Difference between revisions of "UDWiki:Featured Articles"

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<noinclude>{{Navigation (header)}}
{|style="background: #E6F2FF;border:solid 1px #A3B1BF;padding:10px;width:100%"
|-
|{{Shortcut|[[FA]]}}<span style="font-size:16pt">Featured Articles</span><br>Featured Articles are considered to be the best articles in the Urban Dead Wiki, as determined by its users. Before being listed here, articles are '''[[UDWiki:Featured Articles/Candidates|evaluated]]''' with criteria acting as a guideline. Formerly, only [[UDWiki:Featured Articles/Good Articles|good articles]] were eligible for featured status, but the good article procedure was ended in 2012.


At present, there are {{PAGESINCATEGORY:Featured Articles|pages}} featured articles with {{NUMBEROFARTICLES}} articles in total.
|}
==Current Featured Article==
</noinclude><includeonly>
====[[UDWiki:Featured Articles|Featured Article]]====</includeonly>
{{SimpleFACycle}}<noinclude>


==All Featured Articles==
===Classes===
{{Featured Article|
  title = [[Civilians]]|
  image = Cccivilian.jpg|
  description = '''[[Civilians]]''' pay 100 [[XP]] for all skills. This means that they need to spend fewer Experience Points than the other classes to buy all available [[skills]]. '''([[Civilian|more...]])'''
}}


<br/><br/><center><font color=#ffcc00><big><big><big><big><big><big>'''FUCK GERMANY'''</big></big></big></big></big></big><br/>
{{Featured Article|
  title = [[Military]]|
  image = Ccmilitary.jpg|
  description = Survivors with the '''[[Military]]''' character class pay 75 XP for all military skills, 150 XP for science skills, and 100 XP for all other skills. '''([[Military|more...]])'''
}}


{{Featured Article|
  title = [[Scientist]]|
  image = Ccscientist.jpg|
  description = Survivors with the '''[[Scientist]]''' character class pay 75 XP for all science skills, 150 XP for military skills, and 100 XP for all other skills. This means they must pay a little above 10% more than any other characters to buy all available survivor skills due to the abundance of military skills in the game. '''([[Scientist|more...]])'''
}}


{{Featured Article|
  title = [[Zombie]]|
  image = Cczombie.jpg|
  description = '''[[Zombie|Zombies]]''' (known in [[Zamgrh]] as zambahz) are the walking dead. They are players who started out as zombies, or survivors who died and stood up as zombies.


Zombies have access to the [[zombie skills]] tree, and can pay 100 XP for any zombie skill. Characters that begin the game as a zombie start with the skill [[Vigour Mortis]], which gives them +10% to hit when using all non-weapon attacks. '''([[Zombies|more...]])'''
}}


===Events===
{{Featured Article|
  title = [[404 - Charge of the Life Brigade]]|
  image = Syringe.png|
  description = '''[[404 - Charge of the Life Brigade]]''' is a case-study looking at the weeks following the RRF's attack on [[Havercroft]] in 2009. It's a tale that follows a group of survivors determined to rebuild a devastated suburb, and offers glimpses into post-siege survivor and zombie mentality. '''([[404 - Charge of the Life Brigade|more...]])'''
}}


<big><big>'''EU IS ISLAMIST SLAVERY'''</big></big><br/>
{{Featured Article|
  title = The [[Battle of Blackmore]]|
  image = Charge.JPG|
  description = '''The [[Battle of Blackmore]]''' (August 18<sup>th</sup>-October 13<sup>th</sup>, 2006) was a major siege centered around [[The Blackmore Building]] in [[Ridleybank]] and [[Nichols Mall]] in [[Stanbury Village]]. The fight appeared to be a stalemate for almost two months, until zombies eventually overpowered Nichols Mall's defenders on October 12. Blackmore fell the next day. '''([[Battle of Blackmore|more...]])'''
}}
 
{{Featured Article|
  title = [[The Battle of SantLUEville]]|
  image = Dowdney-mall-logo-alt.jpg|
  description = '''[[The Battle of SantLUEville]]''' was a week-long battle in late July and early August 2007 between the zombie horde [[LUE]] and the survivors situated in and around the suburb of [[Santlerville]]. While [[Dowdney Mall]] fell almost immediately, once the fight moved to the surrounding suburb, it took on an entirely new dimension and organized revives held survivor numbers steady even as dozens were killed each night. '''([[The Battle of SantLUEville|more...]])'''
}}
 
