Difference between revisions of "The Fortress/Teams"

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=Fortress Teams and Units=
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<div class="center"><span style="color:green;font-size:150%">'''Fortress Teams and Units'''</span></div>


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==Active Combat Teams==
The Fortress is organised into four active combat teams who travel throughout Malton, performing whatever tasks are needed.  Recruits are allocated to a combat team after graduation from boot camp.  Alongside the combat teams each of the four Fortresses that have so far been uncovered are manned  by Fortress Defence Unit.  Lastly F.E.A.R (Fortress Enchanced Allied Response) is a team of Veterans who assist the Fortress' [[The_Fortress/Allies|chain of allies]].


===Anaconda===
=Active Combat Teams=
[[The_Fortress/Anaconda | Anaconda]]


===Battlehawk===
==Anaconda==
[[The_Fortress/Battlehawk | Battlehawk]]
Anaconda has had a solid and noble history and led the way in innovation and standards. Arguably the team has spawned more Fortress leaders and Legends than any other. Conda's are serious about their daily work and proud of their close teamwork and standards.


===Cold Cell===
[[The_Fortress/Anaconda | Find out more about Team Anaconda]]
[[The_Fortress/Cold_Cell | Cold Cell]]


===Dark Watch===
==Battlehawk==
[[The_Fortress/Dark_Watch | Dark Watch]]


==Decommissioned Teams==
The Hawks believe there is more to Urban Dead than strict AP utilization and detailed reporting. Battlehawk injects fun and humour into its daily business whilst simultaneously taking the task of protecting Malton very seriously. It is this combination of fun and work that has made Battlehawk so successful for so long.
 
[[The_Fortress/Battlehawk | Find out more about Team Battlehawk]]
 
==Cold Cell==
 
The Cell has remained mysterious and unique throughout the ages. They unassumingly perform '''truly remarkable feats''' with a sense of (sometimes surreal) humour and fun. The Cell has produced many Malton miracles and is recognised as the true heavyweight contendor that it is.
 
[[The_Fortress/Cold_Cell | Find out more about Team Cold Cell]]
 
==Dark Watch==
Dark Watch’s early identity was formed by its determination to prove early doubters wrong, following a faltering start. Modern Dark Watchers are confident and assured that they are a leading combat team of The Fortress with a rich history and unique identity.
 
[[The_Fortress/Dark_Watch | Find out more about Team Dark Watch]]
 
=Fortress Defence=
Today, many of the known Fortresses are maintained on a daily basis by Fortress Colonels and their defence force. These soldiers have qualified from Boot Camp, or transferred from a combat squad, and been assigned to Fortress defences, as it better fits their life-style than that of a roaming combat squad.
 
==Fortress One==
Fortress One is a high profile location and, as such, is constantly under threat from local and roaming hordes. Therefore Fortress Defence often takes place around the building, rather than within it. Constantly challenging - often beyond the resources available to oppose the threat - this Fortress is a dangerous and busy place, popular with both survivors and zombies.
 
==Fortress Two==
Fortress Two is located in a reasonably quiet suburb with good facilities and gives personnel an easy-going time away from the zed filled burbs.  Known for fun and humor, PK's and mall slaughters, F2 has had its moments that could challenge even the best combat team.
 
==Fortress Three==
Fortress Three is nicknamed the Society and as such it has been constructed in a bustling suburb filled with unique and charismatic personalities. It buzzes with energy and frequently avoids the troublesome roaming hordes. F3 is our centre of social activity and Ambassadorial meetings.  It is a rare welcome haven in Malton.
 
==Fortress Four==
Fortress Four stands proudly as the original Fortress of Malton blatantly in the deadly "hell-mouth" that is Central Malton. The constant threat from primarily Ridleybank and the Mall Tours provides a never ending torrent of deadly action.
 
=Decommissioned Teams=
[[The_Fortress/Decommissioned_Teams | Decommissioned Teams]]
[[The_Fortress/Decommissioned_Teams | Decommissioned Teams]]


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Revision as of 14:21, 28 November 2011

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Fortress Teams and Units


The Fortress is organised into four active combat teams who travel throughout Malton, performing whatever tasks are needed. Recruits are allocated to a combat team after graduation from boot camp. Alongside the combat teams each of the four Fortresses that have so far been uncovered are manned by Fortress Defence Unit. Lastly F.E.A.R (Fortress Enchanced Allied Response) is a team of Veterans who assist the Fortress' chain of allies.

Active Combat Teams

Anaconda

Anaconda has had a solid and noble history and led the way in innovation and standards. Arguably the team has spawned more Fortress leaders and Legends than any other. Conda's are serious about their daily work and proud of their close teamwork and standards.

Find out more about Team Anaconda

Battlehawk

The Hawks believe there is more to Urban Dead than strict AP utilization and detailed reporting. Battlehawk injects fun and humour into its daily business whilst simultaneously taking the task of protecting Malton very seriously. It is this combination of fun and work that has made Battlehawk so successful for so long.

Find out more about Team Battlehawk

Cold Cell

The Cell has remained mysterious and unique throughout the ages. They unassumingly perform truly remarkable feats with a sense of (sometimes surreal) humour and fun. The Cell has produced many Malton miracles and is recognised as the true heavyweight contendor that it is.

Find out more about Team Cold Cell

Dark Watch

Dark Watch’s early identity was formed by its determination to prove early doubters wrong, following a faltering start. Modern Dark Watchers are confident and assured that they are a leading combat team of The Fortress with a rich history and unique identity.

Find out more about Team Dark Watch

Fortress Defence

Today, many of the known Fortresses are maintained on a daily basis by Fortress Colonels and their defence force. These soldiers have qualified from Boot Camp, or transferred from a combat squad, and been assigned to Fortress defences, as it better fits their life-style than that of a roaming combat squad.

Fortress One

Fortress One is a high profile location and, as such, is constantly under threat from local and roaming hordes. Therefore Fortress Defence often takes place around the building, rather than within it. Constantly challenging - often beyond the resources available to oppose the threat - this Fortress is a dangerous and busy place, popular with both survivors and zombies.

Fortress Two

Fortress Two is located in a reasonably quiet suburb with good facilities and gives personnel an easy-going time away from the zed filled burbs. Known for fun and humor, PK's and mall slaughters, F2 has had its moments that could challenge even the best combat team.

Fortress Three

Fortress Three is nicknamed the Society and as such it has been constructed in a bustling suburb filled with unique and charismatic personalities. It buzzes with energy and frequently avoids the troublesome roaming hordes. F3 is our centre of social activity and Ambassadorial meetings. It is a rare welcome haven in Malton.

Fortress Four

Fortress Four stands proudly as the original Fortress of Malton blatantly in the deadly "hell-mouth" that is Central Malton. The constant threat from primarily Ridleybank and the Mall Tours provides a never ending torrent of deadly action.

Decommissioned Teams

Decommissioned Teams