The Battle of the Beer Pit

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"The MOB is in your PD, eating your friends in blue."
-The Status Report of Ayliffe Street Police Department after the opening of the Battle.

"Well my friends, it's rather sad, *Sniffle*... but it appears we have to throw the Piano out the window to crush them,"
-Jesus Sante, Barkeeper

"Poop just hit the fan. God help us."
-Another BAR member

"The MoB normally takes 3 days to ruin a burb on their own, this is day 4 and the RRF are here as well, keep it up gents! Let's show em that Rolt Heights is not like the other suburbs. Show them what a bunch of drunks can do."
-Father O' Keefe, BAR member

The Battle of the Beer Pit

Battleofthebeerpit.jpg

Date: October 2010
Place: Rolt Heights
Result: Zombie victory

Combatants
Survivors x Zombies

Groups
- Survivors : The Burchell Arms Regulars (BAR), Big Damn Heroes, Rolt Heights Vigilante Patrol, U.B.C.S
- Zombies : Militant Order of Barhah (MOB), Legends of Darkness, Ridleybank Resistance Front (RRF)

Commanders
- Survivors : BAR leaders
- Zombies : MOB leaders

Strength
- Survivors : 35+ BAR members and 20+ local survivors
- Zombies : 60+ MOBsters, some in strike teams; 10+ RRF, members also some in strike teams; 50+ feral zombies

Casualties
- Survivors : Most local survivors, ~2/3 of the BAR members
- Zombies : 60+ combat revives, 72+ kills, 4 days of time

The Battle of Beer Pit (not to be confused with the Battle of the Bear Pit) was a conflict between the various survivor groups of Rolt Heights and the Militant Order of Barhah (MOB). Extensive use of barricade strafing, river tactics and rat tactics early on held the MOB in southern Rolt Heights and Gibsonton for an extended period of time, primarily due to the drunken belligerence of the Burchell Arms Regulars (BAR) and their 'pint too far' policy.

An interesting occurrence of note was that 10/10/10 at 10:10 on all time frames clocked in during the fight.

Late Warnings

The active survivor groups in the area only realized the presence of the MOB a day before the MOB crossed the border into Rolt Heights and laid siege to Ayliffe Street Police Department, taking the suburb by suprise. The BAR soon sent out requests for aid and began barricade strafing the southeast border while other survivor groups scrambled to prepare for the oncoming horde.

The MOB, after thoroughly trashing Gibsonton, made their way north and were met by these early pit stops. The barricade strafing continued for the next three days.

The First Wave

PKers are no match for well aimed beer!

Ayliffe Street PD fell to the first wave of zombies. A lucky few survivors made their way out and back to the Burchell Arms. Throughout the suburb buildings were overrun by the MOB, only to be retaken later in the same day, leading to a pitched back and forth front.

Since Rolt Heights does not have any NecroTech Buildings (TRP) within its own borders locals often rely on NT buildings located in adjacent suburbs. As such, an advance zombie strike team under the MOB quickly tore down and destroyed almost every nearby NT building, removing reliable access to revive syringes. In the end only one NT building in the adjacent suburb of Rhodenbank survived the initial attacks. Taking the blow, the BAR instead opted to focus on barricade strafing in order to counter their manpower and resource shortages. Meanwhile, a team of BAR members from the Revive Corps were dispatched to locate new revive syringes from abroad with which to aid revive their fallen drinking companions. Daily break-ins and buildings being overrun became commonplace throughout the suburb. Stretched thin, the BAR held buildings indiscriminately due to orders to abandon high profile targets, except the Burchell Arms. The efforts did serve to spread out MOB numbers across the area. Never one to miss a party, the Legends Of Darkness sacked the pub's generator - though were promptly knifed, gunned down, newspaper swatted and left to shamble for the remainder of the conflict.

The Second Wave

Sante, at it again.

Moving around the BAR's defenses, the MOB ransacked everything north of their position. The BAR continued to barricade strafe while awaiting replies from various allies. When after half the day no replies were forthcoming, it was officially accepted that no outside assistance would ever come. The BAR and other local survivors were alone, along with the splintered other groups around them.

By nightfall, Schreiber Drive PD had fallen, killing many survivors who had chosen to stay inside and fight. Several more buildings fell subsequently. Just when it all seemed to falter, the BAR's Revive Corps came home with much needed needles and relief.

The Third Wave

By this time, parts of the Ridleybank Resistance Front (RRF) had joined in on the MOB's attack. With increased zombie numbers by the fourth day, despite the BAR's best efforts, the Burchell Arms had fallen. By this point in the conflict approximately half of the BAR's members had perished in the conflict, with a select few revived and waiting to spring from death so they could participate in the continuation the conflict. It was during the fourth day that the BAR rallied in the southern reaches of the suburb with what remained of their group.

The Fourth Wave

Rolt Heights, which had been up until now only slowly shifted to red status, prompted swift and wrathful actions amongst all participating zombies. It was during this fourth wave that a majority of all the suburb's remaining safehouses were finally overrun, with the exeception of Roles Way Railway Station, a junkyard, and the Eades Building just one block south of the border in Gibsonton (which while not inside the borders of Rolt Heights served as a staging point for survivors attempting to reclaim their suburb). Of course it was only a matter of time at this stage and when these last locations finally fell later that day, the MOB decreed they were satisfied as the suburb proceeded to turn the color of their work - blood red. With the ruin of every building in Rolt Heights now complete, the MOB began to move out of the suburb in search of their next target.

What was not expected, however, was that adjacent suburb of Dunningwood sprouted back up remarkably quick, with a working NT building supplying needles for the conflict-weary survivors awaiting revives. Back at Otto Street, a BAR revive point in Pescodside, a good portion of the aforementioned BAR had been secretly waiting, and revivifying, for the right moment to launch a counter-attack aimed at cleaning up what the MOB had left behind, in this case mostly ruined buildings and ferals. The rest of the BAR were either working out of Dunningwood, or had travelled further south in search of the resources they would need to reclaim Rolt Heights.

On the last, quiet morning on October the 13th, after the storm, only one place remained unruined, a lonely junkyard and a bunch of empty pints. Which is not surprising, as junkyards cannot be ruined.