Treweeke Mall

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[92,7] - [93,8] (bic) (statuses) (update)
Treweeke Mall
EthrDemon (talk) 19:00, 17 January 2020 (UTC)
Treweeke Mall

Dulston [92,7] - [93,8]

a factory Bruorton Drive Heddington Walk Railway Station Thornhill Alley
a carpark Treweeke Mall Treweeke Mall Thresh Row
Ray Alley Treweeke Mall Treweeke Mall Pirrie Place
Hoskyns Alley the Masters Museum Pegrum Place Police Dept Muirhead Avenue Railway Station

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.

"Looted debris litters the floor, and the shop fronts have been smashed and vandalised almost beyond recognition."

Treweeke Mall is a four-block shopping mall in the suburb of Dulston. The mall can usually be found heavily fortified and regularly patrolled by a loose-knit coalition of veteran survivors seeking to use the abundance of resources made available within the mall. This has turned the mall into a very useful base of operations for survivor groups seeking to loosen the zombie stranglehold on surrounding suburbs. Two of the more famous groups to have once resided inside the mall were the Dulston Defense Death Squad and the Sons of Treweeke. These days, no specific survivor groups call Treweeke Mall home.

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.59 MHz (Unused) Try 26.36 MHz
Transmitter Coordinates: [92,7] - [93,8]

Barricade Policy

The standard policy for Treweeke Mall is one familiar to all malls throughout Malton. As malls are considered landmark structures containing the largest supply of resources and survivor populations they must also be the most heavily defended. For this reason every corner of the Treweeke Mall is to be kept at Extremely Heavily barricaded at all times, regardless of whether or not zombies are sieging the building. This follows the policy dictated by the Dulston Optimal Defense Diagram; a defense plan that has been accepted by the citizens of Dulston and was originally enforced by the Dulston Defense Death Squad.

As such, Free Running is considered a prerequisite skill for survivors wishing to enter the mall. Common entrances, or points of entry, are buildings surrounding the mall that should have barricades no higher than Very Strongly (+2) to allow survivors to enter them and then use Free Running to enter the mall itself. These buildings include Pegrum Place PD [93,9] and Heddington Walk Railway Station [93,6]. Of course during a major zombie siege Pegrum Place PD survivors will likely over-barricade to defend themselves, so please keep this in mind.

Over-Barricading Entry Points: Should Heddington Walk Railway Station ever be over-barricaded survivors are asked to tear down the barricade back to Very Strongly (+2). As it is not a resource building and also serves as an entry point into the mall keeping it open to survivors is essential for the defense of the mall during a zombie siege. While over-barricading this building may simply be a sign of ignorance on the part of survivors staying there it should be mentioned that a common tactic used by zombie spies is to over-barricade such buildings, causing entry/exit problems for survivors wishing to attack the horde and then re-enter the mall afterwards.

Breaching Mall Barricades: Survivors are reminded that lowering the mall's barricades is actively discouraged to various degrees by mall survivors, perhaps even to the extent where offenders may even find themselves attacked. While some survivors attempt entry into the mall using a Crowbar because they lack Free Running they are just as likely to be labeled zombie spies if caught in the act. During a zombie siege this creates a potential breach in the mall's defenses that might be exploited by a zombie horde. In turn survivors inside the mall will be forced to waste actions rebuilding what another survivor has destroyed, actions that could have been spent defending against a real zombie threat.

NecroTech Buildings

In the struggle to retain control of Dulston in survivors hands there are always bound to be casualties, but NecroTech staff want to assure survivors that they always have their best interests at heart and are willing to come to their aid should the need arise. As such, all survivors should be aware of the NecroTech facilities within the area surrounding the mall so they know where to travel in order to be revived as quickly as possible. It should be noted that zombie survivors should NEVER stand directly outside any building, resource or otherwise, as they will be viewed a threat and summarily attacked by survivors. NecroTech facilities usually have a designated revive point associated with them, but should they not then zombie survivors are asked to stand in an open street adjacent to these structures. The following is a list of all the NecroTech facilities within a 3 block radius of the mall, listed in order of closest proximity:

  • The Starr Building [89,6] in Rhodenbank; from Treweeke Mall's northwest side use Free Running to travel 1 block west to a factory, then 1 block northwest and 1 block southwest. If currently in the southwest corner of the mall survivors can either travel outside, 2 blocks northwest and 1 block west, or proceed first to the northwest corner of the mall if they want to stay indoors while traveling (+1 block/AP movement).

Note: Survivors do not require the Free Running skill in order to use these directions. All distances (3 block/3 AP) are equal for survivors, with or without Free Running, and zombie survivors regardless of the route they travel to reach these buildings. While there are more direct paths it should be noted that no additional AP are wasted by following an instructed route. Their purpose is to provide additional protection to survivors using Free Running by allowing them to stay indoors while traveling to NecroTech buildings, possibly to acquire revivification syringes for the defense of the mall.


