User:Boris/Convergence: Difference between revisions
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m (No longer W.A.R. but W.I.Z.A.R.D., and so updated accordingly. Left out the periods because it wouldn't fit otherwise.) |
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location51=[[Club Cocker]]|location51_color=Hospital| | location51=[[Club Cocker]]|location51_color=Hospital| | ||
location52=[[Gibb Plaza Railway Station]]|location52_color=Tower| | location52=[[Gibb Plaza Railway Station]]|location52_color=Tower| | ||
location53=[[The Whitlock Building|E.L.T. HQ | location53=[[The Whitlock Building|E.L.T. HQ WIZARD HQ]]|location53_color=NecroTech| | ||
location54=[[MacKlin Park]]|location54_color=Street| | location54=[[MacKlin Park]]|location54_color=Street| | ||
location55=[[the Gouger Arms|Hunters HQ]]|location55_color=NecroTech| | location55=[[the Gouger Arms|Hunters HQ]]|location55_color=NecroTech| |
Revision as of 00:06, 31 October 2008
The plans below are to be used in conjunction with each other.
Free Running Map: Dulston
A concept I had a while ago- outlining specifically what buildings are necessary for easy transit around a suburb. Right now, the only one I have is Dulston, but I intend to do more suburbs at a later date.
If you're not from the Dulston Alliance, feel free to ignore all the DA identifier tags.
EFRN
Map Key [92,05]
Basic Info:
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Note: As the intent of the Free Running Network is to allow easy access to and reinforcement of Tactical Resource Points (Malls, Police Stations, Hospitals, NecroTech Buildings, Auto Repairs, and Factories), no TRP should ever be designated anything lower than OFRN.
- EFRN- Essential to the Free Running Network. Building required to maintain the Free Running Network. Should be kept full of people and probably EHB (unless designated as a newbie TRP or Entry Point, in which case it should be kept occupied constantly), or at least checked frequently.
- OFRN- Optional to the Free Running Network. Building which can optionally be included in the Free Running Network, but which are lower-priority than EFRN. Ideal candidates for newbie TRPs or Entry Points.
- UFRN- Unessential to the Free Running Network. Building which is not part of the Free Running Network. Cannot include any building that is considered a TRP. Perfect Entry Point candidates.
- Revive Point- What it says. These areas are commonly accepted Revive Points, but have the same basic application to the Network as Open Ground.
- Internal Revive Point- Doesn't really apply for this map in particular. To be used for Rot Revive Clinics or RESCUE Churches. Should not be considered reliable parts of a Free Running Network, as they are often ruined and ransacked. As such, however, they are almost always applicable as entry points.
- Open Ground- As it says. Empty blocks which cannot be used in a Free Running Network.
This whole plan may be updated into something better-looking when I manage to get my mind around basic Wiki HTML.
Barricade?
90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | |
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Unenterable Buildings | |||
Extremely Heavily Barricaded | Phone Mast | ||
Enterable Buildings | |||
Auto Shop | Fire Station | ||
Hospital | NecroTech | ||
Police Department | School | ||
Other VSB Buildings | Unbarricaded Buildings | ||
Other Locations | |||
Street | Monument | ||
Cemetery | Revivification Point |