Difference between revisions of "The Fortress/Teams"

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(Updating for new Fortress Organisation)
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==<b>Fortress Teams and Units</b>==
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=<b>Fortress Teams and Units</b>=
  
  
The Fortress is organised into four active combat teams who travel throughout Malton, performing whatever tasks are needed.  Recruits are allocated to a combat team after graduation from boot camp.  Alongside the combat teams each of the four Fortresses that have so far been uncovered are manned  by Fortress Defence Unit.  Lastly F.E.A.R (Fortress Enchanced Allied Response) is a team of Veterans who assist the Fortress' [[The_Fortress/Allies|chain of allies]].
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The Fortress is organised into a strike team and a defence force.  Recruits are allocated to the strike team after graduation from boot camp.   
  
=Active Combat Teams=
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==Fortress Strike Team==
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Travelling throughout Malton, the Fortress Strike Team helps survivors wherever it is needed, reclaiming resource buildings, clearing revive queues and helping with sieges.  Wherever survivors are out-numbered and beleaguered, the Fortress Strike Team can be found.
 +
 
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==Fortress Defence Force==
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Once the four fortresses were proudly maintained providing safe havens across Malton.  With reduced resources these have been combined into one, a single remaining Fortress acting as a haven and respite to the survivors of the city and protected by the Fortress Defence Force.  These soldiers have transferred from teh Strike Team because the single focus better fits their life-style than that of a roaming combat squad.
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=[[The_Fortress/Decommissioned_Teams | Decommissioned Teams and Units]]=
  
 
==Anaconda==
 
==Anaconda==
Anaconda has had a solid and noble history and led the way in innovation and standards. Arguably the team has spawned more Fortress leaders and Legends than any other. Conda's are serious about their daily work and proud of their close teamwork and standards.  
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Anaconda had a solid and noble history and led the way in innovation and standards. Arguably the team spawned more Fortress leaders and Legends than any other.
  
 
[[The_Fortress/Anaconda | Find out more about Team Anaconda]]
 
[[The_Fortress/Anaconda | Find out more about Team Anaconda]]
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==Battlehawk==
 
==Battlehawk==
  
The Hawks believe there is more to Urban Dead than strict AP utilization and detailed reporting. Battlehawk injects fun and humour into its daily business whilst simultaneously taking the task of protecting Malton very seriously. It is this combination of fun and work that has made Battlehawk so successful for so long.
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The Hawks believed there was more to Urban Dead than strict AP utilization and detailed reporting. Battlehawk injected fun and humour into its daily business whilst simultaneously taking the task of protecting Malton very seriously. It was this combination of fun and work that made Battlehawk so successful for so long.
  
 
[[The_Fortress/Battlehawk | Find out more about Team Battlehawk]]
 
[[The_Fortress/Battlehawk | Find out more about Team Battlehawk]]
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==Cold Cell==
 
==Cold Cell==
  
The Cell has remained mysterious and unique throughout the ages. They unassumingly perform '''truly remarkable feats''' with a sense of (sometimes surreal) humour and fun. The Cell has produced many Malton miracles and is recognised as the true heavyweight contendor that it is.
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The Cell remained mysterious and unique throughout the ages. They unassumingly performed '''truly remarkable feats''' with a sense of (sometimes surreal) humour and fun. The Cell produced many Malton miracles and was recognised as a true heavyweight contender.
  
 
[[The_Fortress/Cold_Cell | Find out more about Team Cold Cell]]
 
[[The_Fortress/Cold_Cell | Find out more about Team Cold Cell]]
  
 
==Dark Watch==
 
==Dark Watch==
Dark Watch’s early identity was formed by its determination to prove early doubters wrong, following a faltering start. Modern Dark Watchers are confident and assured that they are a leading combat team of The Fortress with a rich history and unique identity.
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Dark Watch’s early identity was formed by its determination to prove early doubters wrong, following a faltering start. Soon Dark Watchers were confident and assured that they were a leading combat team of The Fortress with a rich history and unique identity.
  
 
[[The_Fortress/Dark_Watch | Find out more about Team Dark Watch]]
 
[[The_Fortress/Dark_Watch | Find out more about Team Dark Watch]]
 
=Fortress Defence=
 
Today, many of the known Fortresses are maintained on a daily basis by Fortress Colonels and their defence force. These soldiers have qualified from Boot Camp, or transferred from a combat squad, and been assigned to Fortress defences, as it better fits their life-style than that of a roaming combat squad.
 
  
 
==Fortress One==
 
==Fortress One==
Fortress One is a high profile location and, as such, is constantly under threat from local and roaming hordes. Therefore Fortress Defence often takes place around the building, rather than within it. Constantly challenging - often beyond the resources available to oppose the threat - this Fortress is a dangerous and busy place, popular with both survivors and zombies.
+
Fortress One was a high profile location and, as such, was constantly under threat from local and roaming hordes. Therefore Fortress Defence often took place around the building, rather than within it. Constantly challenging - often beyond the resources available to oppose the threat - this Fortress was a dangerous and busy place, popular with both survivors and zombies.
  