{{Featured Article|
  title = [[Blackmore 4(04)]]|
  image = Bb1.jpg|
  description = '''[[Blackmore 4(04)]]''' was a siege that took place from August 19, 2010 to August 31, 2010. It began with an alleged "failed [[Piñata]]" by the group [[404: Barhah not found]], and quickly spiraled into a suburb-wide conflict between various survivor groups, the [[Ridleybank Resistance Front]], and the [[Feral Undead]]. It ended after thirteen days when a joint strike by RRF strike teams established a foothold and overpowered survivor resistance inside the building. '''([[Blackmore 4(04)|more...]])'''
}}
 
{{Featured Article|
  title = [[The Fall of Monroeville Mall]]|
  image = Mall3.JPG|
  description = '''[[The Fall of Monroeville Mall]] ''' <br/>
Monroeville Mall is very special building in Monroeville for many reasons:
 
* Its unique size and shape make it the largest multi block building in either [[Monroeville]] or [[Malton]]. The only larger building is the [[Big Brother House]] in [[Borehamwood]]. '''([[The Fall of Monroeville Mall|more...]])'''
}}
 
{{Featured Article|
  title = [[First Siege of Caiger Mall]]|
  image = Mall-under siege.jpg|
  description = In the '''[[First Siege of Caiger Mall]]''', on October 27<sup>th</sup>, 2005, Caiger Mall came under assault by a large number of zombies. Although minor engagements between survivors and zombies had taken place before, the Siege of Caiger Mall is considered by many to have "officially" begun on November 10<sup>th</sup>. '''([[First Siege of Caiger Mall|more...]])'''
}}
 
{{Featured Article|
  title = [[Harman for the Holidays]]|
  image = Zompresent.jpg|
  description = '''[[Harman for the Holidays]]''': Christmas in [[Wyke Hills]]. Another year and the snow begins to fall. In the distance a grumbling drunken survivor drags a small fir tree across a car park on his way to some safe-house or other. Silence reigns. But wait!  '''([[Harman for the Holidays|more...]])'''
}}
 
{{Featured Article|
  title = [[Invasion of Gibsonton]]|
  image = DORIS_bruthas.JPEG|
  description = The '''[[Invasion of Gibsonton]]''' was a major war in the spring of 2008, when several PKer groups, led by [[The Imperium Must Die]] Coalition, invaded the suburb of [[Gibsonton]]. After a month of fighting, the PKers emerged victorious and dissolved their coalition. '''([[Invasion of Gibsonton|more...]])'''
}}
 
===Guides===
{{Featured Article|
  title = [[Guides:A Beginners Guide to Urban Dead]]|
  image = Malton-coat-of-arms.gif|
  description = Welcome to the city of Malton. '''[[Guides:A Beginners Guide to Urban Dead|A Beginners Guide to Urban Dead]]''' serves as a brief introduction to the game, as well as a pseudo strategy guide for beginning players. '''([[Guides:A Beginners Guide to Urban Dead|more...]])'''
}}
 
{{Featured Article|
  title = [[Guides:First Day in Malton]]|
  image = Darrien creekMRH.JPG|
  description = '''[[Guides:First Day in Malton]]''' is for people who come to the wiki after (or hopefully on or before) their first day in Malton — or for those who wish they had done so. '''([[Guides:First Day in Malton|more...]])'''
}}
 
{{Featured Article|
  title = [[User:Grim s/Grims guide to staying alive|Grims guide to staying alive]]|
  image = Stop hand.png|
  description = '''[[User:Grim s/Grims guide to staying alive|Grims guide to staying alive]] ''': Well, I'm just writing a lovely guide to human survival, based on my experiences as feral zombie, horde zombie, zombie leader, "PKer", NT nomad, and general all-around villain. '''([[User:Grim s/Grims guide to staying alive|more...]])'''
}}
 
