. If zeds outnumber survivors, I've seen "in zombie hands" used as well.--Yonnua Koponen Talk ! Contribs 21:31, 3 June 2010 (BST)
Yeah usually somewhere between under attack and in zombie hands depending on how good/bad the situation is for either side. Actually the "barricaded" part on attack/siege was an arbitrary addition by myself a while back (in line with safe) but maybe changing that to "contested" would help cover some of these edge cases? -- User:The Rooster RoosterDragon User talk:The Rooster 21:36, 3 June 2010 (BST)

Numbers

The numbers 25z for "attack" and 100z for "siege" are leftovers from copypasting template for Malls. In case of simple buildings they would be too big - NT with 24z outside cannot really be called safe... Anyway, i've adjusted them to 15z and 50z. If there are better propositions - they are welcome --~~~~T''' 17:59, 31 August 2007 (BST)

I propose new numbers. To me 15 means the building will be ruined within 12 hours. Even 5 outside is not safe; that's easily enough to penetrate and destroy the generator, and/or infect inhabitants. 50 means it's been ruined and in zombie hands already.

I propose

  • Safe: Barricaded with no more than three zombies outside.
  • Under Attack: 4 - 20 zombies attacking, but survivors maintaining control.
  • Under Siege: More than 20 zombies attacking.
  • Ruined: Ransacked or ruined with three or fewer zombies in or out of the building.
  • In Zombie Hands: More than three zombies inside and no survivors.

--ZaqWer 22:51, 3 December 2008 (UTC)

Abandoned

Since ruining a building makes it useless even without a zombie presence, (unless you have a toolbox) I was thinking if the new "Ruined" tag would work for empty ruined buildings. --Rogue 22:28, 5 September 2007 (BST)

If it has zombie - it's clearly "in zombie hands" (if survivors think otherwise - they should retake it). If it doesn't - it's 1 click by survivor with toolbox from becoming "rebuilding". i don't see a need in such status. And if it's to be added, why wouldn't it cover abandoned but not ruined buildings too? they're not safe if there's no population to support them --~~~~ [talk] 08:04, 15 January 2008 (UTC)
That and zombies don't hold buildings by holding them except in very rare cases. Zombies hold buildings by ransack/ruining them then sleeping in the streets near them because when indoors zombies are passively nerfed.--Karekmaps?! 09:30, 15 January 2008 (UTC)
By the way, how often a (block of) building is ransacked but not ruined? maybe we should change text on "ransacked" status? --~~~~ [talk] 21:23, 17 January 2008 (UTC)

new danger level: breached

i expect to be ignored but oh well...

i see it has been mentioned above ...but was not implemented ...but it would be useful in times when a (1) zombie is inside a building with opened doors but has not ransacked/ruined the building at the time it was checked by a survivor updating danger levels/reports ...the current danger levels do not fit the status of buildings w/ opened doors, 1 zombie inside and/or no survivors inside rebuilding barricades ...thus wouldn't be safe for newbies w/o the skills/equipment to barricaded and/or kill a lone zombie or any survivor w/ 0 AP to move.

or re-word the current danger levels' descriptions ...if a zombie is pounding on barricades of an empty (no survivors inside) building, the building is not safe once the 'cades are destroyed nor is it under attack/siege (according to the descriptions) & it may never be ransacked/ruined if the zombie inside the building doesn't have the ransack skill ...so there is no danger level template for the status of the building. Son of Sin 18:05, 28 November 2011 (UTC)

Seems like i forgot to add this page to my watch list... there is no breached danger level because there are already enough danger levels for the harmans to play with, while zombies only have two --piñata is something for Death Cultists to play with --. Seeing how easily situation change in a siege, having a 'breached' status wouldnt last long, since as soon as the building is breached, it either falls or is promptly retaken --hagnat 01:09, 29 November 2011 (UTC)