Difference between revisions of "User:A Helpful Little Gnome/Sandbox899"

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<span style='line-height:28px'><big><big>'''2005'''</big></big> </span>
<span style='line-height:16px'><big><big>'''2005'''</big></big> </span>
{| style='padding-top:21px'
{| style='padding-top:21px'
|'''July 3rd.'''  [[Urban Dead]] goes live. [[News/2005|Between now and October 27th]]:
|'''July 3rd.'''  [[Urban Dead]] goes live. [[News/2005|Between now and October 27th]]:

Revision as of 01:28, 20 May 2020

EARLY DAY VOLATILITY
Plot of Survivor and Zombie populations.
2005 to 2006.

This period is characterized by...

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2005

July 3rd. Urban Dead goes live. Between now and October 27th:
  • Survivors can speak and zombies have begun to make noises.
  • Wirecutters have a use and survivors can jump out of windows.
  • Zergers are now punished semi-automatically.
  • Survivors only get half the XP for attacking each other, compared to attacking zombies.
  • First Aid Kits can be used on other players, and DNA Extractors on zombies. Survivors have begun tagging buildings with messages, as well as barricading them. Survivors have gotten tougher.
  • Players may begin the game as a corpse.
  • New zombies move more slowly, requiring 2AP without the Lurching Gait skill. They also forgot how to open doors.
  • Dead bodies can now be dumped out of buildings. Experienced survivors are hunting zombies. All survivors are also getting better at hitting zombies, which now need 10 AP to stand up again.
  • Players now have a contact list. Headshots reduce some XP, instead of removing all of it.
October 27th. First Siege of Caiger Mall. Game statistics first available.
November 4th. Profiles are now editable.
November 18th & 22nd. The power is on. Survivors are now hooking up buildings with generators, which doctors are using to perform surgery. A few days later, the mobile phone network reactivated.
2006 December 19th, 22nd, & 30th. Another change to headshot serves as a launching point for players to go On Strike. Later in the month, Kevan adds feeding groan and opens large buildings to movement.
January 3rd. & 19th. Stemming from the protests last month, Malton's first mall tour forms. Hundreds of zombies storm the city's malls and brings them to ruin. Under the cover of battle, scientist discover how to revive brain rotten zombies.
February 3rd & 4th. Tangling Grasp is added. The Mall Tour '06 sets its sights on Caiger Mall, leading to an exhausting siege that ends in a zombie defeat as March closes.
March 9th. Zombies can now recognize the groans of members of their own horde.
March 28th. Syringe nerf. Revivifying zombies takes 10 AP, up from 1.


April 28th. Some of the more belligerent (or forward-thinking) zombies have begun ransacking buildings. Survivors have finally figured out how to shine the light in powered buildings to where the loot is, improving search odds.
June 1st, 3rd & 6th. A series of communication-related updates give a use to handheld radios but restrict the 26.00 - 28.00 MHz band toskilled operators. Zombies can smell distant hordes and bodies.
June 16th. Critically-wounded (12 HP or below) survivors are now at risk of being dragged from buildings by hungry zombies. Ransacked buildings must now be cleared of zombies before survivors can barricade them.
July 3rd. Following in the footsteps of last year's strike and the mall tour, the first Big Bash forms, eating the eastern and southern portions of Malton before blending with the next year's mall tour.
July 18th. DNA-Extractors provide profile info and allow the survivor to immediately revive the zombie.
August 18th. Battle of Blackmore...

THE SWINGS
Plot of Survivor and Zombie populations.
2006 to 2011.
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THE LONG TAIL
Plot of Survivor and Zombie populations.
2011 to 2020.
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