The Kynaston Building: Difference between revisions

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===Description===
===Description===
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Kynaston Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Danversbank]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facilities found in the entire suburb. The Knyaston Building is considered a hardened NecroTech facility located in the northeast section of the suburb. It is maintained by the [[Danversbank Relief and Reconstruction Project]] in order to provide a vital [[tactical resource point]] for survivors who have the [[Free Running]] ability. The Knyaston Building is commonly heavily barricaded due to the fact that it is the only NT building in Danversbank (and thus critical for obtaining revive syringes) and also due to its proximity to [[Fort Perryn]].
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Kynaston Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Danversbank]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facilities found in the entire suburb. The Knyaston Building is considered a hardened NecroTech facility located in the northeast section of the suburb. It is maintained by the [[Danversbank Armed Militia]] and the [[Danversbank Relief and Reconstruction Project]] in order to provide a vital [[tactical resource point]] for survivors who have the [[Free Running]] ability. The Knyaston Building is commonly extremely heavily barricaded due to the fact that it is the only NT building in Danversbank (and thus critical for obtaining revive syringes) and also due to its proximity to [[Fort Perryn]].


For survivors with the Free Running ability the entry-points for this location are ''usually'' [[Sleway Row Police Department|Sleway Row PD]] (1 block northeast), [[the Tyack Building]] (2 blocks west), [[the Sever Building]] (2 blocks north) and [[Hillard Road Police Department|Hillard Road PD]] (1 block north and 1 block northwest). Note that two of these entry-points are outside Danversbank and thus are not maintained by the [[DRRP]]. As entry-points can be overbarricaded please take care to have sufficient [[AP|stamina]] to reach a suitable alternative entry-point. It is not advisable to sleep outside in northeast Danversbank. [[Percival Street Fire Station]] (located 1 block east and 1 block southeast) and [[Lea Avenue Fire Station]] (located 1 block south and 1 block southwest) are maintained by the [[DRRP]] as emergency entry-points for those who find themselves in serious trouble.
For survivors with the Free Running ability the entry-points for this location are ''usually'' [[Sleway Row Police Department|Sleway Row PD]] (1 block northeast), [[the Tyack Building]] (2 blocks west), [[the Sever Building]] (2 blocks north) and [[Hillard Road Police Department|Hillard Road PD]] (1 block north and 1 block northwest). Note that two of these entry-points are outside Danversbank and thus are not maintained by the [[DRRP]]. As entry-points can be overbarricaded please take care to have sufficient [[AP|stamina]] to reach a suitable alternative entry-point. It is not advisable to sleep outside in northeast Danversbank. [[Percival Street Fire Station]] (located 1 block east and 1 block southeast) and [[Lea Avenue Fire Station]] (located 1 block south and 1 block southwest) are maintained by the [[DRRP]] as emergency entry-points for those who find themselves in serious trouble.

Revision as of 21:22, 23 March 2009

Mall-safe-small.jpg

The Kynaston Building
"... some survivor activity in the Kynaston Building ..."
Zashiya (talk) 16:57, 24 May 2023 (UTC)
The Kynaston Building

Danversbank [75,91]

Vellacott Avenue Temple Road Sleway Row Police Dept
Stansfield Drive The Kynaston Building Jacquet Square
Capper Square Angerstein Park Phipps Square

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Kynaston Building is a NecroTech facility located in the suburb of Danversbank. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facilities found in the entire suburb. The Knyaston Building is considered a hardened NecroTech facility located in the northeast section of the suburb. It is maintained by the Danversbank Armed Militia and the Danversbank Relief and Reconstruction Project in order to provide a vital tactical resource point for survivors who have the Free Running ability. The Knyaston Building is commonly extremely heavily barricaded due to the fact that it is the only NT building in Danversbank (and thus critical for obtaining revive syringes) and also due to its proximity to Fort Perryn.

For survivors with the Free Running ability the entry-points for this location are usually Sleway Row PD (1 block northeast), the Tyack Building (2 blocks west), the Sever Building (2 blocks north) and Hillard Road PD (1 block north and 1 block northwest). Note that two of these entry-points are outside Danversbank and thus are not maintained by the DRRP. As entry-points can be overbarricaded please take care to have sufficient stamina to reach a suitable alternative entry-point. It is not advisable to sleep outside in northeast Danversbank. Percival Street Fire Station (located 1 block east and 1 block southeast) and Lea Avenue Fire Station (located 1 block south and 1 block southwest) are maintained by the DRRP as emergency entry-points for those who find themselves in serious trouble.

Survivors without Free Running should seek an alternative source of NecroTech supplies. It is reported that the Greatorex Building in Houldenbank (approx 30 blocks northeast from Knyaston) is the nearest NT facility accessible by those lacking Free Running. Almost all NT buildings in Malton are inaccessible to those without this skill though, so caution is advised.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Kynaston Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Danversbank.

Barricade Policy

This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plan set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Kynaston Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(75,91)

The Kynaston Building

KynastonBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 00:32, 2 November 2017 (UTC)

Current Events

January 14, 2009 - Building is under control. Note: Surrounding area (5x5) is also very clear and there is only 1-10 zacks here. The phone lines are not up too.--By disoffthe

June 16th, 2008 - Damned survivors took the place again. Though kudos to you lot, that was very quick! --Disc10 15:54, 16 June 2008 (BST)

June 15th, 2008 - The building has been overrun by zombies. the cades are down, there's no power, no transmitter, and one very weak survivor inside. There are 2 zombies in the building, and about 2 or 3 zombies outside not including dead bodies. --Disc10 07:24, 15 June 2008 (BST)

November 29th, 2007 - Simply put, the building is currently EHB with no zombies outside. --Ganadarf 03:30, 29 November 2007 (UTC)