{{Featured Article|
  title = [[Guides:Ghost Town Reclamation]]|
  image = Ghost_town_picture_2.jpg|
  description = The '''[[Guides:Ghost Town Reclamation|Ghost Town Reclamation Guide]]''' explains how survivors can reclaim areas with little survivor or zombie presence. Normally ghost towns occur when a large zombie horde has destroyed an area and no one has tried to reclaim it. '''([[Guides:Ghost Town Reclamation|more...]])'''
}}
 
{{Featured Article|
  title = [[Guides:Managing Encumbrance]]|
  image = Armycoater.jpg|
  description = '''[[Guides:Managing Encumbrance]]''' explains how best to handle [[encumbrance]], the measure of the amount of items in one's [[inventory]]. Improperly managing your character's encumbrance can lead to AP spoilage, missed opportunities and in some cases [[death]]. '''([[Guides:Managing Encumbrance|more...]])'''
}}
 
{{Featured Article|
  title = [[Guides:Siege PKer Guide]]|
  image = Killer.jpg|
  description = '''[[Guides:Siege PKer Guide]]''', by IAmRisen, is based on his experiences at Blackmore-1 and the sieges of Stickling and Giddings Malls. It describes what he did at those three sieges, namely PKing in support of an attacking zombie horde. '''([[Guides:Siege PKer Guide|more...]])'''
}}
 
{{Featured Article|
  title = [[Guides:The Zombie Lexicon]]|
  image = Cgisf-tgg.png|
  description = '''The [[Guides:The Zombie Lexicon|Zombie Lexicon]]''' covers much of the vocabulary of one of the four different complex methods by which zombies communicate using [[Death Rattle]], namely [[Zamgrh]]. The other three are [[Zombese]], [[Zombish]] and [[Zomban]]. The latter three refer to codes that can be translated, while Zamgrh is a zombie attempt at language. These serve several important functions including coordination with other zombies and limited communication with [[survivors]]. '''([[Guides:The Zombie Lexicon|more...]])'''
}}
 
===Locations===
{{Featured Article|
  title = [[Borehamwood]]|
  image = Deadset.PNG|
  description = '''[[Borehamwood]]''' is one of three cities available in Urban Dead, the others being Malton and Monroeville. Borehamwood was introduced on Tuesday, 28 October, 2008 as part of the promotional campaign for the UK release of the television series ''Dead Set''. The Borehamwood map is based in part on the real-life location in Hertfordshire, UK as well as locales featured in the television series. '''([[Borehamwood|more...]])'''
}}
 
{{Featured Article|
  title = [[The Burchell Arms]]|
  image = The_Burchell_Arms.jpg|
  description = '''[[The Burchell Arms]]''' is a traditional English [[Building Types#Arms|pub]] located in the [[suburb]] of [[Rolt Heights]] along the border with [[Pescodside]] to the east. The Burchell Arms also boasts comfort in times of trouble and cool refreshing beer, all provided by the bar's regulars. '''([[The Burchell Arms|more...]])'''
}}
 
{{Featured Article|
  title = [[Malton]]|
  image = Malton-coat-of-arms.gif|
  description = '''[[Malton]]''' (know in [[zamgrh]] as '''Marzan''') is one of three cities available in [[Urban Dead]]. As the first available map, it was introduced on July 3, 2005 when the game was released. Malton is the only city in which [[revivification]] has been possible and which has never seen suspended registration of new characters. '''([[Malton|more...]])'''
}}
 
{{Featured Article|
  title = [[St. Barbara's Church]]|
  image = St._Barbara's_Church.jpg|
  description = '''[[St. Barbara's Church]]''' was once a small Catholic [[Building Types#Church|church]] in the [[suburb]] of [[Dulston]], near the northeastern corner of Malton. Since the "[[Malton Incident]]", however, the church has gone largely unused by its original parishioners and became the locus of strange cultic activity. '''([[St. Barbara's Church|more...]])'''
}}
 
{{Featured Article|
  title = [[The Edson Building]]|
  image = Edsonbuildingœ.jpg|
  description = Located in the North-West corner of Lukinswood, '''[[the Edson Building]]''' is the direct gateway to three other suburbs: East Becktown to the North, West Becktown to the North-West and Molebank to the West. After the outbreak, the Edson Building was abandoned and quickly fell to the undead hordes. All records of the time between 2005 and 2008 are now lost, but it seems that by the end of that year, the building had been partially restored and was inhabited from time to time. '''([[the Edson Building|more...]])'''
}}
 
