Difference between revisions of "User:A Helpful Little Gnome/udm/instructions"

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<div class="firstHeading" style="font-variant:small-caps;background: white; color: #667766; border-bottom:solid 50px white; font-size: 200%;width:97%;padding:8px;text-align:left; position: absolute; left: 0.32em; right: 0.32em;  top: 0%"></div>
{{UDM|10|
{{UDM|10|
description=This is a text-based "[[Wikipedia:escape the room|<font color="PowderBlue">escape the room</font>]]" puzzle, but think of [[Wikipedia:Myst|<font color="PowderBlue">Myst</font>]] rather than a flash game. It's classier and similarly obtuse.
description=This is a text-based "[[Wikipedia:escape the room|<font color="PowderBlue">escape the room</font>]]" puzzle, but think of [[Wikipedia:Myst|<font color="PowderBlue">Myst</font>]] rather than a flash game. It's classier and I like the comparison better.




You have 10 [[Action Points|<font color="PowderBlue">AP</font>]], indicated in the top right corner.
Here's what you need to know:


<span style='display:inline-block;background:dimgrey;color:whitesmoke;padding-left:2px;padding-right:2px'><font color='ghostwhite'>MOVING</font></span> and <span style='display:inline-block;background:dimgrey;color:whitesmoke;padding-left:2px;padding-right:2px'><font color='ghostwhite'>INSPECTING</font></span> does not cost any AP.
* You have 10 [[Action Points|<font color="PowderBlue">AP</font>]], indicated in the top right corner.
 
* Each time you perform an  <span style='display:inline-block;background: #566472;color:whitesmoke;padding-left:2px;padding-right:2px'><font color='ghostwhite'>ACTION</font></span>, you lose 1 AP.  
Performing an <span style='display:inline-block;background: #566472;color:whitesmoke;padding-left:2px;padding-right:2px'><font color='ghostwhite'>ACTION</font></span> removes 1 AP.
* A <span style='display:inline-block;background:dimgrey;color:whitesmoke;padding-left:2px;padding-right:2px'><font color='ghostwhite'>MOVE</font></span> is not an action, but it moves you from one location to another.
 
* You win the game by finding and reaching the exit.
 
* If you are reduced to 0 AP before escaping, you lose.
There is one way out. If you reach 0 AP before escaping, you lose. If you die, you lose.
* If you die, you lose.
* Exactly one sequence of moves and actions must be taken to get you out.
* Every action or move that could be taken does not necessarily need to be (nor can it).




If you will, hit proceed.|
If you will, hit proceed.|
action={{UDMi|yes|PROCEED}}
action={{UDMi|yes|PROCEED}}  {{UDMa|GO BACK|begin}}
}}
}}

Latest revision as of 00:39, 17 January 2021

     10

This is a text-based "escape the room" puzzle, but think of Myst rather than a flash game. It's classier and I like the comparison better.


Here's what you need to know:

  • You have 10 AP, indicated in the top right corner.
  • Each time you perform an ACTION, you lose 1 AP.
  • A MOVE is not an action, but it moves you from one location to another.
  • You win the game by finding and reaching the exit.
  • If you are reduced to 0 AP before escaping, you lose.
  • If you die, you lose.
  • Exactly one sequence of moves and actions must be taken to get you out.
  • Every action or move that could be taken does not necessarily need to be (nor can it).


If you will, hit proceed.

PROCEED GO BACK