 
==Fortress Two==
 
==Fortress Two==
Fortress Two is located in a reasonably quiet suburb with good facilities and gives personnel an easy-going time away from the zed filled burbs.  Known for fun and humor, PK's and mall slaughters, F2 has had its moments that could challenge even the best combat team.
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Fortress Two was located in a reasonably quiet suburb with good facilities and gave personnel an easy-going time away from the zed filled burbs.  Known for fun and humor, PK's and mall slaughters, F2 had its moments that could challenge even the best combat team.
  
 
==Fortress Three==
 
==Fortress Three==
Fortress Three is nicknamed the Society and as such it has been constructed in a bustling suburb filled with unique and charismatic personalities. It buzzes with energy and frequently avoids the troublesome roaming hordes. F3 is our centre of social activity and Ambassadorial meetings.  It is a rare welcome haven in Malton.
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Fortress Three was nicknamed the Society and as such it was constructed in a bustling suburb filled with unique and charismatic personalities. It buzzed with energy and frequently avoided the troublesome roaming hordes. F3 was our centre of social activity and Ambassadorial meetings.  It was a rare welcome haven in Malton.
  
 
==Fortress Four==
 
==Fortress Four==
Fortress Four stands proudly as the original Fortress of Malton blatantly in the deadly "hell-mouth" that is Central Malton. The constant threat from primarily Ridleybank and the Mall Tours provides a never ending torrent of deadly action.
+
Fortress Four stood proudly as the original Fortress of Malton blatantly in the deadly "hell-mouth" that is Central Malton. The constant threat from, primarily, Ridleybank and the Mall Tours provided a never ending torrent of deadly action.
 
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=[[The_Fortress/Decommissioned_Teams | Decommissioned Teams]]=
+
  
 
==The Assault Squadron==
 
==The Assault Squadron==

Revision as of 11:19, 30 August 2013

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Fortress Teams and Units

The Fortress is organised into a strike team and a defence force. Recruits are allocated to the strike team after graduation from boot camp.

Fortress Strike Team

Travelling throughout Malton, the Fortress Strike Team helps survivors wherever it is needed, reclaiming resource buildings, clearing revive queues and helping with sieges. Wherever survivors are out-numbered and beleaguered, the Fortress Strike Team can be found.

Fortress Defence Force

Once the four fortresses were proudly maintained providing safe havens across Malton. With reduced resources these have been combined into one, a single remaining Fortress acting as a haven and respite to the survivors of the city and protected by the Fortress Defence Force. These soldiers have transferred from teh Strike Team because the single focus better fits their life-style than that of a roaming combat squad.

Decommissioned Teams and Units

Anaconda

Anaconda had a solid and noble history and led the way in innovation and standards. Arguably the team spawned more Fortress leaders and Legends than any other.

Find out more about Team Anaconda

Battlehawk

The Hawks believed there was more to Urban Dead than strict AP utilization and detailed reporting. Battlehawk injected fun and humour into its daily business whilst simultaneously taking the task of protecting Malton very seriously. It was this combination of fun and work that made Battlehawk so successful for so long.

Find out more about Team Battlehawk

Cold Cell

The Cell remained mysterious and unique throughout the ages. They unassumingly performed truly remarkable feats with a sense of (sometimes surreal) humour and fun. The Cell produced many Malton miracles and was recognised as a true heavyweight contender.

Find out more about Team Cold Cell

Dark Watch

Dark Watch’s early identity was formed by its determination to prove early doubters wrong, following a faltering start. Soon Dark Watchers were confident and assured that they were a leading combat team of The Fortress with a rich history and unique identity.

Find out more about Team Dark Watch

Fortress One

Fortress One was a high profile location and, as such, was constantly under threat from local and roaming hordes. Therefore Fortress Defence often took place around the building, rather than within it. Constantly challenging - often beyond the resources available to oppose the threat - this Fortress was a dangerous and busy place, popular with both survivors and zombies.

Fortress Two

Fortress Two was located in a reasonably quiet suburb with good facilities and gave personnel an easy-going time away from the zed filled burbs. Known for fun and humor, PK's and mall slaughters, F2 had its moments that could challenge even the best combat team.

Fortress Three

Fortress Three was nicknamed the Society and as such it was constructed in a bustling suburb filled with unique and charismatic personalities. It buzzed with energy and frequently avoided the troublesome roaming hordes. F3 was our centre of social activity and Ambassadorial meetings. It was a rare welcome haven in Malton.

Fortress Four

Fortress Four stood proudly as the original Fortress of Malton blatantly in the deadly "hell-mouth" that is Central Malton. The constant threat from, primarily, Ridleybank and the Mall Tours provided a never ending torrent of deadly action.

The Assault Squadron

The Assault Squadron was a flexible team with not internal command structure, answerable only to The Head. It's purpose was to "annihilate zombies like a plague of locusts".

Find out more about the Assault Squadron

Team Edgecrusher

Team Edgecrusher was a combat team with minimal internal hierarchy that operated independently of the Fortress forums.

Find out more about Team Edgecrusher

Team Excalibur

Team Excalibur was a combat team with a strong roleplaying focus that produced and wrote up stories alongside their day to day operations.

Find out more about Team Excalibur

Team Federation

Little is known about Team Federation that ran under Travis Mk1 for 150 days in 2006.

Find out more about Team Federation

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