===Resources===
{{Featured Article|
  title = [[User:DangerReport/DangerCenter|Danger Center]]|
  image = Mall-under attack-small.jpg|
  description = The '''[[User:DangerReport/DangerCenter|Malton Danger Center]]''' is a set of maps providing live-updating information that anyone can edit for each and every [[block]] across the city of [[Malton]]. By tapping into the already-existing [[User:DangerReport|DangerReport]] system on the wiki, this map is able to take the building statuses reported elsewhere on the wiki and portray them in a graphical form. '''([[User:DangerReport/DangerCenter|more...]])'''
}}
 
{{Featured Article|
  title = [[Dark]]|
  image = Dark.PNG|
  description = '''[[Dark|Darkness]]''' was implemented on May 28<sup>th</sup>, 2008, with the following words: ''As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.'' [[Banks]], [[Cinemas]], [[Clubs]] and [[Fort]] Armouries are all dark in [[Malton]]. '''([[Dark|more...]])'''
}}
 
{{Featured Article|
  title = [[Decay]]|
  image = 404group image.png|
  description = '''[[Decay]]''' is the process by which ruined buildings become more difficult to repair over time. Repairing a ruined building requires that all zombies be removed from it, and that the survivor has a toolbox in their inventory. AP cost to repair any building begins at 1 AP and increases by 1 each server midnight left ruined. This is shown on the "repair building damage" button. '''([[Decay|more...]])'''
}}
 
{{Featured Article|
  title = [[Necrowatch]]|
  image = NecroWatch.png|
  description = '''[[Necrowatch]]''' is an initiative to collate NecroTech scans from across the city of [[Malton]]. '''([[Necrowatch|more...]])'''
}}
 
{{Featured Article|
  title = [[Play Style]]|
  image = TripleStyle.png|
  description = '''[[Play Style]]''' refers to the actions and intentions of groups and individuals. These actions generally place groups or individuals into one or more generalized categories of play style. '''([[Play Style|more...]])'''
}}
 
{{Featured Article|
  title = [[Spawning]]|
  image = Medicspawn.PNG|
  description = By '''[[Spawning]]''', after signing up to Urban Dead, your new character will be placed somewhere inside the city. Exactly where will be randomised, but will be based on a number of criteria, defined by the character class chosen. '''([[Spawning|more...]])'''
}}
 
{{Featured Article|
  title = [[Tactical Resource Point]]|
  image = SWresources.PNG|
  description = A '''[[Tactical Resource Point]]''' (or '''TRP''') is a [[Buildings|building type]] that is frequently [[Search|searched]] for certain [[items]], often with a significantly higher successful search probability than in other buildings that may hold the same item. Tactical Resource Points also serve as [[Spawning|Spawn Points]] for newly created characters. '''([[Tactical Resource Point|more...]])'''
}}
 
===Tactics===
{{Featured Article|
  title = [[Rat Tactics]]|
  image = Rat-ah-tat-tat.jpg|
  description = '''[[Rat Tactics]]''': A zombie horde has trashed your suburb and moved on. The locals are dead or scattered. Ferals are roaming everywhere. All your safehouses and resource buildings are thrashed. Using Rat Tactics is one way to handle such a situation. '''([[Rat Tactics|more...]])'''
}}
 
{{Featured Article|
  title = [[River Tactics]]|
  image = River.gif|
  description = '''[[River Tactics]]''' are a broad range of strategies which seek to gain an advantage over zombie horde and mega-horde incursions through flexibility, redirection and avoidance. '''([[River Tactics|more...]])'''
}}
 
{{Featured Article|
  title = [[Tidal Tactics]]|
  image = Tidal_tactics.png|
  description = <s>Malton</s> [[Marzan]] is a city of entropy, of [[decay]], and the maxim of '''[[Tidal Tactics]]''' relies on just that—the inevitable fall of every stand, the collapse of every fortification. Simply put, by hitting something over and over, it will crack, and you'll be able to destroy it. '''([[Tidal Tactics|more...]])'''
}}
 
