Difference between revisions of "User:Arcology"

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[http://www.urbandead.com/profile.cgi?id=1256763 Arcology]
[http://www.urbandead.com/profile.cgi?id=1256763 Arcology]


[http://www.urbandead.com/profile.cgi?id=1391247 Malliance]: "Code name Malliance was once a famed soldier of fortune in the British SAS community. Despite being only a mercinary, he was respected for his grace in battle and his ability to get the job done. The zombie outbreak in Malton had become his most recent assignment to help kill zombies from the border. As he was travelling through Borehamwood, however, there were reports of zombies attacking civilians. By the time he heard it on the radio after he turned it on while sitting through a traffic jam, the city had become quarantined. Now he fights for survival and is looking for the source of the infection."
[http://www.urbandead.com/profile.cgi?id=1391247 Malliance] - [[User:Arcology/Malliance]]


== Now For A Lighter Mood... ==
== Now For A Lighter Mood... ==

Revision as of 22:41, 3 November 2008

Introduction

As one of the survivors of Malton's zombie scourge, you have grown to fear zombies; it is a very natural fear as you do not wish to become one of them. However, your fears know nothing of what the big picture is. The zombies have been evolving. Originally brain-dead lab rats infected with Vigour Mortis (ironically originally made for man's well-being) they have now become the greatest threat to all mankind. From the beginning, many had already begun to develop. Zombies that have gorged on many have begun to show signs of intelligence, no doubt from the excess of protein in their diets allowing the development of a postmortem language. Zombies that would eat the scraps of bigger hordes began permanently shut-down parts of the brain that would be their only chance of becoming human again. Eventually many of these traits began to collide, creating the "modern" zombie. Out of these zombies, however, there were zombies from the beginning gifted with these abilities. They were never human in the normal sense, however. These beings were synthetic, created in the darkest alleys of NecroNet by mad scientists. They were clones.


When the outbreak occurred, the plague was quick to reach even behind the most tightly-sealed doors. The virus had soon somehow made its way into the bloodstream of the homunculi. Their enhanced bodies quickly broke free of the tubes and restraints they were controlled in. Ultimately all ten escaped. For a very long time they simply hid in the shadows, quenching their desire for blood by feeding off of dead bodies too mutilated to stand. The emergence of one of them, however, was inevitable. The very first to appear was codename Arcology. Arcology was created by the scientist Herbert Drake, who intended to use his project to demonstrate what mankind would eventually evolve into. After 'he' had reappeared, he now runs rampant along the other infected. Now you know there is more to fear than the common dead.

Characters

Arcology

Malliance - User:Arcology/Malliance

Now For A Lighter Mood...

Arco.jpg Play on Names
This user received a template with his likeness. Get it?
The Launch Arco. Okay still don't get it...
Ahem...
Will Wright's computer game SimCity 2000 allows the construction of four different types of arcologies.
Launch Arco is the most sophisticated.
Just like the user.
Brains with captions.jpg Brain Rot
One of this user's characters has brain rot and/or supports those select few who do have brain rot.
Burnthewitch.jpg Burn Her! She's a Witch!
This user is on a witch hunt and will burn any witch they find.
Pwlogo.png Project Welcome Member
Need help? Just ask.