Template talk:Dunell Hills Zombie Barricade Plan: Difference between revisions
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A dark building has no generator generating light. By the games rules, a zombie cannot install a generator or fill it with fuel. Therefore, how can the zombie plan for buildings include the requirement that they be powered?--{{User:Gardenator/sig}} 18:44, 12 September 2018 (UTC) | A dark building has no generator generating light. By the games rules, a zombie cannot install a generator or fill it with fuel. Therefore, how can the zombie plan for buildings include the requirement that they be powered?--{{User:Gardenator/sig}} 18:44, 12 September 2018 (UTC) | ||
:Lighting is not specified either way for any building in the current barricade plan. --{{User:Armpit_Odor/dnsig}} 19:02, 12 September 2018 (UTC) | :Lighting is not specified either way for any building in the current barricade plan. --{{User:Armpit_Odor/dnsig}} 19:02, 12 September 2018 (UTC) | ||
::Exactly. "Dark" marked that ''if'' a building is unlit, it would be dark. This is equally true and equally irrelevant no matter whose barricade plan you're going off of. {{User:Bob Moncrief/Sig}} 19:11, 12 September 2018 (UTC) |
Latest revision as of 19:11, 12 September 2018
dark buildings
A dark building has no generator generating light. By the games rules, a zombie cannot install a generator or fill it with fuel. Therefore, how can the zombie plan for buildings include the requirement that they be powered?-- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 18:44, 12 September 2018 (UTC)
- Lighting is not specified either way for any building in the current barricade plan. --AORDMOPRI ! T 19:02, 12 September 2018 (UTC)