===User Pages===
{{Featured Article|
  title = [[User:A Helpful Little Gnome/Startpage|The World of Gnome]]|
  image = Gnome.png|
  description = '''[[User:A Helpful Little Gnome/Startpage|The World of Gnome]]''' is a Choose Your Own Adventure game inspired by Urban Dead and Zork. You are set in a world called ''the World of Gnome'', though the name is never mentioned and there aren't any gnomes around. Instead, expect zombies. '''([[User:A Helpful Little Gnome/Startpage|more...]])'''
}}
 
===Other===
{{Featured Article|
  title = [[The Alner Family]]|
  image = Coat_of_Arms_of_the_House_of_Alner.png|
  description = '''[[The Alner Family]]''', known as the tenants of the once-extravagant [[Alner Mansion]], stand among Malton's elite, being largely responsible for [[Roachtown]]'s redevelopment after the [[Great Fire of 1912]], as well as its fall into disrepair.  '''([[The Alner Family|more...]])'''
}}
 
{{Featured Article|
  title = [[Dr. Schwan's Culinary]]|
  image = Dsculinary.png|
  description = '''[[Dr. Schwan's Culinary]]''' product line is the newest in scientific advancements from the Colglough Building Labs. '''([[Dr. Schwan's Culinary|more...]])'''
}}
 
{{Featured Article|
  title = [[RRF/Malton Herald & Sun/About|Malton Herald & Sun]]|
  image = Mhshardhitting.png|
  description = The '''''[[RRF/Malton Herald & Sun/About|Malton Herald & Sun]]''''' is Malton's oldest zombie newspaper, keeping the good zombies in [[Ridleybank]] and [[Greater Ridleybank|surrounding areas]] abreast of the latest news since 2005. '''([[RRF/Malton Herald & Sun/About|more...]])'''
}}
 
{{Featured Article|
  title = [[Militant Order of Barhah/Locator|Militant Order of Barhah Locator]]|
  image = Militant_Order_of_Barhah.gif|
  description = The '''[[Militant Order of Barhah/Locator|Militant Order of Barhah Locator]]''' is a tool for all feral zombies, barhah or b!ig mama/papa alike. The MOB Locator will help you find a constant supply of fresh, juicy, and (unusually) ripe bra!nz. '''([[Militant Order of Barhah/Locator|more...]])'''
}}
 
</noinclude>

Revision as of 20:21, 5 May 2018

Featured Articles
Featured Articles are considered to be the best articles in the Urban Dead Wiki, as determined by its users. Before being listed here, articles are evaluated with criteria acting as a guideline. Formerly, only good articles were eligible for featured status, but the good article procedure was ended in 2012.

At present, there are 40 featured articles with 19,389 articles in total.

Current Featured Article

Dark.PNG Darkness was implemented on May 28th, 2008, with the following words: As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored. Banks, Cinemas, Clubs and Fort Armouries are all dark in Malton. (more...)

All Featured Articles

Classes

Cccivilian.jpg Civilians pay 100 XP for all skills. This means that they need to spend fewer Experience Points than the other classes to buy all available skills. (more...)
Ccmilitary.jpg Survivors with the Military character class pay 75 XP for all military skills, 150 XP for science skills, and 100 XP for all other skills. (more...)
Ccscientist.jpg Survivors with the Scientist character class pay 75 XP for all science skills, 150 XP for military skills, and 100 XP for all other skills. This means they must pay a little above 10% more than any other characters to buy all available survivor skills due to the abundance of military skills in the game. (more...)
Cczombie.jpg Zombies (known in Zamgrh as zambahz) are the walking dead. They are players who started out as zombies, or survivors who died and stood up as zombies.

Zombies have access to the zombie skills tree, and can pay 100 XP for any zombie skill. Characters that begin the game as a zombie start with the skill Vigour Mortis, which gives them +10% to hit when using all non-weapon attacks. (more...)