During a prolonged zombie siege survivors must consider drawing additional forces from the surrounding area in order to bolster their numbers and resist succumbing to fatigue. A major siege becomes a war of attrition since zombies cannot truly be killed in battle they must be held back until such time as they choose to scatter in search of easier targets. The zombie horde will seek to exhaust the defenders (i.e. 0 AP) and their combined resources (medical supplies, revivification syringes, and ammunition). Survivors must therefore rely on enlisting support from nearby zombie hunters and medics who may not be aware of the current situation at the mall. Below is a list of locations where such reinforcements may be found and it is a solid strategy to consider sending runners to them so as to rally support for the mall. While runners can be sent to buildings that are farther away the ones listed here are all within a close proximity to Treweeke Mall.

Zombie Hunters

These are survivors who excel at attacking and killing zombies. They are the most common type of survivor in Malton. The largest concentrations of combat-oriented survivors are commonly found at police departments or malls, where a plentiful supply of ammunition can be located. The following is a list of local police departments near Treweeke Mall:

  • Pegrum Place PD [93,9] in Dulston; from Treweeke Mall's south side use Free Running to travel 1 block south. Total distance: 1 block with or without Free Running. May not be ideal as its point-blank proximity to Treweeke will likely make it included as a collateral target.


These are survivors who specialize in Diagnosis and First Aid skills, using medical supplies to their maximum potential while outside a hospital environment. Support survivors are commonly found at hospitals or malls, where a plentiful supply of First Aid Kits can be located. The following is a list of local hospitals near Treweeke Mall:

  • Marcellus General Hospital [88,8] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then 2 blocks southwest and 1 block west. Total distance: 4 blocks with or without Free Running.
  • St. Mark's Hospital [87,5] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then another block northwest and 3 blocks west. Total distance: 5 blocks with or without Free Running.
  • Blaise General Hospital [98,8] in Dulston; from Treweeke Mall's southwest corner Free Running to travel 1 block southeast to Muirhead Avenue Railway Station [94,9], then 1 block east, 2 blocks northeast and 1 block southeast. Total distance: 5 blocks with or without Free Running, BUT if not Free Running from the mall's northeast corner a more direct path will not require traveling to the mall's southeast corner first, rather the survivor can go directly to Pirrie Place [94,8] before proceeding east and use 5 AP for travel.

Other Attractions

The New Food Court Has Opened, featuring a McZedsStaffed by The Church Of The Beyonder and volunteers!

McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.


Place most recent news at top
News older than the current year can be found in the mall news archive.
Remember to try keeping news entries NPOV for Treweeke Mall.

  • Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

March 2009

March 18th, 2009 As of the morning after St. Patrick's Day, Treweeke is back in survivor hands. -- _Vic D'Amato__Dead vs Blue_ 13:14, 18 March 2009 (UTC)

March 13th, 2009 Mall is still in zombie hands and as fast as barracades go up in the surrounding areas zombies are taking them down --Paulpowers 14:56, 13 March 2009 (UTC)

February 2009

February 25th, 2009 Heavy barricaded and ruined, great job for zombie traitors... but I must have Treweeke Mall staff shirt so I don't care about your sick games and I will repair this building. I give you my word! ;) -- TheQ 19:45, 25 February 2009 (UTC)

February 14th, 2009 Happy valentines day doing there part in and around the mall zombies are celebrating by removing and eating any human hearts, mall remains in zombie hands. Tch0rt 10:08 (GMT) 14/02/09

February 3rd, 2009 Trewekee still in infected hands, +10 zombies inside. Wisuguya 20:46 (UTC) 03/02/09

January 2009

January 23rd, 2009 Mall is once again in infected hands. -- Tch0rt 19:44 (GMT) 23/01/09

January 22nd, 2009 Mall is once again under attack with 7+ zeds in the sw corner and others gathering. -- Tch0rt 13:31 gmt 22/01/09

January 20th, 2009 The mall was retaken, with all for corners cleared of zombies and re-barricaded.

January 14th, 2009 Very few zombies are left in the mall, total of 14 when I was there. Its time for a major push to retake the mall. Let's get talk going about how to secure the mall again. --Me101 05:31, 14 January 2009 (UTC)

January 9th, 2009

The mall was retaken, and ruined by a horde of feral and The Dead zombies -- boxy talkteh rulz 02:29 12 January 2009 (BST)

January 3rd, 2009

Recon reports from the Dulston Alliance indicate that all four corners of the mall are Extremely Heavily barricaded and powered. Shoppers are encouraged to return to the mall, for only through consumerism can we hope to weed out the communist zombie threat posed to the mall. Come on people, pack back into the mall and get free samples of anything you can scrounge up.

January 1st, 2009

Survivors from the New Malton Colossus rang in the new year by capturing the mall and powering its four corners. While heavy resistance is expected, the mall currently rests in survivor hands. --PadreRomero 20:46, 1 January 2009 (UTC)

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