User:A Helpful Little Gnome/Sandbox899

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EARLY DAY VOLATILITY
Plot of Survivor and Zombie populations.
2005 to 2006.


Oneone.pngOnetwo.png



2005


July 3rd. Urban Dead goes live. Between now and October 27th:

  • Survivors can speak and zombies have begun to make noises.
  • Wirecutters have a use and survivors can jump out of windows.
  • Zergers are now punished semi-automatically.
  • Survivors only get half the XP for attacking each other, compared to attacking zombies.
  • First Aid Kits can be used on other players, and DNA Extractors on zombies. Survivors have begun tagging buildings with messages, as well as barricading them. Survivors have gotten tougher.
  • Players may begin the game as a corpse.
  • New zombies move more slowly, requiring 2AP without the Lurching Gait skill. They also forgot how to open doors.
  • Dead bodies can now be dumped out of buildings. Experienced survivors are hunting zombies. All survivors are also getting better at hitting zombies, which now need 10 AP to stand up again.
  • Players now have a contact list. Headshots reduce some XP, instead of removing all of it.


October 27th. First Siege of Caiger Mall. Game statistics first available.

November 4th. Profiles are now editable.


THE SWINGS
Plot of Survivor and Zombie populations.
2006 to 2011.
Twoone.pngTwotwo.pngTwothree.pngTwofour.png

THE LONG TAIL
Plot of Survivor and Zombie populations.
2011 to 2020.
Threeone.pngThreetwo.pngThreethree.pngThreefour.pngThreefive.pngThreesix.png ads

Third third SZI.png