Events

Syringe.png 404 - Charge of the Life Brigade is a case-study looking at the weeks following the RRF's attack on Havercroft in 2009. It's a tale that follows a group of survivors determined to rebuild a devastated suburb, and offers glimpses into post-siege survivor and zombie mentality. (more...)
Charge.JPG The Battle of Blackmore (August 18th-October 13th, 2006) was a major siege centered around The Blackmore Building in Ridleybank and Nichols Mall in Stanbury Village. The fight appeared to be a stalemate for almost two months, until zombies eventually overpowered Nichols Mall's defenders on October 12. Blackmore fell the next day. (more...)
Dowdney-mall-logo-alt.jpg The Battle of SantLUEville was a week-long battle in late July and early August 2007 between the zombie horde LUE and the survivors situated in and around the suburb of Santlerville. While Dowdney Mall fell almost immediately, once the fight moved to the surrounding suburb, it took on an entirely new dimension and organized revives held survivor numbers steady even as dozens were killed each night. (more...)
Bb1.jpg Blackmore 4(04) was a siege that took place from August 19, 2010 to August 31, 2010. It began with an alleged "failed Piñata" by the group 404: Barhah not found, and quickly spiraled into a suburb-wide conflict between various survivor groups, the Ridleybank Resistance Front, and the Feral Undead. It ended after thirteen days when a joint strike by RRF strike teams established a foothold and overpowered survivor resistance inside the building. (more...)
Mall3.JPG The Fall of Monroeville Mall

Monroeville Mall is very special building in Monroeville for many reasons:

Mall-under siege.jpg In the First Siege of Caiger Mall, on October 27th, 2005, Caiger Mall came under assault by a large number of zombies. Although minor engagements between survivors and zombies had taken place before, the Siege of Caiger Mall is considered by many to have "officially" begun on November 10th. (more...)
Zompresent.jpg Harman for the Holidays: Christmas in Wyke Hills. Another year and the snow begins to fall. In the distance a grumbling drunken survivor drags a small fir tree across a car park on his way to some safe-house or other. Silence reigns. But wait! (more...)
DORIS bruthas.JPEG The Invasion of Gibsonton was a major war in the spring of 2008, when several PKer groups, led by The Imperium Must Die Coalition, invaded the suburb of Gibsonton. After a month of fighting, the PKers emerged victorious and dissolved their coalition. (more...)

Guides

Malton-coat-of-arms.gif Welcome to the city of Malton. A Beginners Guide to Urban Dead serves as a brief introduction to the game, as well as a pseudo strategy guide for beginning players. (more...)
Darrien creekMRH.JPG Guides:First Day in Malton is for people who come to the wiki after (or hopefully on or before) their first day in Malton — or for those who wish they had done so. (more...)
Stop hand.png Grims guide to staying alive : Well, I'm just writing a lovely guide to human survival, based on my experiences as feral zombie, horde zombie, zombie leader, "PKer", NT nomad, and general all-around villain. (more...)
Ghost town picture 2.jpg The Ghost Town Reclamation Guide explains how survivors can reclaim areas with little survivor or zombie presence. Normally ghost towns occur when a large zombie horde has destroyed an area and no one has tried to reclaim it. (more...)
Armycoater.jpg Guides:Managing Encumbrance explains how best to handle encumbrance, the measure of the amount of items in one's inventory. Improperly managing your character's encumbrance can lead to AP spoilage, missed opportunities and in some cases death. (more...)
Killer.jpg Guides:Siege PKer Guide, by IAmRisen, is based on his experiences at Blackmore-1 and the sieges of Stickling and Giddings Malls. It describes what he did at those three sieges, namely PKing in support of an attacking zombie horde. (more...)
Cgisf-tgg.png The Zombie Lexicon covers much of the vocabulary of one of the four different complex methods by which zombies communicate using Death Rattle, namely Zamgrh. The other three are Zombese, Zombish and Zomban. The latter three refer to codes that can be translated, while Zamgrh is a zombie attempt at language. These serve several important functions including coordination with other zombies and limited communication with survivors. (more...)

