User:Aichon/Sandbox/Demo8
This page is for the reporting of vandalism within the Urban Dead wiki, as defined by vandalism policy. On this wiki, the punishment for Vandalism is temporary banning, but due to security concerns, the ability to mete out this punishment is restricted to System Operators. As such, regular users will need to lodge a report for a Vandal to be banned from the wiki. For consistency and accountability, System Operators are requested to note on this board their actions in dealing with Vandals.
Guidelines for Vandalism Reporting
In dealing with Vandalism, time is often of the essence. As such, we ask that all users include the following information in a Vandalism report:
- A link to the pages in question.
- Preferably bolded for visibility. If the Vandalism is occurring over a sufficiently large number of pages, instead include a time range of the vandalism attempt, or alternatively, a link to the first vandalised page. This allows us to quickly find the damage so we can quickly assess the situation.
- The user name of the Vandal.
- This allows us to more easily identify the culprit, and to check details.
- A signed datestamp.
- For accountability purposes, we ask that you record in your request your user name and the time you lodged the report.
- Please report at the top.
- There's conflict with where to post and a lot of the reports are missed. If it's placed at the top of the page it's probably going to be seen and dealt with.
If you see Vandalism in progress, don't wait for System Operators to deal with it, as there may be no System Operator online at the time. Lodge the report, then start reverting pages back to their original form. This can be done by going to the "History" tab at the top of the page, and finding the last edit before the Vandal's attack. When a System Operator is available, they'll assess the situation, and if the report is legitimate, we will take steps to either warn the vandal, or ban them if they are on their second warning.
If the page is long, you can add new reports by editing the top report and placing your new report above its header in the edit screen.
Before Submitting a Report
- This page, Vandal Banning, deals with bad-faith breaches of official policy.
- Interpersonal complaints are better sorted out at UDWiki:Administration/Arbitration.
- As much as is practical, assume good faith and try to iron out problems with other users one to one, only using this page as a last resort.
- Avoid submitting reports which are petty.
Vandalism Report Space
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Spambots
Spambots are to be reported on this page. New reports should be added to the top. Reports may be purged after one week.
Enlightened Barricade Plan
The Enlightened Barricade Plan (EBP), so-named because of its reliance on Centers of Learning (libraries, museums, and schools) and the wisdom of local survivors, is an in-game movement that focuses on sensible placing of entry points within and around suburbs, which attempts to take into account the factors of each suburb that make them unique or otherwise different from most other suburbs. The primary focus of the EBP is on easy maintenance of Tactical Resource Points (TRPs), intuitive entry points, and safety. Providing newbies with locations where they can find the resources that enable certain activities is of secondary concern, and, as a result, suburbs are rated based on how newbie-friendly they are. The EBP is much more of a descriptive, rather than prescriptive plan, and thus puts more power in the hands of the locals and less in the hands of people who have never visited the suburb in question.
Guidelines
As with any type of plan, there must be some method to the madness by which it operates. Unlike other policies or plans, however, all of these are to be tempered by the wisdom that comes from living in a suburb or area for a period of time. The EBP believes that locals know their suburb best, so while some change may be necessary, the locals can say which areas do or don't need barricading better than most others.
When presented with multiple options for selecting which buildings should be VSB, go by the following rules of thumb:
- Choose buildings that are on the corners of building clusters, rather than ones that are on the interior of clusters.
- If a building is on a free running lane (i.e. it's the only way to move between itself and some other building), and the next closest route would cost 4 or more AP to take, avoid making it an entry point.
- If a building is otherwise important (e.g. it's a TRP next to a Mall or Fort, it's a phone mast, etc.) avoid making it an entry point.
The following are considered to be ideal entry points:
- Fire stations
- Junkyards
- Libraries
- Museums
- Schools
The following should likely not be entry points:
- Dark buildings
- Malls
- Necrotech facilities
- Phone masts
- Police departments
As for placing entry points:
- Start out by designating all buildings in the suburb as EHB.
- If there are two or more of the following TRPs in the suburb, try to designate at least one of them as VSB:
- Hospitals
- Necrotech facilities
- Police departments
Rationale
As for the thinking behind the guidelines, most of it is rather simple, but some needs further explanation.
Choosing entry points
Buildings that are on the corners of building clusters are preferred as entry points for the simple reason that survivors in search of an entry point will hit the edges of these clusters first and will also be more likely to search for entry points there than in the interior of a cluster. People seem to expect that most clusters will be heavily barricaded with entry points around the perimeter, so following that expectation will make entering easier for the person who is outside.
As for the other two points, the logic should be obvious. Free running lanes need to be preserved or else travel breaks down quickly in the suburb. Similarly, maintaining the resources of a suburb, especially to vital locations, is of importance, since that's the whole point of barricades. Barricades need to serve the purpose they were meant to serve. Anything less than that and they are failing.
Ideal entry points
The ideal entry point is of little tactical value to the suburb, is easily recovered, is easily discovered, and is readily available. While no building fits all of these criteria perfectly, certain ones fulfill some of them.
The Centers of Learning (libraries, museums, and schools) are used due to the fact that they are readily available in most suburbs and offer little incentive for zombies. By using all three types of buildings, a level of redundancy is provided for those suburbs that may not have all three present. Additionally, the Centers of Learning are seen by certain groups within the game as safe havens, making them ideal entry points and sleeping spots for newbies.
Junkyards are ideal due to the simple fact that they cannot be ruined, making them easily recovered. Most suburbs have junkyards available for use, and the fact that they offer some useful resources, without offering so many that they prove tactically valuable, is also an asset.
Similarly, fire stations offer certain useful resources without offering so much that they end up being frequently targeted by zombies.
Poor entry points
A poor entry point is one which harms the suburb by being at anything less than EHB. These are mostly TRPs, phone masts, or key points in free running lanes.
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