UDWiki:Open Discussion/DangerMap Version 4

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Let's get this discussion back on track and see if we can hash out a new DangerMap system.

Goals

  • Make Danger Reports more relevant to the game's decreased playerbase.
  • Make danger levels more NPOV.
  • Build on existing system. Don't reinvent the wheel.
  • Keep the map presented on Suburb uncluttered.

Relevant Discussion

Ideas

A few ideas have been put forward.

NPOV Population Based

Proposed by Zombie Lord on Talk:Suburb#NPOV_Suburb_Levels.

Cell Level Description
Survivor Controlled Zombie break-ins rare, Survivors hold practically the entire suburb.
Survivor Advantaged Daily Zombie break-ins, but Survivors hold most buildings.
Contested Many buildings ruined, ransacked or inhabited by Zombies but Survivors hold a significant area of control.
Zombie Advantaged Zombies inside most resource buildings, with small pockets of Survivor holdouts.
Zombie Controlled Most buildings wide open or Zombie inhabited, Survivors hold little to no ground.
A Ghost Town At least 2/3rds of the suburb's buildings empty of Survivors or Zombies.

NPOV Infrastructure Based

Another idea put forward by Zombie Lord after some discussion at Talk:Suburb#NPOV_Suburb_Levels.

Cell Level Description
Survivor Fortress At least 90% of buildings are Repaired.
Survivor Stronghold At least 70% of buildings are Repaired.
Battleground Ratio of Ruined/Ransacked buildings to Repaired buildings is 69% / 29% either way.
Zombie Ruin At least 70% of buildings are Ruined/Ransacked.
Zombie Wasteland At least 90% of buildings are Ruined/Ransacked.
A Ghost Town At least 2/3rds of the suburb's buildings empty of Survivors or Zombies.

EMR Based

A final version suggested by Zombie Lord after much user input.

Cell Level EMR Rating
Infrastructure Intact ***
Minor Structural Damage **-
Heavy Structural Damage *--
Infrastructure Wrecked ---


Cell Icon Level EMR Rating
Power1v2.png lights are on across the suburb A
Power2v2.png several buildings with power B-C
Power3v2.png no lights on down there D-F


Cell Icon Level
Phoneon.png Mobile phone mast powered on.
Phoneoff.png Mobile phone mast powered off.


Cell Icon Level
Ghostt.png Ghost Town.
Pkt.png PKer Presence.


‎ Power1v2.png 10- ‎
Dakerstown


Phoneoff.png Power3v2.png 10- ‎
Dakerstown


Phoneoff.png Power2v2.png ~50
Dakerstown