Locations

Deadset.PNG Borehamwood is one of three cities available in Urban Dead, the others being Malton and Monroeville. Borehamwood was introduced on Tuesday, 28 October, 2008 as part of the promotional campaign for the UK release of the television series Dead Set. The Borehamwood map is based in part on the real-life location in Hertfordshire, UK as well as locales featured in the television series. (more...)
The Burchell Arms.jpg The Burchell Arms is a traditional English pub located in the suburb of Rolt Heights along the border with Pescodside to the east. The Burchell Arms also boasts comfort in times of trouble and cool refreshing beer, all provided by the bar's regulars. (more...)
Malton-coat-of-arms.gif Malton (know in zamgrh as Marzan) is one of three cities available in Urban Dead. As the first available map, it was introduced on July 3, 2005 when the game was released. Malton is the only city in which revivification has been possible and which has never seen suspended registration of new characters. (more...)
St. Barbara's Church.jpg St. Barbara's Church was once a small Catholic church in the suburb of Dulston, near the northeastern corner of Malton. Since the "Malton Incident", however, the church has gone largely unused by its original parishioners and became the locus of strange cultic activity. (more...)
Edsonbuildingœ.jpg Located in the North-West corner of Lukinswood, the Edson Building is the direct gateway to three other suburbs: East Becktown to the North, West Becktown to the North-West and Molebank to the West. After the outbreak, the Edson Building was abandoned and quickly fell to the undead hordes. All records of the time between 2005 and 2008 are now lost, but it seems that by the end of that year, the building had been partially restored and was inhabited from time to time. (more...)

Resources

Mall-under attack-small.jpg The Malton Danger Center is a set of maps providing live-updating information that anyone can edit for each and every block across the city of Malton. By tapping into the already-existing DangerReport system on the wiki, this map is able to take the building statuses reported elsewhere on the wiki and portray them in a graphical form. (more...)
Dark.PNG Darkness was implemented on May 28th, 2008, with the following words: As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored. Banks, Cinemas, Clubs and Fort Armouries are all dark in Malton. (more...)
404group image.png Decay is the process by which ruined buildings become more difficult to repair over time. Repairing a ruined building requires that all zombies be removed from it, and that the survivor has a toolbox in their inventory. AP cost to repair any building begins at 1 AP and increases by 1 each server midnight left ruined. This is shown on the "repair building damage" button. (more...)
NecroWatch.png Necrowatch is an initiative to collate NecroTech scans from across the city of Malton. (more...)
TripleStyle.png Play Style refers to the actions and intentions of groups and individuals. These actions generally place groups or individuals into one or more generalized categories of play style. (more...)
Medicspawn.PNG By Spawning, after signing up to Urban Dead, your new character will be placed somewhere inside the city. Exactly where will be randomised, but will be based on a number of criteria, defined by the character class chosen. (more...)
SWresources.PNG A Tactical Resource Point (or TRP) is a building type that is frequently searched for certain items, often with a significantly higher successful search probability than in other buildings that may hold the same item. Tactical Resource Points also serve as Spawn Points for newly created characters. (more...)

Tactics

Rat-ah-tat-tat.jpg Rat Tactics: A zombie horde has trashed your suburb and moved on. The locals are dead or scattered. Ferals are roaming everywhere. All your safehouses and resource buildings are thrashed. Using Rat Tactics is one way to handle such a situation. (more...)
River.gif River Tactics are a broad range of strategies which seek to gain an advantage over zombie horde and mega-horde incursions through flexibility, redirection and avoidance. (more...)
Tidal tactics.png Malton Marzan is a city of entropy, of decay, and the maxim of Tidal Tactics relies on just that—the inevitable fall of every stand, the collapse of every fortification. Simply put, by hitting something over and over, it will crack, and you'll be able to destroy it. (more...)

User Pages

Gnome.png The World of Gnome is a Choose Your Own Adventure game inspired by Urban Dead and Zork. You are set in a world called the World of Gnome, though the name is never mentioned and there aren't any gnomes around. Instead, expect zombies. (more...)

Other

Coat of Arms of the House of Alner.png The Alner Family, known as the tenants of the once-extravagant Alner Mansion, stand among Malton's elite, being largely responsible for Roachtown's redevelopment after the Great Fire of 1912, as well as its fall into disrepair. (more...)
Dsculinary.png Dr. Schwan's Culinary product line is the newest in scientific advancements from the Colglough Building Labs. (more...)
Mhshardhitting.png The Malton Herald & Sun is Malton's oldest zombie newspaper, keeping the good zombies in Ridleybank and surrounding areas abreast of the latest news since 2005. (more...)
Militant Order of Barhah.gif The Militant Order of Barhah Locator is a tool for all feral zombies, barhah or b!ig mama/papa alike. The MOB Locator will help you find a constant supply of fresh, juicy, and (unusually) ripe bra!nz. (more...)